Dungeon Sprint DCSS version 0.25-a0-96-g4073cf8 (webtiles) character file. Game seed: 737848782134858213, levelgen mode: deterministic 7 zbzbzb the Skirmisher (level 1, -4/19 HPs) Began as a Demigod Fighter on Nov 11, 2019. Slain by a human (7 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:18 (151 turns). zbzbzb the Skirmisher (Demigod Fighter) Turns: 151, Time: 00:00:19 Health: -4/19 AC: 6 Str: 19 XL: 1 Next: 66% Magic: 3/3 EV: 7 Int: 12 God: Gold: 8 SH: 9 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: high mp 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking l - a scroll of amnesia {unknown} Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 3.3 Fighting * Level 2.4 Maces & Flails + Level 3.1 Armour + Level 3.1 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the human. The human is heavily wounded. The human hits you. x2 * * * LOW HITPOINT WARNING * * * You completely miss the human. The human is heavily wounded. You block the human's attack. You sock the human! The human is severely wounded. The human hits you! You die... ▓.....# ▓.....#...≈≈♣♣ ▓.....#..≈≈≈≈♣♣♣ ▓####'#..≈≈≈≈≈≈. ▓.....#.≈≈≈≈≈≈.. ▓.....#.≈≈≈≈≈... ▓.....#.≈≈≈..... ▓'#####......... ▓.@p............ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a human. Vanquished Creatures An ooze (D) 3 rats (D) 4 creatures vanquished. Vanquished Creatures (others) A draconian scorcher (D) 6 hellions (D) 3 plants (D) 10 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Demigod Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 3/3 101 | D | Killed a hellion 101 | D | Killed a hellion 102 | D | Killed a hellion 124 | D | Killed a white draconian scorcher 142 | D | Killed a hellion 143 | D | Killed a hellion 150 | D | Killed a hellion 151 | D | Slain by a human Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.3 Maces & Flails | 2 | 2.4 Armour | 3 | 3.1 Shields | 3 | 3.1 Action || total -------------------------++------- Melee: Flail || 24 Armor: Scale mail || 7 Dodge: Dodged || 6 Block: Shield || 12 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 10 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 10 | 100.0 | 0 | 4 | 100.0 +---------+---------+-------+---------+---------+-------