Dungeon Crawl Stone Soup version 0.20-a0-809-gaf7f668 (webtiles) character file. 0 zephy the Gusty (level 1, 10/10 HPs) Began as a Tengu Air Elementalist on Mar 3, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (0 turns). zephy the Gusty (Tengu Air Elementalist) Turns: 0, Time: 00:00:13 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Air Comestibles c - a bread ration {@e1} Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 1.3 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Welcome, zephy the Tengu Air Elementalist. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Found a staircase leading out of the dungeon. Okay, then. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Okay, then. ##### #...# #.@.+ #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zephy the Tengu Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 0 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_simpleton_b, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_cross_1, co_window_paths_b, co_window_corner_b, co_window_paths_c, co_window_of_opportunity_c, co_window_broadway_c, co_window_4corner_b, glass_columns_b, glass_columns_c Vault maps used: D:1: dpeg_arrival_simpleton_b, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_cross_1, co_window_paths_b, co_window_corner_b, co_window_paths_c, co_window_of_opportunity_c, co_window_broadway_c, co_window_4corner_b, glass_columns_b, glass_columns_c Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 4.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 4.0 +-------+-------+-------+-------+-------+----------------------