default_manual_training = true auto_butcher = true easy_eat_chunks = true auto_eat_chunks = true show_more = false autofight_stop = 45 autofight_caught = true explore_delay = -1 travel_delay = 20 explore_wall_bias = 1 force_more_message += Space bends around you force_more_message += skill increases force_more_message += You have finished your manual of force_more_message += .*orbs? of fire.* comes? into view force_more_message += .*Fiend.* comes? into view force_more_message += A sentinel's mark forms upon you allow_self_target = never sort_menus = true : equipped, identified, basename, qualname, charged dump_item_origins = all dump_message_count = 50 dump_book_spells = false stop := runrest_stop_message ignore := runrest_ignore_message # Bad things stop += You fall through a shaft stop += An alarm trap emits a blaring wail stop += (blundered into a|invokes the power of) Zot stop += A huge blade swings out and slices into you! stop += flesh start stop += (starving|feel devoid of blood) stop += wrath finds you stop += lose consciousness stop += watched by something stop += appears from out of your range of vision # Expiring effects stop += You feel yourself slow down ########### # prompts # ########### flash_screen_message += You feel strangely unstable flash_screen_message += Strange energies course through your body more := force_more_message # distortion more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. more += Your surroundings suddenly seem different. more += Its appearance distorts for a moment. # ghost moths/antimagic more += watched by something more += You feel your power leaking # torment/holy wrath more += You convulse # dispel breath more += dispelling energy hits you # early unseen horrors more += Something hits you # more += You have reached level more += You fall through a shaft # abyss convenience prompts more += Found an abyssal rune more += Found a gateway leading out of the Abyss more += Found a gateway leading deeper into the Abyss # necromutation more += Your transformation is almost over. more += You feel yourself coming back to life # summon greater demon more += is no longer charmed # Announcements of timed portal vaults: more += interdimensional caravan more += distant snort more += roar of battle more += wave of frost more += hiss of flowing sand more += sound of rushing water more += oppressive heat about you more += crackle of arcane power more += Found a gateway leading out of the Abyss more += Found .* abyssal rune of Zot more += You feel a terrible weight on your shoulders more += .* resides here # Interrupts more += You don't.* that spell more += You miscast (Controlled Blink|Blink|Death's|Borg|Necromutation) more += You can't (read|drink|do) that more += That item cannot be evoked more += This wand has no charges more += You are held in a net more += You have disarmed more += You don't have any such object more += do not work when you're silenced more += You can't unwield more += enough magic points more += You feel your control is inadequate more += Something interferes with your magic more += You enter a teleport trap # Bad things more += Your surroundings flicker more += You cannot teleport right now more += The writing blurs in front of your eyes more += You fall through a shaft more += A huge blade swings out and slices into you! more += (blundered into a|invokes the power of) Zot more += Ouch! That really hurt! more += dispelling energy hits you more += You convulse more += You are (blasted|electrocuted) more += You are.*confused more += flesh start more += (starving|devoid of blood) more += wrath finds you more += god:(sends|finds|silent|anger) more += You feel a surge of divine spite more += lose consciousness more += You are too injured to fight blindly more += calcifying dust hits more += Space warps horribly around you more += hits you.*distortion more += Space bends around you\. more += watched by something more += A sentinel's mark forms upon you more += Your limbs have turned to stone more += You are slowing down more += .*LOW HITPOINT WARNING.* more += warns you.*of distortion more += lethally poison more += space bends around your more += wielding.*of (distortion|chaos) # Hell effects # Re-enabled more += "You will not leave this place." more += "Die, mortal!" more += "We do not forgive those who trespass against us!" more += "Trespassers are not welcome here!" more += "You do not belong in this place!" more += "Leave now, before it is too late!" more += "We have you now!" more += You smell brimstone. more += Brimstone rains from above. more += You feel lost and a long, long way from home... more += You shiver with fear. more += You feel a terrible foreboding... more += Something frightening happens. more += You sense an ancient evil watching you... more += You suddenly feel all small and vulnerable. more += You sense a hostile presence. more += A gut-wrenching scream fills the air! more += You hear words spoken in a strange and terrible language... more += You hear diabolical laughter! # Skill breakpoints more += skill increases # Others # more += You have reached level more += You have finished your manual of more += Your scales start more += You feel monstrous more += zaps a wand more += Jiyva alters your body # Any uniques and any pan lords - doesn't work more += (?-i:[A-Z]).* comes? into view more += Agnes.*comes? into view. more += Aizul.*comes? into view. more += Antaeus.*comes? into view. more += Arachne.*comes? into view. more += Asmodeus.*comes? into view. more += Asterion.*comes? into view. more += Azrael.*comes? into view. more += Blork the orc.*comes? into view. more += Boris.*comes? into view. more += Cerebov.*comes? into view. more += Crazy Yiuf.*comes? into view. more += Dispater.*comes? into view. more += Dissolution.*comes? into view. more += Donald.*comes? into view. more += Dowan.*comes? into view. more += Duvessa.*comes? into view. more += Edmund.