Dungeon Sprint DCSS version 0.25-a0-105-g2289b3b (webtiles) character file. Game seed: 810557710309806921, levelgen mode: deterministic 34 zbzbzb the Shield-Bearer (level 3, -5/32 HPs) Began as a Formicid Fighter on Nov 17, 2019. Splashed by a jelly's acid (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:22 (48 turns). zbzbzb the Shield-Bearer (Formicid Fighter) Turns: 48, Time: 00:00:23 Health: -5/32 AC: -4 Str: 20 XL: 3 Next: 50% Magic: 3/3 EV: 8 Int: 7 God: Gold: 0 SH: 10 Dex: 11 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 trident rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: corroded A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration l - a chunk of flesh Skills: + Level 4.8 Fighting * Level 3.4 Polearms + Level 4.7 Armour + Level 0.5 Dodging + Level 5.1 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Your Polearms skill increases to level 3! Your Armour skill increases to level 4! Your Shields skill increases to level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You feel much better. The jelly closely misses you. You puncture the jelly! The acid corrodes you! Your hands burn! The jelly is heavily wounded. The jelly barely misses you. The jelly hits you. The acid corrodes you! You are splashed with acid! You hit the jelly. The acid corrodes you! Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is almost dead. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid! You die... ▓.▓ ▓.▓ ▓(▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓@▓ ▓J▓ ▓o▓ ▓Z▓ ▓S▓ ▓.▓ ▓.▓ ▓+▓ You could see a jelly, an adder, an orc and a bat skeleton. Vanquished Creatures A hound (D) A hobgoblin (D) A bat (D) 2 kobolds (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 8 | D | Reached skill level 4 in Shields 25 | D | Noticed a hound 25 | D | Noticed a jelly 45 | D | Killed a hound 45 | D | Reached skill level 5 in Shields 45 | D | Reached XP level 2. HP: 1/26 MP: 2/2 45 | D | Reached XP level 3. HP: 1/32 MP: 3/3 48 | D | Splashed by a jelly's acid Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Shields | 5 | 5.1 Fighting | 4 | 4.8 Polearms | 3 | 3.4 Armour | 4 | 4.7 Dodging | | 0.5 Action || total -------------------------++------- Melee: Trident || 35 Use: Potion || 1 Armor: Scale mail || 10 Dodge: Dodged || 19 Block: Shield || 16 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 49 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 49 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------