# TEAMNAME AWBW Artificers Waving Big Wands # TEAMMEMBERS kramin Moose rchandra MorganLeah WalkerBoh include += pelf.rc # Crawl Init file # # On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy # init.txt to ~/.crawlrc or ~/.crawl/init.txt as: # cp init.txt ~/.crawlrc # # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # For descriptions concerning an option consult the file # options_guide.txt # in your /docs directory. Also note that the ordering of the options # is taken from that file; this is for presentational reasons only. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. drop_mode = (multi | single), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### Ancient versions ############################################## # If you're used to the interface of ancient versions of Crawl, you may # get back parts of it by uncommenting the following options: # include = 034_command_keys.txt # target_unshifted_dirs = true # clear_messages = true # # And to revert monster glyph and colouring changes: # include = 034_monster_glyphs.txt # include = 052_monster_glyphs.txt # include = 060_monster_glyphs.txt # include = 071_monster_glyphs.txt # include = 080_monster_glyphs.txt # include = 0.9_monster_glyphs.txt ##### 1- Starting Screen ############################################ # # name = Delilah # remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true default_manual_training = true ##### 2- File System ############################################### # # crawl_dir = # morgue_dir = morgue # save_dir = saves # macro_dir = settings/ # sound = : language = dwarven ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% # drop_filter += useless_item # default_autopickup = false # autopickup_no_burden = false # pickup_thrown = false # chunks_autopickup = false # assign_item_slot = (forward | backward) # # drop_mode = (multi | single) # pickup_mode = (single | multi | auto:5) # drop_filter += skeleton, corpse, useless_item # default_friendly_pickup = (none | friend | player | all) ##### 3-b Targetting ############################ # # default_target = false # target_unshifted_dirs = true # darken_beyond_range = false ##### 3-c Passive Sightings ##################### # # detected_monster_colour = lightred # detected_item_colour = green # remembered_monster_colour = darkgrey # clean_map = true ##### 3-d Branding ############################## # # friend_brand = hi:green # neutral_brand = hi:lightgrey # stab_brand = hi:blue # may_stab_brand = hi:yellow # heap_brand = reverse # feature_item_brand = reverse # trap_item_brand = reverse ##### 3-e Level Map Functions ################### # # level_map_cursor_step = 7 # level_map_title = false # show_waypoints = false ##### 3-f Viewport Options ################### # # view_max_width = 33 # view_max_height = 21 # view_lock_x = false # view_lock_y = false # view_lock = false # center_on_scroll = true # symmetric_scroll = false # scroll_margin_x = 2 # scroll_margin_y = 2 # scroll_margin = 2 ##### 3-g Travel and Exploration ################# # # travel_delay = 20 (or -1 online) # explore_delay = -1 # rest_delay = 0 (or -1 online) # travel_avoid_terrain = shallow water # # explore_greedy = false # explore_stop = items,stairs,shops,altars,portals,branches,runed_doors # explore_stop += greedy_pickup_smart,greedy_visited_item_stack # explore_stop += greedy_sacrificeable # sacrifice_before_explore = true # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic auto_sacrifice = true auto_butcher = engorged # tc_reachable = blue # tc_dangerous = cyan # tc_disconnected = darkgrey # tc_excluded = lightmagenta # tc_exclude_circle = red # Interrupting run and rest compound commands: # runrest_ignore_poison = 2:30 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes runrest_ignore_message += duration:. force_more_message += Your amulet of stasis force_more_message += sense of stasis force_more_message += Your surroundings flicker force_more_message += Ouch! That really hurt! force_more_message += You convulse force_more_message += blundered into a Zot force_more_message += invokes the power of Zot force_more_message += watched by something force_more_message += You are confused force_more_message += You have finished your manual of force_more_message += Found a staircase to the force_more_message += Space bends around you force_more_message += Space warps horribly around you force_more_message += dispelling energy hits you #force_more_message += Your transformation is almost over force_more_message += You feel a terrible chill force_more_message += The crystal spear hits you! force_more_message += The iron shot hits you! force_more_message += orb of destruction hits you! force_more_message += You miscast (Controlled Blink|Death's|Borgnjor's) force_more_message += Careful! force_more_message += You cannot teleport right now. force_more_message += time is quickly running out force_more_message += life is in your own hands force_more_message += uncertain force_more_message += You clumsily bash force_more_message += The writing blurs in front of your eyes force_more_message += in your present form force_more_message += giant eyeball.