Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.26-a0-148-g5ef36ef Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 1942258234767946354, deterministic pregen: 1 Command line: /usr/games/crawl-git-5ef36ef8a8 -name zbzbzb -rc /dgldir/rcfiles/crawl-git/zbzbzb.rc -macro /dgldir/rcfiles/crawl-git/zbzbzb.macro -morgue /dgldir/morgue/zbzbzb/ -sprint -webtiles-socket /crawl-master/webserver/sockets/zbzbzb:2020-06-29.22:09:47.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-5ef36ef8a8(_Z17write_stack_traceP8_IO_FILE+0x23) [0x613ec3]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-5ef36ef8a8(_Z13do_crash_dumpv+0x40c) [0x61bcfc]: do_crash_dump() /usr/games/crawl-git-5ef36ef8a8(_Z20crash_signal_handleri+0x9c) [0x61414c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f2f4823b0b0]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x35) [0x7f2f4823b035]: /lib/x86_64-linux-gnu/libc.so.6(abort+0x17b) [0x7f2f4823e79b]: /usr/lib/x86_64-linux-gnu/libstdc++.so.6(_ZN9__gnu_cxx27__verbose_terminate_handlerEv+0x15d) [0x7f2f48d6218d] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a146) [0x7f2f48d60146] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a191) [0x7f2f48d60191] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a3a8) [0x7f2f48d603a8] /usr/lib/x86_64-linux-gnu/libstdc++.so.6(+0x6a8bc) [0x7f2f48d608bc] /usr/games/crawl-git-5ef36ef8a8(_ZN17crawl_view_buffer6resizeERK9coord_def+0x20f) [0xb7a2cf]: crawl_view_buffer::resize(coord_def const&) /usr/games/crawl-git-5ef36ef8a8(_Z12view_dungeonP9animationb+0x22) [0xb76062]: view_dungeon(animation*, bool) /usr/games/crawl-git-5ef36ef8a8(_Z10viewwindowbbP9animation+0x33f) [0xb7656f]: viewwindow(bool, bool, animation*) /usr/games/crawl-git-5ef36ef8a8() [0xc5b79a] /usr/games/crawl-git-5ef36ef8a8() [0xc5f98b] /usr/games/crawl-git-5ef36ef8a8(main+0x565) [0xc641d5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f2f482267ed]: /usr/games/crawl-git-5ef36ef8a8() [0x56b4d9] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f2f485d584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f2f485d584e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000061458b in call_gdb (file=0x7f2f485c0180) at crash.cc:436 gdb = attach_cmd = "attach 4078\000\000\000\000\000\000\000\000" #2 0x000000000061bd1c in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/zbzbzb/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7f2f485c0180 t = 1593470574 name = "/dgldir/morgue/zbzbzb/crash-zbzbzb-20200629-224254.txt", '\000' #3 0x000000000061414c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f2f4823b035 in raise () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #6 0x00007f2f4823e79b in abort () from /lib/x86_64-linux-gnu/libc.so.6 No symbol table info available. #7 0x00007f2f48d6218d in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #8 0x00007f2f48d60146 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #9 0x00007f2f48d60191 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #10 0x00007f2f48d603a8 in __cxa_throw () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #11 0x00007f2f48d608bc in operator new(unsigned long) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6 No symbol table info available. #12 0x0000000000b7a2cf in crawl_view_buffer::resize (this=0x7ffd1771f0a0, sz=...) at viewgeom.cc:251 No locals. #13 0x0000000000b76062 in view_dungeon (a=a@entry=0x0, anim_updates=anim_updates@entry=false) at view.cc:1482 cell = tl = {x = 487989680, y = 0} br = {x = 18375632, y = 0} vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x0} flash_colour = #14 0x0000000000b7656f in viewwindow (show_updates=, tiles_only=, a=0x0) at view.cc:1406 vbuf = {m_size = {x = 33, y = 17}, m_buffer = 0x0} updating = {val = @0x10775c8, oldval = } anim_updates = false #15 0x0000000000c5b79a in _prep_input () at main.cc:2066 No locals. #16 0x0000000000c5f98b in _input () at main.cc:1008 player_disabled = {was_disabled = false} #17 0x0000000000c641d5 in _launch_game () at main.cc:457 game_start = false #18 _launch_game_loop () at main.cc:363 game_ended = false #19 main (argc=, argv=) at main.cc:317 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DTOURNEY='0.25' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-5ef36ef8a8/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-5ef36ef8a8/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-5ef36ef8a8/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: pitsprint [storerooms_1, entrance_room_1, metal_vault_3, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_4, iron_vault_5, final_vault] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #29, type 0 at (17, 57): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You block Ibufurot's attack. Unknown command. Your gold dragon scales prevents you from hitting Ibufurot. Ibufurot is lightly wounded. Ibufurot misses you. You riposte. You slash Ibufurot! Ibufurot convulses! Ibufurot is lightly wounded. Unknown command. You completely miss Ibufurot. Ibufurot is lightly wounded. Ibufurot hits you but does no damage. You block Ibufurot's attack. Unknown command. You slash Ibufurot! Ibufurot convulses! Ibufurot is moderately wounded. You block Ibufurot's attack. You miss Ibufurot. Ibufurot is moderately wounded. You block Ibufurot's attack. Unknown command. You slash Ibufurot! Ibufurot convulses. Ibufurot is moderately wounded. You block Ibufurot's attack. Press: ? - help, v - describe, . - travel Here: Ibufurot, armed with a vampiric touch (moderately wounded) An open door. You closely miss Ibufurot. Ibufurot is moderately wounded. Ibufurot completely misses you. You riposte. You miss Ibufurot. Ibufurot is moderately wounded. Ibufurot completely misses you. Your gold dragon scales prevents you from hitting Ibufurot. Ibufurot is moderately wounded. You block Ibufurot's attack. Unknown command. You completely miss Ibufurot. Ibufurot is moderately wounded. You block Ibufurot's attack. Unknown command. You slice Ibufurot!! Ibufurot convulses. Ibufurot is heavily wounded. You block Ibufurot's attack. Ibufurot barely misses you. Unknown command. You slice Ibufurot!! Ibufurot convulses!! Ibufurot is severely wounded. Ibufurot hits you!! You feel protected from physical attacks. Your gold dragon scales prevents you from hitting Ibufurot. Ibufurot is severely wounded. You block Ibufurot's attack. Unknown command. You barely miss Ibufurot. Ibufurot is severely wounded. You block Ibufurot's attack. You slice Ibufurot!! Ibufurot convulses!! Ibufurot is almost dead. You block Ibufurot's attack. Ibufurot sneers, "Quail, thou bawdy boil-brained brigand!" You block Ibufurot's attack. Unknown command. You slice Ibufurot!! You kill Ibufurot! Qazlal accepts your kill. You closely miss the purple draconian scorcher. The purple draconian scorcher gestures at you while chanting. The bolt of magma hits you but does no damage. Your resistance to physical damage fades away. You feel protected from fire. You barely miss the purple draconian scorcher. The purple draconian scorcher hits you but does no damage. Unknown command. Your +9 triple sword of holy wrath stops glowing. a - the +12 great sword "Qiddoudgh" (weapon) {vorpal, +Rage rElec rC+} You slice the purple draconian scorcher!! The purple draconian scorcher is moderately wounded. You block the purple draconian scorcher's attack. The ancient lich mumbles some strange words. The ancient lich seems to speed up. You slice the purple draconian scorcher!! The purple draconian scorcher is severely wounded. You hit the ancient lich but do no damage. Your +9 triple sword of holy wrath softly glows with a divine radiance! V - a +9 triple sword of holy wrath (weapon) Unknown command. You completely miss the ancient lich. You block the ancient lich's attack. You slice the ancient lich!! The ancient lich convulses!! The ancient lich is heavily damaged. You block the ancient lich's attack. The ancient lich misses you. Unknown command. You slash the ancient lich! The ancient lich convulses! The ancient lich is severely damaged. The ancient lich touches you but does no damage. You slice the ancient lich!! The ancient lich convulses!! You destroy the ancient lich! Qazlal accepts your kill. You barely miss the purple draconian scorcher. The purple draconian scorcher is severely wounded. You slice the purple draconian scorcher!! The purple draconian scorcher is almost dead. You block the purple draconian scorcher's attack. Your +9 triple sword of holy wrath stops glowing. a - the +12 great sword "Qiddoudgh" (weapon) {vorpal, +Rage rElec rC+} The titan waves its arms in wide circles. The air twists around and strikes you. The purple draconian scorcher points at you and mumbles some strange words. The bolt of fire misses you. You hit the purple draconian scorcher. You kill the purple draconian scorcher! Qazlal accepts your kill. You slice the titan!! The