Dungeon Crawl Stone Soup version 0.19.4 (webtiles) character file. 0 zephy the Skirmisher (level 1, -8/18 HPs) Began as a Formicid Abyssal Knight on Feb 6, 2017. Was a Follower of Lugonu. Mangled by a thrashing horror (15 damage) ... on level 1 of the Abyss. The game lasted 00:00:13 (34 turns). zephy the Skirmisher (Formicid Abyssal Knight) Turns: 34, Time: 00:00:14 Health: -8/18 AC: 3 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 11 God: Lugonu [*.....] Gold: 13 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 mace rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 1 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. You collected 13 gold pieces. Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls d - a scroll of amnesia {unknown} Comestibles c - a bread ration {@e1} Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 2.1 Armour + Level 0.8 Dodging + Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, zephy the Formicid Abyssal Knight. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Lugonu says: Depart the Abyss and spread corruption, my servant! (use the ability menu to exit the Abyss) Found a corrupted altar of Lugonu. Found a gateway leading out of the Abyss. You now have 8 gold pieces. You see here a club. You now have 13 gold pieces (gained 5). A thrashing horror comes into view. You see here a scroll labeled ISKAAN DYI. The thrashing horror roars! You see here a scroll labeled ISKAAN DYI. d - a scroll labeled ISKAAN DYI The thrashing horror barely misses you. The thrashing horror tramples you but does no damage. The thrashing horror roars! The thrashing horror tramples you! Ouch! That really hurt! You hold your ground! The thrashing horror barely misses you. You take 9 damage, and have 9/18 hp. MASSIVE DAMAGE!! The thrashing horror roars! The thrashing horror barely misses you. The thrashing horror tramples you. You stumble backwards! You take 2 damage, and have 7/18 hp. The thrashing horror roars! The thrashing horror tramples you! Ouch! That really hurt! You die... ....#.....#.....# ........)........ ................. ................ .##..##..##..##.. . ### ................. #. ..# .................. . . .....##..##.X##..##.. .. #.. ###..##@.##..##. #. .### ................. . ... .. ................ ... ..........)......$... .. .....#.∩...#.....#... ... ... ........ ....... .##... ..#..#.....#.....# .. .......###...###...## .#.. .# . .. .......... You could see a thrashing horror. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | Abyss:1 | zephy the Formicid Abyssal Knight began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 2/2 16 | Abyss:1 | Found a corrupted altar of Lugonu. 29 | Abyss:1 | Noticed a thrashing horror 34 | Abyss:1 | Mangled by a thrashing horror Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 3 Vault maps used: Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 33.0 Abyss | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 33.0 +-------+-------+-------+-------+-------+----------------------