Dungeon Crawl Stone Soup version 0.19.4 (webtiles) character file. 12 zephy the Stinger (level 2, 15/15 HPs) Began as a Tengu Venom Mage on Feb 1, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:01:11 (435 turns). zephy the Stinger (Tengu Venom Mage) Turns: 435, Time: 00:01:12 Health: 15/15 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 5/6 EV: 12 Int: 15 God: Gold: 8 SH: 0 Dex: 14 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . g - +0 dagger rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery e - an uncursed ring of resist corrosion {unknown} (You found it on level 1 of the Dungeon) Scrolls d - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} Books b - a Young Poisoner's Handbook Comestibles c - a bread ration {@e1} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting + Level 0.6 Conjurations * Level 4.2 Poison Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sting Conj/Pois #... 10% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Health restored: 10; MP restored: 4 You see here a jackal corpse. The jackal is too close now for your liking. A jackal is nearby! Aim: a jackal (hasn't noticed you) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You now have 3/4 mp. Aim: a jackal The sting hits the jackal. The jackal is poisoned. The jackal barks! The jackal bites you but does no damage. You now have 2/4 mp. The jackal closely misses you. The jackal looks more healthy. The jackal barely misses you. The jackal barely misses you. The jackal barely misses you. The jackal closely misses you. Aim: a jackal (severely wounded) The sting misses the jackal. The jackal closely misses you. The jackal barely misses you. The jackal bites you. You take 2 damage, and have 8/10 hp. You now have 2/4 mp. Aim: a jackal (heavily wounded) The sting hits the jackal. You kill the jackal! You have reached level 2! The jackal bites you. You regained 2 hp, and now have 10/15 hp. You now have 1/6 mp. Aim: a jackal The sting hits the jackal. The jackal bites you but does no damage. The jackal barely misses you. You now have 0/6 mp. The jackal bites you but does no damage. You don't have enough magic to cast that spell. You hit the jackal. You kill the jackal! You start resting. Your magical contamination has completely faded away. A frilled lizard comes into view. You don't have enough magic to cast that spell. The frilled lizard hisses angrily. You hit the frilled lizard. The frilled lizard unfolds its giant frill. The frilled lizard closely misses you. You hit the frilled lizard. You kill the frilled lizard! You see here a jackal corpse. Unknown command. You start resting. Health restored: 15; MP restored: 6 e - a glass ring f - a scroll labeled HENAID SEIXKO A giant cockroach comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a giant cockroach (clinging, resting) The sting hits the giant cockroach. The giant cockroach is poisoned. You kill the giant cockroach! You now have 5/6 mp. Found a stone staircase leading down. You see here a dagger. g - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - a +0 dagger (weapon) MP restored: 6 A rat comes into view. A rat is nearby! A rat is nearby! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Aim: a rat (resting) The sting hits the rat. You kill the rat! You now have 5/6 mp. Okay, then. Unknown command. You start resting. MP restored: 6 Found a stone staircase leading down. A hobgoblin comes into view. It is wielding a club. There is a stone staircase leading down here. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Aim: a hobgoblin, wielding a club (resting) The sting hits the hobgoblin. The hobgoblin is poisoned. The hobgoblin shouts! You now have 5/6 mp. There is a stone staircase leading down here. You kill the hobgoblin! There is a stone staircase leading down here. Okay, then. Unknown command. Okay, then. Unknown command. #. ..#.#.) .. ..#.#.# ##. #.#...##### ...#.#.......# ##.#.#..>....# ♣............# ♣♣♣♣♣....#####.# ♣≈≈≈♣........#.#.# .≈≈≈≈..≈...@.........# ♣≈≈≈♣≈PP≈.....##.....# ♣P≈♣♣♣♣♣♣...#.##.....# ♣P≈≈ ♣♣..............# . ♣P≈♣♣♣.....#........... ..##♣♣♣≈♣♣.........#.#.#.#..# .....♣P.P♣..................# .................#.#.#.#.#..# .#######.........#..........# There were no monsters in sight! Vanquished Creatures 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A frilled lizard (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zephy the Tengu Venom Mage began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 261 | D:1 | Reached XP level 2. HP: 13/15 MP: 1/6 435 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Sting || 13 Armor: Robe || 8 Dodge: Dodged || 12 Vault maps used: D:1: minmay_arrival_jagged, serial_co_window_serial, co_window_cross_1, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_b, co_window_paths_a, co_window_corner_cb, co_window_unsneaky_path_b, co_window_broadway_a, co_window_broadway_a, co_window_unsneaky_path_a, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_a, serial_bayou_crossing Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 10.9 | 8.5 | 129.0 Dungeon | 100.0 | 100.0 | 0.0 | 10.9 | 8.5 | 129.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 18.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 18.0 +-------+-------+-------+-------+-------+----------------------