Dungeon Sprint DCSS version 0.19-a0-934-gf1df8d1 (webtiles) character file. 29 zuurr the Insei (level 3, -2/33 HPs) Began as a Deep Dwarf Monk on July 8, 2016. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:22 (270 turns). zuurr the Insei (Deep Dwarf Monk) Turns: 270, Time: 00:00:22 Health: -2/33 AC: 2 Str: 14 XL: 3 Next: 1% Magic: 3/3 EV: 14 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... NoTele + (no amulet) Stlth ++........ (no ring) (no ring) @: lethally poisoned (-2 -> -2), non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow regeneration 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not regenerate naturally. Skills: - Level 2.6 Fighting - Level 3.2 Dodging - Level 2.4 Stealth + Level 6.1 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Inventory: Armour a - a +0 robe (worn) Wands b - a wand of heal wounds (5/9) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage {!q} Comestibles c - a bread ration Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: * , ▓.▓ ,▓.▓ ,▓'▓ *,* ,▓(▓ * ▓)▓ , ▓.▓ ▓.▓ * ▓.▓ , ▓@▓ , ▓o▓ *,▓h▓ + , ▓S▓ * * ▓.▓ ,*, ,▓.▓ , ▓+▓ _ You could see an orc wizard, an adder and a jackal. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You miss something. You hear some strange, mumbled words. You are confused. You bump into the unnaturally hard rock wall. Something hits you. You hit something. Something hits you. You completely miss something. Something hits you but does no damage. All of the chunks of flesh in your inventory have rotted away. You bump into the unnaturally hard rock wall. Something hits you but does no damage. You hit something. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You miss something. Something hits you but does no damage. You bump into the unnaturally hard rock wall. Something hits you. You completely miss something. You feel less confused. An orc wizard appears from thin air! Reactivating autopickup. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a dagger. You die... Action || total -------------------------++------- Melee: Unarmed || 44 Stab: Sleeping || 1 Armor: Robe || 10 Dodge: Dodged || 25 Vault maps used: D: linesprint Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zuurr the Deep Dwarf Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 1/1 8 | D | Reached skill level 3 in Unarmed Combat 244 | D | Noticed a worker ant 244 | D | Noticed an orc wizard 252 | D | Reached skill level 4 in Unarmed Combat 260 | D | Killed a worker ant 260 | D | Reached skill level 6 in Unarmed Combat 260 | D | Reached XP level 2. HP: 12/27 MP: 2/2 260 | D | Reached XP level 3. HP: 14/33 MP: 3/3 266 | D | HP: 1/33 [something/puff of flame (10)] 270 | D | Slain by an orc wizard Vanquished Creatures A worker ant (D) A bat zombie (D) A goblin (D) A bat (D) A giant newt (D) A kobold (D) A rat (D) 7 creatures vanquished.