Dungeon Crawl Stone Soup version 0.18.1-50-g88ac8fd (webtiles) character file. 0 zephy the Conjurer (level 1, 0/10 HPs) Began as a Gargoyle Conjurer on Mar 14, 2017. Slain by an ooze (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (139 turns). zephy the Conjurer (Gargoyle Conjurer) Turns: 139, Time: 00:00:13 Health: 0/10 AC: 4 Str: 11 XL: 1 Next: 10% Magic: 1/3 EV: 12 Int: 15 God: Gold: 32 SH: 0 Dex: 10 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 32 gold pieces. Inventory: Missiles e - 30 stones (quivered) Armour a - a +0 robe (worn) Scrolls d - a scroll of identify {unknown} f - a scroll of random uselessness {unknown} Potions g - a potion of cure mutation {unknown} Books b - a book of Conjurations Comestibles c - a bread ration {@e1} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +2). You are immune to poison. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, zephy the Gargoyle Conjurer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found 13 stones, a scroll labeled HYGGUMUITU and a robe. Found a staircase leading out of the dungeon. d - a scroll labeled HYGGUMUITU You now have 14 gold pieces. e - 13 stones You open the door. There is an open door here. f - a scroll labeled WIB DONACKON g - a glowing dark potion A rat comes into view. You see here 17 stones. Aim: a rat The magic dart hits the rat. You now have 2/3 mp. Unknown command. Aim: a rat (severely wounded) The magic dart hits the rat. You kill the rat! You now have 1/3 mp. Unknown command. You start resting. MP restored: 3 e - 30 stones (gained 17) Found a stone staircase leading down. You now have 32 gold pieces (gained 18). An ooze comes into view. An ooze is nearby! Aim: an ooze (hasn't noticed you) The magic dart hits the ooze. The ooze quivers. You now have 2/3 mp. Aim: an ooze (lightly wounded) The magic dart hits the ooze. You now have 1/3 mp. Unknown command. You hit the ooze but do no damage. The ooze hits you. You take 4 damage, and have 6/10 hp. MASSIVE DAMAGE!! You hit the ooze. The ooze hits you but does no damage. You barely miss the ooze. The ooze hits you. You take 2 damage, and have 4/10 hp. You barely miss the ooze. The ooze hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/10 hp. You hit the ooze but do no damage. The ooze hits you. You die... #.#...........# #.# #.#...........# #.# .............# #.# #............# #.# #............# #.# #............# #.# #..#######.### #.# #.>........# #.# #....J@....# #.# #.#######.## #.## #. #.# #... #. #.# #### .. #.# .# #.# .. #.############# .# #.............. ############### You could see an ooze. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | zephy the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 138 | D:1 | HP: 2/10 [ooze (2)] 139 | D:1 | Slain by an ooze Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 4 Armor: Robe || 1 Vault maps used: D:1: dpeg_arrival_rooms_b Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.7 | 23.1 | 26.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.7 | 23.1 | 26.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------