titan is moderately wounded. You completely miss the titan. The titan is moderately wounded. You block the titan's attack. You are feeling hungry. You hit the titan. The titan is moderately wounded. The blizzard demon gestures at you. The bolt of lightning hits the titan. The titan completely resists. The bolt of lightning misses you. You block the titan's attack. Your gold dragon scales prevents you from hitting the titan. The titan is moderately wounded. You carve the titan like a ham!!! The titan is almost dead. You block the titan's attack. You slice the titan!! You kill the titan! Qazlal accepts your kill. You slash the blizzard demon! The blizzard demon is lightly wounded. Your protection from fire is fading. The blizzard demon gestures at you. The freezing blast misses you. You slice the blizzard demon!! The blizzard demon is severely wounded. You hit the blizzard demon but do no damage. The blizzard demon is severely wounded. The blizzard demon is engulfed in freezing vapours. The blizzard demon gestures at you. The freezing blast misses you. You slice the blizzard demon!! You kill the blizzard demon! Qazlal accepts your kill. There is an open door, spattered with blood here. Things that are here: a +0 short sword; a +0 cloak; a titan corpse You butcher the titan corpse. j - 7 chunks of flesh There is an open door, spattered with blood here. Things that are here: a +0 short sword; a +0 cloak; a titan skeleton You feel less protected from fire. This door is marked as excluded! Open it anyway? Okay, then. You start resting. Eating one of 7 chunks of flesh. You eat one of the 7 chunks of flesh. This raw flesh tastes terrible. HP restored. Press: ? - help, v - describe, . - travel A closed door. Removed exclusion. You open the door. Found eighteen items. Found eight items. There is an open door here. Autopickup is now off. You see here +14 gold dragon scales. Okay, then. Unknown command. You see here a +7 vorpal longbow. You see here the +5 bardiche of Perversion {drain, Fragile +Fly MR- Int+3}. You see here the +7 giant spiked club "Liudip" {venom, Dex+3}. You see here the +7 demon trident "Gopsiusm" {vorpal, Int+4}. You see here a +8 plate armour of magic resistance. You see here the ring "Datuz" {rN+ Slay+3}. You see here the ring "Oloron" {+Blink MR+ Slay+4}. You see here the +6 chain mail "Betair" {*Corrode rElec MR+}. You see here the +2 helmet of Card Tricks {Harm rN+ MR- Int+4}. You see here +10 gold dragon scales. You see here the +7 battleaxe of Zeschoam {antimagic, MR+}. You see here +9 swamp dragon scales. You see here the +9 demon whip of Starshine {flame, MR+ Dex+4}. You see here a +11 demon blade of venom. You see here an iron rune of Zot. You see here the +7 executioner's axe "Dragonslayer" {freeze, rF+}. You see here +9 swamp dragon scales. You see here a +7 bardiche of protection. You see here the ring "Kaphae Zopso" {Fire MR- Str+4 Int-5 Dex+8}. You see here a +6 naga barding. You see here the ring "Qudapurr" {Int-4 Dex+6}. You see here +9 swamp dragon scales. You see here the +5 triple sword "Teruint" {pain, rElec}. You see here +10 ice dragon scales. You see here the ring of Voital {Str+4 Int+8 SInv Stlth-}. You see here the +7 lajatang "Uwaled" {pain, rF+}. There is an open door here. As you close the door, it creaks loudly! Unknown command. Press: ? - help, v - describe, . - travel A closed door. Placed new exclusion. Reduced exclusion size to a single square. There is an open door, spattered with blood here. Things that are here: a +0 short sword; a +0 cloak; a titan skeleton There is an open door here. There is an open door here. There is an open door here. Things that are here: a +3 trident of venom; a +0 chain mail; a +0 tower shield There is an open door here. There is an open door, spattered with blood here. Things that are here: a +1 dire flail of draining; a +0 dire flail There is an open door here. You see here a +0 cloak. Things that are here: a +0 dagger; a +0 robe There is an open door, spattered with blood here. Items here: ))) [[[[ Things that are here: a +5 glaive; a +0 chain mail; a +3 battleaxe of freezing There is an open door, spattered with blood here. There is a large open door to the Iron Vault (Extremely Hard) here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. There is an open door here. There is an open door here. You see here a +2 scythe of venom. There is an open door here. Items here: ))))))) There is a large open door to the Hallway of Sentries (Extremely Hard) here. There is a large open door to the Hallway of Sentries (Extremely Hard), spattered with blood here. You see here a cursed -2 giant club. You see here a +0 flail. Items here: ))))) [[[[ Items here: ))) [[[ There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Grid Vault (Hard) here. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Main Hall (Safe) here. There is a huge open gate to the Grid Vault (Hard) here. You see here a +0 mace. There is a huge open gate to the Steel Vault (Very Hard), spattered with blood here. Items here: )) [[ a +0 glaive; a +0 robe; a +0 battleaxe; a +0 chain mail There is a huge open gate to the Steel Vault (Very Hard), spattered with blood here. Items here: )) [[ a +0 great mace; a +0 ring mail; a cursed -1 mace; a +0 leather armour You see here a +0 arbalest. There is an open door here. You see here +7 ice dragon scales. You sense a monster nearby. You see here a +2 pair of gloves. Okay, then. Search for what [? for help]? n++ Can't find anything matching that. Unknown command. You see here the +6 scythe of an ice cave {elec, Str+4}. You see here the +8 glaive of the Guard {elec, +Rage AC+5 SInv}. Press: ? - help, v - describe, . - travel A huge closed gate to the Silver Pit (Extremely Hard). Removed exclusion. You open the huge gate. There is a huge open gate to the Silver Pit (Extremely Hard) here. There is a huge open gate to the Silver Pit (Extremely Hard) here. Your +6 triple crossbow of flaming bursts into flame! b - a +6 triple crossbow of flaming (weapon) Your +6 triple crossbow of flaming stops flaming. a - the +12 great sword "Qiddoudgh" (weapon) {vorpal, +Rage rElec rC+} Clouds arounds you coalesce and take form! As you open the door, it creaks loudly! A bone dragon, 13 vampires, 5 flayed ghosts, 3 wraiths, 2 skeletal warriors, a lich, 4 zombies and 4 skeletons come into view. A vampire mage is wielding a staff of air. A vampire is wielding a staff of summoning. A vampire mage is wielding a staff of wizardry. A vampire knight is wielding a +3 rapier of electrocution. A vampire is carrying a wand of polymorph (4). A vampire is carrying a wand of disintegration (12). The vampire knight shouts! The lich shouts! The vampire knight shouts! x2 The skeletal warrior picks up a +2 vorpal hunting sling. The skeletal warrior wields a +2 vorpal hunting sling. The vampire mage casts a spell. The vampire mage flickers and vanishes for a moment. The vampire casts a spell. The vampire flickers and vanishes for a moment. The jackal skeleton moves out of view. Found fourteen items. A skeletal warrior comes into view. It is wielding a +0 mace. You swap places. The vampire casts a spell. The vampire flickers and vanishes for a moment. The bone dragon is engulfed in freezing vapours. You block the bone dragon's attack. x2; The bone dragon closely misses you. Your earth elemental hits the bone dragon! The vampire knight casts a spell. The vampire knight flickers and vanishes for a moment. You swap places. The bone dragon bites your earth elemental!! The bone dragon claws your earth elemental. The bone dragon tramples your earth elemental but does no damage. Your earth elemental hits the bone dragon but does no damage. The bone dragon is engulfed in freezing vapours. The bone dragon bites your earth elemental! Your earth elemental is destroyed! The bone dragon is engulfed in freezing vapours. Your earth elemental closely misses the bone dragon. Your earth elemental closely misses the adder skeleton. The bone dragon is engulfed in blazing flames. Unknown command. The lich casts a spell. The lich seems to speed up. There is a huge open gate to the Silver Pit (Extremely Hard) here. There is a huge open gate to the Silver Pit (Extremely Hard) here. Unknown command. You see here a +6 ring of strength. You see here a +2 pair of gloves. You see here a +6 demon trident. There is an open door here. Your +6 triple crossbow of flaming bursts into flame! b - a +6 triple crossbow of flaming (weapon) Firing (i - inventory. (/) - cycle) l - 449 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - lich Aim: a lich (fast) You shoot a bolt. The bolt hits the lich!!! The bolt burns the lich! The lich is almost destroyed. The lich conjures a glowing orb. The wavering orb of destruction weakly hits the adder skeleton!!! The adder skeleton is blown up! Your +6 triple crossbow of