*comes? into view. more += Enchantress.*comes? into view. more += Ereshkigal.*comes? into view. more += Erica.*comes? into view. more += Erolcha.*comes? into view. more += Eustachio.*comes? into view. more += Fannar.*comes? into view. more += Frances.*comes? into view. more += Francis.*comes? into view. more += Frederick.*comes? into view. more += Gastronok.*comes? into view. more += Geryon.*comes? into view. more += Gloorx Vloq.*comes? into view. more += Grinder.*comes? into view. more += Grum.*comes? into view. more += Harold.*comes? into view. more += Ignacio.*comes? into view. more += Ijyb.*comes? into view. more += Ilsuiw.*comes? into view. more += Jorgrun.*comes? into view. more += Jory.*comes? into view. more += Jessica.*comes? into view. more += Joseph.*comes? into view. more += Josephine.*comes? into view. more += Jozef.*comes? into view. more += Khufu.*comes? into view. more += Kirke.*comes? into view. more += Lamia.*comes? into view. more += Lom Lobon.*comes? into view. more += Louise.*comes? into view. more += Mara.*comes? into view. more += Margery.*comes? into view. more += Maud.*comes? into view. more += Maurice.*comes? into view. more += Menkaure.*comes? into view. more += Mennas.*comes? into view. more += Mnoleg.*comes? into view. more += Murray.*comes? into view. more += Natasha.*comes? into view. more += Nergalle.*comes? into view. more += Nessos.*comes? into view. more += Nikola.*comes? into view. more += Norris.*comes? into view. more += Pikel.*comes? into view. more += Polyphemus.*comes? into view. more += Prince Ribbit.*comes? into view. more += Psyche.*comes? into view. more += Purgy.*comes? into view. more += Robin.*comes? into view. more += Roxanne.*comes? into view. more += Rupert.*comes? into view. more += Saint Roka.*comes? into view. more += Sigmund.*comes? into view. more += Snorg.*comes? into view. more += Sojobo.*comes? into view. more += Sonja.*comes? into view. more += Terence.*comes? into view. more += The Lernaean hydra.*comes? into view. more += The royal jelly.*comes? into view. more += The Serpent of Hell.*comes? into view. more += Tiamat.*comes? into view. more += Urug.*comes? into view. more += Vashnia.*comes? into view. more += Wiglaf.*comes? into view. more += Xtahua.*comes? into view. more += 27-headed.*comes? into view. more += .*player ghost.* comes? into view more += .*Ancient Lich.*comes? into view. more += .*Orbs? of Fire.*comes? into view. more += .*Fiend.*comes? into view. more += .*Hellion.*comes? into view. more += .*Tormentor.*comes? into view. more += .*Hell Sentinel.*comes? into view. more += .*Executioner.*comes? into view. more += .*Neqoxec.*comes? into view. more += .*Cacodemon.*comes? into view. more += .*Shining Eye.*comes? into view. more += .*Greater Mummy.*comes? into view. more += .*Mummy Priest.*comes? into view. more += .*Curse Toe.*comes? into view. more += .*Curse Skull.*comes? into view. more += .*('s|s') ghost.*comes? into view. more += .*shrike.*comes? into view. more += .*wretched star.*comes? into view more += .*lurking horror.*comes? into view more += .*Hell Juggernaut.*comes? into view. more += .*Iron Giant.*comes? into view. more += .*Tzitzimimeh.*comes? into view. #Paralysis enemies more += .*Giant Eyeball.*comes? into view. more += .*Lich.*comes? into view. more += .*Ogre Mage.*comes? into view. more += .*a Wizard.*comes? into view. more += .*orc sorcerer.*comes? into view. more += .*sphinx.*comes? into view. more += .*Great orb of eyes.*comes? into view. more += .*Vampire knight.*comes? into view. #Low level baddies : if you.xl() <= 10 then more += Orc priest.*comes? into view more += Killer bee.*comes? into view more += It is wielding.*of (elec|drain) : end # Dancing weapon more += Your.*falls from the air. # Xom is scary : if you.god() == "Xom" then more += god: : end #################### # Autoinscriptions # #################### ai := autoinscribe ai += of identify:@r1 ai += remove curse:@r2 ai += curing:@q1 ai += potions? of heal wounds:@q2 #################### # Message coloring # #################### # Standard Colors # black, blue, brown, cyan, darkgrey, green, lightblue, lightcyan, lightgreen, # lightgrey, lightmagenta, lightred, magenta, red, yellow, white # Variables for message highlighting $danger := lightred $item_dmg := red $warning := yellow $boring := darkgrey $negative := brown $good := lightblue $positive := green $verypositive := lightgreen $awesome := lightmagenta $interface := cyan $takesaction := blue $godaction := magenta $mp := lightcyan # Armour/Weapon autopickup by rwbarton, enhanced by HDA with fixes from Bloaxor { add_autopickup_func(function(it, name) if name:find("throwing net") then return true end if name:find("scroll of immolation") then return true end if name:find("scroll of vulnerability") then return true end local class = it.class(true) local armour_slots = {cloak="Cloak", helmet="Helmet", gloves="Gloves", boots="Boots", body="Armour", shield="Shield"} if (class == "armour") then if it.is_useless then return false end sub_type = it.subtype() equipped_item = items.equipped_at(armour_slots[sub_type]) if (sub_type == "cloak") or (sub_type == "helmet") or (sub_type == "gloves") or (sub_type == "boots") then if not equipped_item then return true else return it.artefact or it.branded or it.ego end end if (sub_type == "body") then if equipped_item then local armourname = equipped_item.name() if equipped_item.artefact or equipped_item.branded or equipped_item.ego or (equipped_item.plus > 2) or armourname:find("dragon") or armourname:find("troll") then return it.artefact else return it.artefact or it.branded or it.ego end end return true end if (sub_type == "shield") then if equipped_item then return it.artefact or it.branded or it.ego end end end end) } add_autopickup_func(autopickup) } autopickup_exceptions ^= >scrolls? of amnesia autopickup_exceptions ^= >wand of random effects autopickup_exceptions +=