*comes? into view force_more_message += giant spore.*comes? into view force_more_message += tormentor.*comes? into view force_more_message += flayed ghost.*comes? into view force_more_message += fiend.*comes? into view force_more_message += hellion.*comes? into view force_more_message += obsidian statue.*comes? into view force_more_message += curse skull.*comes? into view force_more_message += pandemonium lord.*comes? into view force_more_message += lich.*comes? into view force_more_message += cacodemon.*comes? into view force_more_message += neqoxec.*comes? into view force_more_message += shining eye.*comes? into view force_more_message += titan.*comes? into view force_more_message += shrike.*comes? into view force_more_message += wretched star.*comes? into view force_more_message += lurking horror.*comes? into view force_more_message += entropy weaver.*comes? into view force_more_message += stormcaller.*comes? into view force_more_message += back to life force_more_message += Found .* rune of Zot force_more_message += seems mollified force_more_message += wrath finds you force_more_message += You are held in a net force_more_message += The .* goes berserk force_more_message += too exhausted to go berserk. force_more_message += Trog sends monsters to punish you force_more_message += divine experience force_more_message += You cannot teleport right now force_more_message += god:(sends|finds|silent|anger) force_more_message += is wielding .* of electrocution force_more_message += is wielding .* of distortion force_more_message += is wielding .* of pain force_more_message += is wielding .* of chaos force_more_message += is wielding .* of draining force_more_message += Found a gateway leading out of the Abyss force_more_message += Your Shields skill increases to level 1. force_more_message += Your Shields skill increases to level 4 force_more_message += Your Shields skill increases to level 9 force_more_message += Your Shields skill increases to level 15 force_more_message += Your Shields skill increases to level 25 force_more_message += Your Short Blades skill increases to level 10 force_more_message += Your Short Blades skill increases to level 12 force_more_message += Your Short Blades skill increases to level 14 force_more_message += Your Long Blades skill increases to level 14 force_more_message += Your Long Blades skill increases to level 16 force_more_message += Your Long Blades skill increases to level 18 force_more_message += Your Long Blades skill increases to level 24 force_more_message += Your Maces & Flails skill increases to level 12 force_more_message += Your Maces & Flails skill increases to level 14 force_more_message += Your Maces & Flails skill increases to level 16 force_more_message += Your Maces & Flails skill increases to level 20 force_more_message += Your Maces & Flails skill increases to level 22 force_more_message += Your Axes skill increases to level 18 force_more_message += Your Axes skill increases to level 20 force_more_message += Your Axes skill increases to level 26 force_more_message += Your Polearms skill increases to level 14 force_more_message += Your Polearms skill increases to level 20 force_more_message += Your Polearms skill increases to level 26 force_more_message += Your Staves skill increases to level 12 force_more_message += Your Staves skill increases to level 14 force_more_message += Your Evocations skill increases to level 6 force_more_message += Your Evocations skill increases to level 8 force_more_message += Your Evocations skill increases to level 10 force_more_message += Your Evocations skill increases to level 15 force_more_message += Your Invocations skill increases to level 10 force_more_message += Your Invocations skill increases to level 20 force_more_message += The mighty Pandemonium lord.*resides here force_more_message += "You will not leave this place." force_more_message += "Die\, mortal!" force_more_message += "We do not forgive those who trespass against us!" force_more_message += "Trespassers are not welcome here!" force_more_message += "You do not belong in this place!" force_more_message += "Leave now\, before it is too late!" force_more_message += "We have you now!" force_more_message += You smell brimstone. force_more_message += Brimstone rains from above. force_more_message += You feel lost and a long\, long way from home force_more_message += You shiver with fear. force_more_message += You feel a terrible foreboding force_more_message += Something frightening happens. force_more_message += You sense an ancient evil watching you force_more_message += You suddenly feel all small and vulnerable. force_more_message += You sense a hostile presence. force_more_message += A gut-wrenching scream fills the air! force_more_message += You hear words spoken in a strange and terrible language force_more_message += You hear diabolical laughter! force_more_message += 27-headed.*(comes? into view|opens the) force_more_message += Agnes.*(comes? into view|opens the) force_more_message += Aizul.*(comes? into view|opens the) force_more_message += Blork the orc.*(comes? into view|opens the) force_more_message += Boris.*(comes? into view|opens the) force_more_message += Grinder.