flaming stops flaming. Your +9 triple sword of holy wrath softly glows with a divine radiance! V - a +9 triple sword of holy wrath (weapon) Unknown command. The lich launches a ball of destructive magic. The wavering orb of destruction weakly hits you but does no damage. There is an open door here. You slice the lich!! You destroy the lich! Qazlal accepts your kill. You slice the bone dragon!! The bone dragon convulses!! The bone dragon is moderately damaged. You block the bone dragon's attack. x2; The bone dragon misses you. You slash the bone dragon! The bone dragon convulses! The bone dragon is heavily damaged. The bone dragon is engulfed in freezing vapours. You block the bone dragon's attack. The bone dragon completely misses you. You block the bone dragon's attack. All of the chunks of flesh in your inventory have rotted away. You carve the bone dragon like a ham!!! The bone dragon convulses!!! You destroy the bone dragon! Qazlal accepts your kill. You block the skeletal warrior's attack. You block the skeletal warrior's attack. You slice the skeletal warrior!! The skeletal warrior convulses!! The skeletal warrior is severely damaged. The vampire knight throws a stone. You block the stone. You slice the skeletal warrior!! You destroy the skeletal warrior! Qazlal accepts your kill. You chop the freezing wraith into pieces!!! You destroy the freezing wraith! Qazlal accepts your kill. The vampire knight throws a stone. The stone completely misses you. You block the wraith's attack. The vampire knight throws a stone. You block the stone. Things that are here: a stone; a +0 glaive; a +6 demon trident You closely miss the wraith. The wraith is engulfed in blazing flames. You block the wraith's attack. You slice the wraith!! The wraith convulses!!! You destroy the wraith! Qazlal accepts your kill. The vampire knight throws a stone. You block the stone. The vampire knight throws a stone. You block the stone. Things that are here: a stone; a +2 pair of gloves The vampire knight completely misses you. You riposte. You slash the vampire knight! The vampire knight convulses! The vampire knight is moderately damaged. You block the vampire knight's attack. You see here the +6 scythe of an ice cave {elec, Str+4}. You slice the vampire knight!! The vampire knight convulses! The vampire knight is severely damaged. You slice the vampire knight!! The vampire knight convulses! You destroy the vampire knight! Qazlal accepts your kill. You see here the +8 glaive of the Guard {elec, +Rage AC+5 SInv}. You block the flayed ghost's attack. You slice the flayed ghost like a ripe choko!!! The flayed ghost convulses!! You destroy the flayed ghost! Qazlal accepts your kill. The flayed ghost completely misses you. You riposte. You open the flayed ghost like a pillowcase!!! The flayed ghost convulses! The flayed ghost is almost destroyed. There is a huge open gate to the Silver Pit (Extremely Hard) here. You slice the flayed ghost!! You destroy the flayed ghost! Qazlal accepts your kill. The vampire mage casts a spell. The vampire mage flickers and vanishes for a moment. There is a huge open gate to the Silver Pit (Extremely Hard) here. You slash the skeletal warrior! The skeletal warrior convulses!! The skeletal warrior is heavily damaged. You block the skeletal warrior's attack. You slash the skeletal warrior! The skeletal warrior convulses. The skeletal warrior is severely damaged. The vampire mage points at you and mumbles some strange words. The bolt of negative energy hits the skeletal warrior. The skeletal warrior completely resists. The bolt of negative energy misses you. You block the skeletal warrior's attack. You hit the skeletal warrior but do no damage. The skeletal warrior is severely damaged. You hit the skeletal warrior but do no damage. The skeletal warrior is severely damaged. You block the skeletal warrior's attack. The vampire gestures wildly while chanting. The vampire flickers and vanishes for a moment. The vampire knight blinks! You slash the skeletal warrior! The skeletal warrior convulses. You destroy the skeletal warrior! Qazlal accepts your kill. You hit the vampire mage. The vampire mage convulses. The vampire mage is lightly damaged. The flayed ghost is engulfed in blazing flames. You slice the vampire mage!! The vampire mage convulses. The vampire mage is severely damaged. The vampire mage gestures wildly while chanting. The vampire mage flickers and