Dungeon Sprint DCSS version 0.24-a0-373-g39439d8 (webtiles) character file. Game seed: 9859834284307023224 28 zbzbzb the Chopper (level 3, -7/33 HPs) Began as a Deep Dwarf Gladiator on May 30, 2019. Mangled by a water elemental (9 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:25 (153 turns). zbzbzb the Chopper (Deep Dwarf Gladiator) Turns: 153, Time: 00:01:28 Health: -7/33 AC: 9 Str: 18 XL: 3 Next: 0% Magic: 3/3 EV: 14 Int: 8 God: Gold: 16 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, horns 1, icy blue scales 1, iridescent scales 1, slimy green scales 1, sense surroundings 1, no regeneration a: Heal Wounds You were in the Dungeon. You were not hungry. You visited 1 branch You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Missiles d - 3 throwing nets (quivered) m - 30 stones Armour b - a +0 leather armour (worn) c - a +0 helmet n - a +0 scale mail Scrolls k - a scroll of blinking p - a scroll of holy word {unknown} q - 3 scrolls of identify r - a scroll of remove curse {unknown} s - a scroll of immolation {unknown} t - a scroll of magic mapping {unknown} Potions e - 2 potions of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage o - 3 potions of mutation u - 2 potions of flight Comestibles f - 3 rations l - 2 chunks of flesh Skills: + Level 2.5 Fighting + Level 5.2 Axes + Level 2.3 Throwing + Level 5.2 Dodging + Level 0.7 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. You have a pair of small horns on your head. You are partially covered in icy blue scales. (AC +2) You are partially covered in iridescent scales. (AC +2) You are partially covered in slimy green scales. (AC +2) Message History A pair of horns grows on your head! Your +0 helmet falls away! You feel the urge to shout. The horns on your head grow some more. Icy blue scales grow over part of your body. Unknown command. Really quaff the potion of mutation? You feel extremely strange. Your urge to shout disappears. The horns on your head shrink a bit. Slimy green scales grow over part of your body. Iridescent scales grow over part of your body. Unknown command. You open the door. A water elemental comes into view. You hit the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The water elemental hits you! You die... ▓▓▓▓▓▓▓▓▓▓ ▓▓▓ * <.#..+...♣♣♣ ♣.# * * ..#..#.....♣ ♣.# _ _ #'####.....♣ ♣.# , , .÷...#....≈♣♣♣♣♣.###+#+# * .....#...≈≈♣.....#...... , .....#..≈≈≈≈.♣...E.⌠.... * ####'#..≈≈≈≈≈≈.♣@#...### * .....#.≈≈≈≈≈≈....# ⌠.# _ ...÷.#.≈≈≈≈≈.....# .# , .....#.≈≈≈.......#+ #_ , '#####...........# + .................# _ ,* ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ * * * ≈≈,≈ ≈ * ,, ≈≈ ≈ ≈ , You could see a water elemental. Vanquished Creatures A human (D) An ooze (D) A phantom (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 5 hellions (D) A yaktaur (D) 2 plants (D) 8 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zbzbzb the Deep Dwarf Gladiator began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 76 | D | Killed a hellion 85 | D | Reached skill level 5 in Axes 85 | D | Reached skill level 5 in Dodging 85 | D | Reached XP level 2. HP: 17/27 MP: 2/2 92 | D | Killed a hellion 95 | D | Killed a hellion 95 | D | Killed a yaktaur 105 | D | Reached XP level 3. HP: 20/33 MP: 3/3 118 | D | Killed a hellion 133 | D | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 133 | D | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 133 | D | Gained mutation: You have a pair of horns on your head. | [potion of mutation] 133 | D | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [potion of mutation] 134 | D | Lost mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 134 | D | Lost mutation: You have a pair of horns on your head. | [potion of mutation] 134 | D | Gained mutation: You are partially covered in slimy green | scales. (AC +2) [potion of mutation] 134 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 135 | D | Killed a hellion 151 | D | Noticed a water elemental 153 | D | Mangled by a water elemental Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.5 Axes | 5 | 5.2 Throwing | 2 | 2.3 Dodging | 5 | 5.2 Stealth | | 0.7 Action || total -------------------------++------- Melee: War axe || 24 Throw: Throwing net || 1 Use: Potion || 2 Scroll || 1 Stab: Sleeping || 1 Armor: Leather armour || 1 Dodge: Dodged || 23 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 41 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 41 | 100.0 | 0 | 6 | 100.0 +---------+---------+-------+---------+---------+-------