Dungeon Crawl Stone Soup version 0.24-a0-459-g225fefd (webtiles) character file. Game seed: 13413693142034673055 184 zbzbzb the Conjurer (level 5, -6/32 HPs) Began as an Octopode Conjurer on June 30, 2019. Killed from afar by Ijyb (8 damage) ... with a burst of metal fragments ... on level 3 of the Dungeon. The game lasted 00:09:48 (4275 turns). zbzbzb the Conjurer (Octopode Conjurer) Turns: 4275, Time: 00:09:48 Health: -6/32 AC: 1 Str: 8 XL: 5 Next: 64% Magic: 1/9 EV: 13 Int: 18 God: Gold: 137 SH: 0 Dex: 12 Spells: 4/10 levels left rFire . . . SeeInvis . r - +0 dagger (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: very slightly contaminated A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 137 gold pieces. Inventory: Hand Weapons e - a +0 short sword r - a +0 dagger of protection (weapon) Wands p - a wand of paralysis (8) Scrolls d - 4 scrolls of remove curse {unknown} g - a scroll of blinking {unknown} h - a scroll of random uselessness {unknown} l - a scroll of immolation {unknown} m - a scroll of teleportation {unknown} o - a scroll of identify {unknown} Potions a - a potion of heal wounds {unknown} c - a potion of curing f - a potion of lignification {unknown} i - a potion of flight {unknown} k - a potion of haste {unknown} n - a potion of cancellation {unknown} q - 2 potions of might {unknown} Comestibles b - 7 rations j - a chunk of flesh Skills: + Level 0.8 Fighting + Level 0.4 Short Blades + Level 2.3 Dodging + Level 4.2 Stealth * Level 3.2 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 3% 2 ##..... c - Dazzling Spray Conj/Hex ##.... 17% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 19% 4 ####... Force Lance Conj/Tloc ##...... 50% 4 ####... Fulminant Prism Conj/Hex ##........ 50% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Ijyb hits you with a +0 dagger. The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channeling your searing ray. Ijyb zaps a wand. The burst of metal fragments hits you! The burst of metal fragments hits you. The burst of metal fragments misses you. x5 The burst of metal fragments hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dazzling Spray (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of scattershot (1) (moderately wounded) You miscast Dazzling Spray. You are very lightly contaminated with residual magic. The light around you dims momentarily. Ijyb zaps a wand. The burst of metal fragments hits you! You die... #.......###.).........#####. #.#####.# #.#.#.#.###....... #.# #.###.#...g....#...).. #.# #.................###. #.# #.###.#.#............. #.#####.# #..#..##.##.#.#### #.......###.###.##.##.#..... ###[......g## ##)#.##.###### #..##.###@###.......# #..##.###)>#.#......# #..##...............# #..##..#.##......<.## #..##...#..###.....# #......##..####..### ##.##.##.##.####.# #.......###.# #.# ####....##.####.# You could see Ijyb. Vanquished Creatures An orc wizard (D:3) A worker ant (D:4) 3 adders 2 worms 2 dart slugs 6 leopard geckos 6 orcs 10 bats 3 giant cockroaches (D:2) 12 goblins 5 hobgoblins 3 jackals (D:2) 9 kobolds 3 quokkas 6 frilled lizards A quokka skeleton (D:4) 8 rats 81 creatures vanquished. Vanquished Creatures (others) A giant cockroach (D:3) 1 creature vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zbzbzb the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 285 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 289 | D:1 | Learned a level 2 spell: Searing Ray 1132 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 1137 | D:2 | Learned a level 3 spell: Dazzling Spray 1859 | D:2 | Reached XP level 4. HP: 27/27 MP: 2/7 2925 | D:3 | Reached skill level 5 in Conjurations 3287 | D:4 | Reached XP level 5. HP: 32/32 MP: 4/9 3390 | D:3 | Noticed Ijyb 4275 | D:3 | Killed from afar by Ijyb Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic D:2: layout_loops_ring, hex_large, minivault_5, minmay_vboxes D:3: layout_loops_ring, kennysheep_another_room, uniq_ijyb D:4: layout_rooms, first_ration Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.2 Conjurations | 5 | 5.1 Spellcasting | 3 | 3.2 Fighting | | 0.8 Short Blades | | 0.4 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 10 | 6 || 16 Constrict | 2 | 2 || 4 Tentacles | 1 | 1 || 2 Dagger | | 2 || 2 Cast: Magic Dart | 58 | 58 || 116 Searing Ray | 3 | 11 || 14 Use: Potion | 2 | || 2 Stab: Sleeping | 3 | 4 || 7 Eat: Chunk | 4 | 8 || 12 Armor: Skin | 6 | 2 || 8 Dodge: Dodged | 23 | 38 || 61 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 256 | 8 | 3.0 | 77 | 5 | 6.1 +---------+---------+-------+---------+---------+------- D:1 | 31 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 80 | 8 | 9.1 | 28 | 5 | 15.2 D:3 | 103 | 0 | 0.0 | 26 | 0 | 0.0 D:4 | 42 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------