Dungeon Sprint DCSS version 0.24-a0-487-g57318f2 (webtiles) character file. Game seed: 3534722749729121335 0 zbzbzb the Poker (level 1, -3/16 HPs) Began as a Merfolk Gladiator on July 10, 2019. Slain by a merfolk siren ... wielding a +0 trident (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:05 (6 turns). zbzbzb the Poker (Merfolk Gladiator) Turns: 6, Time: 00:00:05 Health: -3/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: change form in water, swift swim, stealthy swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls k - a scroll of blinking Potions e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 2.1 Fighting + Level 4.4 Polearms + Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. 2 hippogriffs come into view. The hippogriff screeches! You close the door. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! There is an open door here. Attack whom? Press: ? - help, Dir - move target cursor, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (mesmerising) You reach to attack! You hit the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ## ## .# #. ## H#H ##.# #+# #.m.##.## #.@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Merfolk Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 4 | D | Noticed a merfolk siren 6 | D | Slain by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Trident || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------