Dungeon Sprint DCSS version 0.25-a0-62-g88673ef (webtiles) character file. Game seed: 4442699204356495794, levelgen mode: deterministic 191 zbzbzb the Spear-Bearer (level 5, -5/63 HPs) Began as a Merfolk Gladiator on Oct 31, 2019. Slain by a hippogriff (8 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:23 (19 turns). zbzbzb the Spear-Bearer (Merfolk Gladiator) Turns: 19, Time: 00:00:24 Health: -5/63 AC: 4 Str: 21 XL: 5 Next: 70% Magic: 5/5 EV: 17 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.20/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking (expiring), very quick A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a ration Skills: + Level 4.0 Fighting * Level 12.8 Polearms + Level 3.4 Throwing + Level 0.4 Armour + Level 8.1 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You impale the hippogriff!! The hippogriff is heavily wounded. The hippogriff barely misses you. The hippogriff closely misses you. The hippogriff claws you but does no damage. You hit the hippogriff. The hippogriff is heavily wounded. You hit the hippogriff. The hippogriff is heavily wounded. The hippogriff misses you. The hippogriff pecks you but does no damage. The hippogriff claws you. * * * LOW HITPOINT WARNING * * * You closely miss the hippogriff. The hippogriff is heavily wounded. You hit the hippogriff. The hippogriff is heavily wounded. You puncture the hippogriff! The hippogriff is almost dead. The hippogriff bites you! You die... ## ## ##. .## .w w. # $#. #. #+# #.##.## #H@<.+ #$##.## #. #+# # You could see a hippogriff. Vanquished Creatures A hippogriff (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a tyrant leech 1 | D | Noticed a tyrant leech 4 | D | Noticed a hippogriff 4 | D | Noticed a hippogriff 12 | D | Killed a hippogriff 12 | D | Reached skill level 12 in Polearms 12 | D | Reached XP level 2. HP: 4/25 MP: 2/2 12 | D | Reached XP level 3. HP: 5/30 MP: 3/3 12 | D | Reached XP level 4. HP: 6/37 MP: 4/4 12 | D | Reached XP level 5. HP: 7/42 MP: 5/5 16 | D | HP: 2/63 [hippogriff (5)] 19 | D | Slain by a hippogriff Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 | ---------------+----+----- Fighting | 4 | 4.0 Polearms | 12 | 12.8 Throwing | 3 | 3.4 Dodging | 8 | 8.1 Armour | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 7 | 7 || 14 Use: Potion | 1 | || 1 Armor: Leather armour | 1 | 2 || 3 Dodge: Dodged | 6 | 3 || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 274 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 274 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------