Dungeon Sprint DCSS version 0.26-a0-284-g73c0fb6 (webtiles) character file. Game seed: 13168887137015554942 25 zbzbzb the Conjurer (level 2, -10/15 HPs) Began as a Deep Elf Conjurer on July 12, 2020. Mangled by an ogre ... wielding a +0 giant spiked club (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:40 (229 turns). zbzbzb the Conjurer (Deep Elf Conjurer) Turns: 229, Time: 00:00:41 Health: -10/15 AC: 3 Str: 4 XL: 2 Next: 82% Magic: 4/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour {rF+} rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe b - a +0 leather armour of fire resistance (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.8 Spellcasting + Level 7.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 b - Searing Ray Conj #####. 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ###... 14% 3 Fulminant Prism Conj/Hex ###....... 43% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History HP restored. There is an open door, spattered with blood here. You see here a +0 club. You open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#@O'..# #..)..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 14 | D | Killed Ijyb 14 | D | Reached skill level 7 in Conjurations 14 | D | Reached XP level 2. HP: 5/15 MP: 1/8 22 | D | Learned a level 2 spell: Searing Ray 225 | D | Noticed an ogre 229 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 7 | 7.0 Spellcasting | | 3.8 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 6 Searing Ray || 1 Use: Potion || 1 Armor: Robe || 3 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------