*(comes? into view|opens the) force_more_message += Harold.*(comes? into view|opens the) force_more_message += Jory.*(comes? into view|opens the) force_more_message += Louise.*(comes? into view|opens the) force_more_message += Mara.*(comes? into view|opens the) force_more_message += Margery.*(comes? into view|opens the) force_more_message += Maurice.*(comes? into view|opens the) force_more_message += Mennas.*(comes? into view|opens the) force_more_message += Murray.*(comes? into view|opens the) force_more_message += Nergalle.*(comes? into view|opens the) force_more_message += Nessos.*(comes? into view|opens the) force_more_message += Nikola.*(comes? into view|opens the) force_more_message += Norris.*(comes? into view|opens the) force_more_message += Polyphemus.*(comes? into view|opens the) force_more_message += Prince Ribbit.*(comes? into view|opens the) force_more_message += Purgy.*(comes? into view|opens the) force_more_message += Robin.*(comes? into view|opens the) force_more_message += Roxanne.*(comes? into view|opens the) force_more_message += Rupert.*(comes? into view|opens the) force_more_message += Saint Roka.*(comes? into view|opens the) force_more_message += Sigmund.*(comes? into view|opens the) force_more_message += Snorg.*(comes? into view|opens the) force_more_message += Sojobo.*(comes? into view|opens the) force_more_message += Sonja.*(comes? into view|opens the) force_more_message += The Lernaean hydra.*(comes? into view|opens the) force_more_message += The royal jelly.*(comes? into view|opens the) force_more_message += The Serpent of Hell.*(comes? into view|opens the) force_more_message += Tiamat.*(comes? into view|opens the) force_more_message += Urug.*(comes? into view|opens the) force_more_message += Vashnia.*(comes? into view|opens the) force_more_message += Xtahua.*(comes? into view|opens the) force_more_message += 's ghost.*(comes? into view|opens the) force_more_message += A player ghost.*(comes? into view|opens the) force_more_message += You cannot teleport.* force_more_message += stiff.* show_more = false # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 #rest_wait_both = true ##### 3-h Command Enhancements ################## # # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) # prefer_safe_chunks = false # easy_eat_chunks = true # easy_eat_gourmand = true # easy_eat_contaminated = true # auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged easy_eat_chunks = true easy_eat_gourmand = true auto_eat_chunks = true easy_eat_contaminated = true auto_drop_chunks = rotten spell_slot += swiftness:w spell_slot += repel missiles:q spell_slot += blink:o spell_slot += apportation:p spell_slot += animate skeleton:z spell_slot += animate dead:x spell_slot += regeneration:r spell_slot += summon butterflies:y autofight_stop = 50 ### ###TRY TO FIGURE OUT HOW THIS WORKS### #macro p ==> saccorpses_only_fed #function saccorpses_only_fed() # if you.god() == "Fedhas" then # crawl.sendkeys("aa") # else # crawl.mpr("Hail Mary, Mother of god, pray for us sinners now and at the time #of our death.") # end #end #################### # Autoinscriptions # #################### ai := autoinscribe # Don't eat important food : if you.god() == "Fedhas" then ai += fruit:!e : end ai += ambrosia:!e ai += rod of.*:!a ai += lightning rod:!a ai += iron rod:!a ai += staff of wizardry:!a ai += staff of conjuration:!a ai += staff of energy:!a ai += staff of summoning:!a ai += staff of power: !a ##### 3-i Messages and Display Enhancements ##### # # hp_warning = 30 # mp_warning = 0 # hp_colour = 50:yellow, 25:red # mp_colour = 50:yellow, 25:red # stat_colour = 1:lightred, 3:red # status_caption_colour = yellow # mlist_min_height = 4 # msg_min_height = 7 # msg_max_height = 10 # mlist_allow_alternate_layout = true # messages_at_top = true # mlist_targetting = true # show_gold_turns = false # show_game_turns = false # show_newturn_mark = false # clear_messages = true # small_more = true # show_more = false show_inventory_weights = true # item_stack_summary_minimum = 5 # msg_condense_repeats = false # msg_condense_short = false # skill_focus = false # show_travel_trail = false (true for online) tile_web_mouse_control = false ##### 3-j Colours (messages and menus) ########## # # Food is colour coded by default as follows: # # yellow = preferred food ($preferred) # darkgrey = cannot be eaten at all ($inedible) # lightred = causes rot ($rot-inducing) # magenta = dangerous to use, mutagenic ($dangerous, $mutagenic) # red = considered "evil" by your deity ($evil) # lightgreen = poisonous ($poisonous) # brown = contaminated, may cause nausea ($contaminated) # # You can change colours by using something like # $contaminated := magenta # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages ($danger) # yellow = significant messages ($warning) # lightred = item damaged/destroyed ($item_dmg [same as $danger]) # darkgrey = boring, message clutter ($boring) # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level # These lines will suppress extra feedback messages from travel/shift-running. # # message_colour ^= mute:warning:comes into view # message_colour ^= mute:You start (searching|resting) # message_colour ^= mute:Done searching # message_colour ^= mute:(HP|Magic) restored # message_colour ^= mute:warning:Not with.