Dungeon Crawl Stone Soup version 0.23-a0-703-gdf2d5e0 (webtiles) character file. 422 zishaf the Digger (level 6, 0/49 HPs) Began as a Deep Dwarf Earth Elementalist on Jan 14, 2019. Slain by Edmund ... wielding a +1 flail of protection (1 damage) ... on level 3 of the Dungeon. The game lasted 00:06:14 (3332 turns). zishaf the Digger (Deep Dwarf Earth Elementalist) Turns: 3332, Time: 00:06:15 Health: 0/49 AC: 12 Str: 14 XL: 6 Next: 63% Magic: 8/8 EV: 12 Int: 15 God: Gold: 89 SH: 0 Dex: 13 Spells: 7/8 levels left rFire . . . SeeInvis + m - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . k - +0 ring mail rPois . Spirit . j - +2 helmet rElec . Reflect . p - +0 cloak rCorr . Harm . (no gloves) MR +.... o - +1 pair of boots Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.11/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, see invisible, magic resistance 1, sense surroundings 1, no regeneration a: Heal Wounds You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons m - a +0 dagger (weapon) Missiles i - 6 javelins (quivered) Armour c - a +0 robe j - a +2 helmet (worn) k - a +0 ring mail (worn) o - a +1 pair of boots (worn) p - a +0 cloak (worn) Jewellery s - an uncursed ring of fire Scrolls e - a scroll of blinking n - a scroll of amnesia Potions a - a potion of curing v - a potion of haste Comestibles d - 10 rations g - 7 chunks of flesh Skills: + Level 3.7 Armour + Level 4.5 Dodging - Level 4.2 Stealth - Level 1.7 Spellcasting Level 0.8 Transmutations + Level 6.2 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth ###... 3% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Passwall Tmut/Erth ##...... 16% 2 ###.... Stone Arrow Conj/Erth ##.... 34% 3 ####... Lee's Rapid Deconstruct Erth ###....... 67% 5 ######. Petrify Tmut/Erth ##...... 69% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Edmund D:4 Robin Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. You have supernaturally acute eyesight. (SInv) You are resistant to hostile enchantments. (MR+) Message History Edmund is almost dead. Edmund hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * You closely miss Edmund. Edmund is almost dead. Edmund hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * Some of the chunks of flesh in your inventory have rotted away. You closely miss Edmund. Edmund is almost dead. Edmund barely misses you. You hit Edmund but do no damage. Edmund is almost dead. Edmund hits you but does no damage. You hit Edmund but do no damage. Edmund is almost dead. You hit Edmund but do no damage. Edmund is almost dead. Edmund hits you with a +1 flail of protection. You die... #.....##....# #.........# #.....##....# #.........# ######.....##....# ####'#'#### .....'.....##....# #.#.###### ######.....####### #.#.##.... #.....'.# #.#.##.... #.....#.# #...##.... #######'#+##.######### ##))##.... .....##'#+##....@@g..# #)>##.... ............########.#####(##.... ............#.................... ............#...####.###......... ............'...'..#.#........### .....##+#'###...##.#.#.#......'.. .....##.#..........#'#.#......### #######................#......# # #..................#'#### You could see Edmund and a goblin. Vanquished Creatures Sigmund (D:2) An ogre (D:3) An orc wizard (D:3) An orc priest (D:2) Terence (D:3) An adder (D:4) An ooze (D:1) 2 worms (D:3) 3 dart slugs (D:2) A leopard gecko (D:2) 4 orcs (D:2) A ball python (D:1) 4 bats 4 giant cockroaches 10 goblins 9 hobgoblins 2 quokkas (D:3) 4 frilled lizards 2 kobolds 4 rats (D:3) 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zishaf the Deep Dwarf Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 490 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 888 | D:1 | Reached skill level 1 in Armour 1274 | D:2 | Noticed Sigmund 1314 | D:2 | Killed Sigmund 1314 | D:2 | Reached skill level 5 in Earth Magic 1314 | D:2 | Reached XP level 3. HP: 14/28 MP: 0/5 1314 | D:2 | Reached XP level 4. HP: 18/36 MP: 0/6 1314 | D:2 | Reached XP level 5. HP: 21/42 MP: 0/7 2301 | D:3 | Noticed Terence 2310 | D:3 | Killed Terence 2310 | D:3 | Reached XP level 6. HP: 28/49 MP: 0/8 2908 | D:4 | Noticed Robin 3104 | D:3 | Reached skill level 6 in Earth Magic 3173 | D:4 | Noticed Edmund 3265 | D:3 | Gained mutation: You are resistant to hostile enchantments. | (MR+) [potion of mutation] 3265 | D:3 | Gained mutation: You have supernaturally acute eyesight. | (SInv) [potion of mutation] 3328 | D:3 | HP: 1/49 [Edmund/+1 flail of protection (3)] 3332 | D:3 | Slain by Edmund Vault maps used: D:1: lemuel_arrival_hallway, minmay_misc_feat_encased, hex_intersection, minmay_misc_feat_hallway, hex_large, minivault_4, kennysheep_decorative_pillar, solitary_fountain, grunt_decor_mini_mirrors D:2: cheibrodos_pilgrimage, uniq_sigmund D:3: first_ration, uniq_terence D:4: gammafunk_temple_overflow_forgotten, minmay_temple_entry_ruins, uniq_robin, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Armour | 2 3 | 3.7 Stealth | 4 | 4.2 Dodging | 3 4 | 4.5 Earth Magic | 5 6 | 6.2 Spellcasting | | 1.7 Transmutations | | 0.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 30 | 128 || 158 Unarmed | 1 | || 1 Throw: Javelin | 3 | || 3 Cast: Sandblast | 27 | 78 || 105 Abil: Heal Wounds | | 2 || 2 Use: Potion | 1 | 2 || 3 Scroll | | 8 || 8 Stab: Sleeping | 2 | 2 || 4 Eat: Chunk | 1 | 9 || 10 Armor: Ring mail | 6 | 85 || 91 Dodge: Dodged | 20 | 101 || 121 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 261 | 343 | 56.8 | 41 | 16 | 28.1 +---------+---------+-------+---------+---------+------- D:1 | 21 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 26 | 291 | 91.8 | 11 | 6 | 35.3 D:3 | 200 | 52 | 20.6 | 20 | 10 | 33.3 D:4 | 14 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------