Dungeon Sprint DCSS version 0.25-a0-287-g56a5b49 (webtiles) character file. Game seed: 7310038215363099099, levelgen mode: deterministic 11 zbzbzb the Magician (level 2, 0/15 HPs) Began as a Deep Elf Wizard on Dec 12, 2019. Splashed by a jelly's acid (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:02 (137 turns). zbzbzb the Magician (Deep Elf Wizard) Turns: 137, Time: 00:01:02 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 17% Magic: 7/11 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 13/14 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.12/turn (no ring) @: very slightly contaminated A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of magic i - a potion of berserk rage Comestibles d - a ration k - 5 chunks of flesh Skills: + Level 3.1 Dodging + Level 2.8 Stealth + Level 6.8 Spellcasting + Level 1.4 Conjurations Level 1.1 Summonings Level 1.1 Translocations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 9% 2 None Call Imp Summ ##...... 9% 2 None Slow Hex #....... 13% 2 None Conjure Flame Conj/Fire ##...... 19% 3 #...... Mephitic Cloud Conj/Pois/Air #....... 21% 3 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Magic courses through your body. The ooze hits you. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) The magic dart hits the ooze. You kill the ooze! Your Dodging skill increases to level 3! You have reached level 2! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly The magic dart hits the jelly. The jelly is lightly wounded. The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓o▓ ▓÷▓ ▓s▓ ▓J▓ ▓@▓ ▓▓▓ You could see a jelly, an orc and a giant cockroach. Vanquished Creatures An ooze (D) An orc (D) A goblin (D) A hobgoblin (D) 2 bats (D) A rat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Deep Elf Wizard began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 7/7 4 | D | Reached skill level 5 in Spellcasting 111 | D | Noticed a jelly 127 | D | Reached skill level 6 in Spellcasting 136 | D | Reached XP level 2. HP: 12/15 MP: 8/11 137 | D | Splashed by a jelly's acid Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 6 | 6.8 Dodging | 3 | 3.1 Stealth | | 2.8 Conjurations | | 1.4 Summonings | | 1.1 Translocations | | 1.1 Action || total -------------------------++------- Melee: Club || 6 Unarmed || 3 Cast: Magic Dart || 19 Use: Potion || 1 Armor: Robe || 7 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 17 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 17 | 100.0 | 0 | 7 | 100.0 +---------+---------+-------+---------+---------+-------