*(in view|monsters around) # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club # fire_order += inscribed ##### 3-l Channels ############################## # # channel.multiturn = mute ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no autoinscribe += potion.*blood:@q1 ##### 3-n Macro related Options ################# # # flush.failure = false # flush.command = true # flush.message = true ##### 3-o Tile related Options ################## # # tile_show_items = !?/%=([)x}:|\ # tile_skip_title = true # tile_menu_icons = false ### The following lines define the colours of various objects within the ### tiles minimap. See options_guide.txt for more details. # tile_player_col = white # tile_monster_col = red # tile_neutral_col = red # tile_peaceful_col = lightred # tile_friendly_col = lightred # tile_plant_col = darkgreen # tile_item_col = green # tile_unseen_col = black # tile_floor_col = lightgrey # tile_wall_col = darkgrey # tile_mapped_wall_col = blue # tile_door_col = brown # tile_downstairs_col = magenta # tile_upstairs_col = blue # tile_feature_col = cyan # tile_trap_col = yellow # tile_water_col = grey # tile_lava_col = grey # tile_excluded_col = darkcyan # tile_excl_centre = darkblue # tile_window_col = yellow # If Crawl's response rate is too slow, try increasing the update rate. # tile_update_rate = 1000 # If Crawl is lagging when running or resting, try increasing this number. # tile_runrest_rate = 100 # tile_key_repeat_delay = 200 # tile_tooltip_ms = 500 # tile_tag_pref = enemy ### Note: setting window, map or font sizes to '0' implies auto-sizing. # tile_full_screen = true # tile_window_width = 1024 # tile_window_height = 768 # tile_use_small_layout = true # tile_map_pixels = 3 # tile_cell_pixels = 32 # tile_filter_scaling = true # tile_force_overlay = true # tile_layout_priority = minimap, inventory, gold_turn, command, spell # tile_layout_priority += ability, monster # tile_font_crt_file = VeraMono.ttf # tile_font_crt_size = 15 # tile_font_stat_file = VeraMono.ttf # tile_font_stat_size = 16 # tile_font_msg_file = VeraMono.ttf # tile_font_msg_size = 14 # tile_font_tip_file = VeraMono.ttf # tile_font_tip_size = 15 # tile_font_lbl_file = Vera.ttf # tile_font_lbl_size = 14 # tile_font_ft_light = false # tile_show_minihealthbar = false # tile_show_minimagicbar = false ##### 4- Dump File ################################################# # ##### 4-a Saving ################################ # # dump_on_save = false ##### 4-b Items and Kill List ################### # # kill_map = friend:you, other:you # dump_kill_places = (single | all | none) # dump_kill_breakdowns = true # dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes # dump_item_origin_price = -1 # dump_message_count = 20 # dump_order = header, hiscore, stats, misc, notes, inventory, # dump_order += turns_by_place, skills, spells, overview, mutations, # dump_order += messages, screenshot, monlist, kills_by_place, kills dump_order += action_counts, vaults # dump_book_spells = false ##### 4-c Notes ################################# # # user_note_prefix=@@@ # note_hp_percent = 5 # note_skill_levels = 1,5,10,15,27 # note_all_skill_levels = true # note_skill_max = false # note_xom_effects = false note_chat_messages = true # note_items += rod of, acquirement, preservation, running, of Zot # note_monsters += orb of fire, ancient lich, Sigmund ##### 5- Miscellaneous ############################################# # ##### 5-a All OS ################################ # # mouse_input = true # wiz_mode = no # char_set = ascii # use_fake_player_cursor = false # # Translation to use (in 0.11, only badly incomplete descriptions; Polish # has god messages and a few misc, Greek has sheep). # language = pl|fr|zh|ko|fi|ru|el|da|li|pt|de|lv|cs|hu # # Joke translations (complete!). # language = dwarven|jagerkin|kraut|runes|wide # # colour.lightgray = black # colour.lightcyan = cyan # colour.yellow = brown # # show_player_species = true # See options_guide.txt for the options # cset, feature, mon_glyph, item_glyph ## Highlight the edge of unexplored terrain. # feature = explore horizon {',,green} ##### 5-b Windows console ####################### # # dos_use_background_intensity = true # background = black ##### 5-c Unix console ########################## # # use_fake_cursor = false ##### 5-d Alternative keybinding files ########## # # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Skill menu at game start by rwbarton # needs to preserve ready for hugedmg (rchandra) # now includes autodump from qw { local dump_count = you.turns() local need_skills_opened = true -- local oldready = ready function ready() if you.turns() == 0 and need_skills_opened then need_skills_opened = false crawl.sendkeys("m") end if you.turns() >= dump_count then dump_count = dump_count + 500 crawl.dump_char() end AnnounceDamage() --oldready() end } ####Changing Player Tile##### # #tile_player_tile = mons:asterion #include += RandomTiles.rc #{ # function ready() # --Enable # random_tile() # end #}