vanishes for a moment. The vampire knight unwields a +0 war axe. The vampire knight wields a +0 hunting sling. The vampire knight shoots a stone. The stone closely misses you. You closely miss the flayed ghost. The flayed ghost is moderately damaged. The vampire mage mumbles some strange words. The vampire mage flickers and vanishes for a moment. The vampire knight blinks! The flayed ghost misses you. You riposte. You barely miss the flayed ghost. The flayed ghost is moderately damaged. The vampire mage closely misses you. You riposte. You chop the vampire mage into pieces!!! You destroy the vampire mage! Qazlal accepts your kill. You slice the flayed ghost!! The flayed ghost convulses! The flayed ghost is almost destroyed. The flayed ghost stares at you with tortured malice. Terrible wounds open up all over your body! Unknown command. You chop the flayed ghost into pieces!!! You destroy the flayed ghost! Qazlal accepts your kill. The terrible wounds on your body vanish. You block the vampire mage's attack. x2 Unknown command. You slash the vampire! The vampire convulses! The vampire is severely damaged. The vampire is infused with unholy energy. The vampire draws life force from you and is healed! You completely miss the vampire. The vampire is moderately damaged. You slice the vampire!! You destroy the vampire! Qazlal accepts your kill. You block the vampire knight's attack. x2 You cut the vampire knight into ribbons!!! The vampire knight convulses!!! You destroy the vampire knight! Qazlal accepts your kill. The vampire knight is engulfed in freezing vapours. The vampire knight shoots a stone. The stone completely misses you. The vampire mage completely misses you. You riposte. You barely miss the vampire mage. You block the vampire mage's attack. The vampire wields a +0 hunting sling. The vampire shoots a stone. The stone completely misses you. You slice the vampire mage!! The vampire mage convulses! The vampire mage is heavily damaged. The vampire knight is engulfed in freezing vapours. The vampire knight blinks! You slice the vampire mage!! You destroy the vampire mage! Qazlal accepts your kill. The vampire is engulfed in freezing vapours. The vampire shoots a stone. You block the stone. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! The vampire knight casts a spell. The vampire knight seems to speed up. The vampire is engulfed in freezing vapours. The vampire unwields a +0 hunting sling. You block the vampire's attack. The vampire closely misses you. The vampire mage casts a spell at you. The bolt of negative energy hits the vampire. The vampire completely resists. The bolt of negative energy misses you. Items here: $ ( )) [ a +0 long sword; 12 stones; a +0 plate armour; 8 gold pieces; a +0 mace Unknown command. You slice the vampire like a ripe choko!!! You destroy the vampire! Qazlal accepts your kill. The vampire knight shoots a stone. You block the stone. You slice the flayed ghost!! The flayed ghost convulses. The flayed ghost is heavily damaged. The flayed ghost is engulfed in blazing flames. You block the flayed ghost's attack. You slash the flayed ghost! The flayed ghost convulses! You destroy the flayed ghost! Qazlal accepts your kill. The terrible wounds on your body vanish. You block the skeletal warrior's attack. A bat simulacrum comes into view. Unknown command. You slash the vampire mage! The vampire mage convulses. The vampire mage is moderately damaged. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! You block the skeletal warrior's attack. An adder skeleton comes into view. You slice the vampire knight!! The vampire knight convulses!! The vampire knight is severely damaged. You slash the vampire knight! The vampire knight convulses! You destroy the vampire knight! Qazlal accepts your kill. The skeletal warrior is engulfed in freezing vapours. You block the skeletal warrior's attack. You slash the vampire mage! The vampire mage convulses! The vampire mage is severely damaged. You block the vampire mage's attack. x2 A wraith comes into view. The skeletal warrior is engulfed in freezing vapours. The skeletal warrior barely misses you. You cut the vampire mage into ribbons!!! You destroy the vampire mage! Qazlal accepts your kill. The flayed ghost stares at you with tortured malice. Terrible wounds spread across more of your body! The skeletal warrior is engulfed in freezing vapours. You block the skeletal warrior's attack. You