Dungeon Crawl Stone Soup version 0.22-a0-322-g60b3cfd (webtiles) character file. 7 zeram the Magician (level 1, 0/13 HPs) Began as a Mummy Enchanter on Apr 2, 2018. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (144 turns). zeram the Magician (Mummy Enchanter) Turns: 144, Time: 00:00:55 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 2/4 EV: 12 Int: 14 God: Gold: 11 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . SeeInvis . a - +1 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles c - 28 stones (quivered) Armour b - a +0 robe (worn) Skills: - Level 0.7 Short Blades + Level 1.9 Dodging - Level 2.4 Stealth - Level 3.1 Spellcasting - Level 2.6 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 7% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Aiming: Corona (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (moderately wounded, chance to defeat MR: 62%) The jackal is outlined in light. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you. You die... #.#.### ##### #..## #### #.############# ..............# #############.# # .......>.# ## #.#####.######...# .........hh@>....# #.#####.#h####..... #.....# ### #.###.# ... #h.# .#. #..# . # ...# .... ...... You could see 3 jackals. Vanquished Creatures 2 goblins (D:1) A jackal (D:1) 2 kobolds (D:1) 2 rats (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zeram the Mummy Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 54 | D:1 | Reached skill level 3 in Spellcasting 144 | D:1 | Slain by a jackal Vault maps used: D:1: saegor_arrival_simple_e Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Short Blades | | 0.7 Dodging | | 1.9 Stealth | | 2.4 Hexes | | 2.6 Action || total -------------------------++------- Melee: Dagger || 23 Throw: Stone || 2 Cast: Corona || 2 Armor: Robe || 2 Dodge: Dodged || 14 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 11 | 0.0 | 0 | 7 | 0.0 | 144 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 11 | 0.0 | 0 | 7 | 0.0 | 144 +---------+---------+-------+---------+---------+-------+---------