Dungeon Sprint DCSS version 0.16-a0-77-g708f960 (webtiles) character file. 37 zercules the Shield-Bearer (level 3, -13/28 HPs) Began as a Deep Dwarf Necromancer on Aug 8, 2014. Mangled by a water elemental (21 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:03:45 (213 turns). zercules the Shield-Bearer (Deep Dwarf Necromancer) Turns: 213, Time: 00:03:45 HP -13/28 AC 2 Str 11 XL: 3 Next: 23% MP 6/6 EV 13 Int 15 God: Gold 0 SH 5 Dex 14 Spells: 3 memorised, 1 level left rFire . . . SeeInvis . (no weapon) rCold . . . Clarity . a - +0 robe rNeg . . . rCorr . k - +0 buckler rPois . rRot . (no helmet) rElec . Spirit . (no cloak) SustAb . Warding . (no gloves) rMut . NoTele + (no boots) Gourm . (no amulet) MR ..... (no ring) (no ring) @: exhausted, non-regenerating, not resistant to hostile enchantments, unstealthy A: damage resistance, recharge devices, sense surroundings 1, slow healing 3 a: Device Recharging You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are resistant to damage. You can recharge devices by infusing magical energy. You passively map a small area around you. You do not heal naturally. Skills: - Level 2.8 Dodging - Level 3.0 Stealth + Level 6.0 Shields - Level 2.2 Spellcasting - Level 4.7 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 3% 1 #...... b - Vampiric Draining Necr ###....... 12% 3 ####... c - Animate Skeleton Necr N/A 3% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Elyvilon Fedhas Yredelemnul Zin The Shining One Inventory: Armour a - a +0 robe (worn) k - a +0 buckler (worn) Magical devices c - a wand of heal wounds (3) {@v2} Comestibles d - a bread ration Scrolls j - a scroll of blinking Potions g - a potion of haste {@q3} h - 2 potions of magic Books b - a book of Necromancy ### 7.##### ####* 77.#___#_ #__# * 7..#...# #np* , ~.7*7..###'#+###'## ~..*77.#......eE@.# ~~777..'.}........# * ~~~~7..#...######+# * * ~~~....#.}.# , ~~.....#...# , * .......#+### .......# , .......# , ######## * You could see a water elemental, a necromancer (sleeping), a deep elf priest and a necrophage (dormant). Message History The human is almost dead. The human hits you! You completely miss the human. The human is almost dead. You block the human's attack. You barely miss the human. The human is almost dead. You barely miss the human. The human is almost dead. The human hits you. * * * LOW HITPOINT WARNING * * * You barely miss the human. The human is almost dead. The human hits you! * * * LOW HITPOINT WARNING * * * You hit the human. The human is almost dead. The human barely misses you. You barely miss the human. The human is almost dead. You closely miss the human. The human is almost dead. The human closely misses you. You closely miss the human. The human is almost dead. The human closely misses you. You closely miss the human. The human is almost dead. You are no longer berserk. You are exhausted. You feel yourself slow down. Casting: Pain Aiming: Pain Aim: a human (almost dead) The human convulses in agony! You kill the human! Your Shields skill gained 2 levels and is now at level 6! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You see here a human corpse. Read which item? (? for menu, Esc to quit) Memorise Vampiric Draining, consuming 3 spell levels and leaving 2? You finish memorising. Spell assigned to 'b'. Read which item? (? for menu, Esc to quit) Memorise Animate Skeleton, consuming 1 spell level and leaving 1? You finish memorising. Spell assigned to 'c'. You see here a human corpse. You open the door. A water elemental comes into view. You feel yourself speed up. There is an open door to the Ecumenical Temple here. The water elemental hits you. * * * LOW HITPOINT WARNING * * * A water elemental is nearby! You aren't carrying any pieces of jewellery. As you open the door, it creaks loudly! The water elemental completely misses you. Found a glowing silver altar of Zin. Found two altars. A deep elf priest comes into view. It is wielding a runed long sword. The deep elf priest invokes the aid of its god against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You open the door. A necromancer and a necrophage come into view. The water elemental hits you!! Ouch! That really hurt! You die... Action || total -------------------------++------- Melee: Unarmed || 87 Cast: Pain || 11 Evoke: Wand || 2 Use: Potion || 3 Vault maps used: D: dungeon_sprint_mu Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | zercules, the Deep Dwarf Necromancer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 18 | D | Reached skill level 2 in Spellcasting 35 | D | Reached skill level 3 in Stealth 56 | D | Reached skill level 3 in Shields 56 | D | Reached XP level 2. HP: 17/22 MP: 0/4 82 | D | Reached skill level 4 in Shields 141 | D | HP: 4/22 [human (6)] 141 | D | Killed a yaktaur 148 | D | HP: 5/22 [human (5)] 170 | D | Reached skill level 6 in Shields 170 | D | Reached XP level 3. HP: 10/28 MP: 3/6 176 | D | Learned a level 3 spell: Vampiric Draining 178 | D | Learned a level 1 spell: Animate Skeleton 200 | D | Noticed a water elemental 205 | D | Found a glowing silver altar of Zin. 206 | D | Found a glowing golden altar of the Shining One. 206 | D | Found a white marble altar of Elyvilon. 207 | D | Noticed a deep elf priest 213 | D | Found a basalt altar of Yredelemnul. 213 | D | Found a snail-covered altar of Cheibriados. 213 | D | Found a blossoming altar of Fedhas. 213 | D | Noticed a necrophage 213 | D | Noticed a necromancer 213 | D | Mangled by a water elemental Vanquished Creatures A human (D) 2 giant mites (D) 2 oozes (D) 5 creatures vanquished. Vanquished Creatures (others) A yaktaur (D) 1 creature vanquished. Grand Total: 6 creatures vanquished