block the freezing wraith's attack. x2 You hit the freezing wraith but do no damage. You block the skeletal warrior's attack. A vampire mage comes into view. You slash the freezing wraith! The freezing wraith convulses! The freezing wraith is heavily damaged. You block the vampire's attack. The vampire completely misses you. You block the freezing wraith's attack. The freezing wraith barely misses you. Unknown command. You slash the freezing wraith! The freezing wraith convulses! You destroy the freezing wraith! Qazlal accepts your kill. You block the skeletal warrior's attack. You block the vampire's attack. The vampire completely misses you. You hit the vampire. The vampire convulses. The vampire is lightly damaged. The skeletal warrior misses you. You hit the vampire but do no damage. The vampire is lightly damaged. You are feeling hungry. You block the vampire's attack. x2 You slice the vampire!! You destroy the vampire! Qazlal accepts your kill. You block the bat simulacrum's attack. You block the skeletal warrior's attack. The flayed ghost cries, "Suffer as I suffered!" Terrible wounds spread across more of your body! You closely miss the skeletal warrior. The skeletal warrior is lightly damaged. The bat simulacrum is engulfed in blazing flames. The bat simulacrum vapourises! Qazlal accepts your kill. You block the skeletal warrior's attack. You slice the skeletal warrior!! The skeletal warrior convulses. The skeletal warrior is heavily damaged. Unknown command. You slice the flayed ghost!! The flayed ghost convulses!! The flayed ghost is severely damaged. The flayed ghost is engulfed in blazing flames. You destroy the flayed ghost! Qazlal accepts your kill. The terrible wounds on your body vanish. The skeletal warrior is engulfed in blazing flames. You block the skeletal warrior's attack. A vampire mage comes into view. It is wielding a staff of poison. You closely miss the skeletal warrior. The skeletal warrior is heavily damaged. You open the skeletal warrior like a pillowcase!!!! You destroy the skeletal warrior! Qazlal accepts your kill. A flayed ghost comes into view. You closely miss the wraith. The adder skeleton is engulfed in freezing vapours. The wraith is engulfed in blazing flames. The wraith closely misses you. You riposte. You slice the wraith!! You destroy the wraith! Qazlal accepts your kill. You fracture the adder skeleton into splinters!!! You destroy the adder skeleton! Qazlal accepts your kill. A vampire comes into view. It is wielding a +5 rapier of electrocution. The vampire mage is engulfed in freezing vapours. You block the vampire mage's attack. x2 The vampire mage points at you and mumbles some strange words. The bolt of negative energy misses you. Things that are here: a +0 trident; a +2 vorpal hunting sling You cut the vampire mage into ribbons!!! The vampire mage convulses!!! You destroy the vampire mage! Qazlal accepts your kill. The vampire drinks a potion. The vampire seems to speed up. You slash the vampire mage! The vampire mage convulses. The vampire mage is moderately damaged. You block the vampire mage's attack. x2 You carve the vampire mage like a ham!!! The vampire mage convulses! You destroy the vampire mage! Qazlal accepts your kill. You hit the vampire mage. The vampire mage convulses. The vampire mage is lightly damaged. The vampire mage gestures wildly while chanting. You slice the vampire mage!! The vampire mage convulses. The vampire mage is severely damaged. You barely miss the vampire mage. The vampire mage is severely damaged. You block the necrophage's attack. You block the giant cockroach simulacrum's attack. The phantasmal warrior blinks! The flayed ghost cries, "Suffer as I suffered!" Terrible wounds open up all over your body! You closely miss the vampire. A bat zombie comes into view. The vampire misses you. You block the vampire's attack. The vampire mage is struck by lightning. You block the vampire mage's attack. The vampire mage completely misses you. The giant cockroach simulacrum completely misses you. You block the necrophage's attack. You slash the vampire! The vampire convulses! You destroy the vampire! Qazlal accepts your kill. You block the spectral bat's attack. The vampire mage is struck by lightning. The vampire mage mumbles some strange words. The vampire mage flickers and vanishes for a moment. You chop the spectral bat into pieces!!! You destroy the spectral bat! You block the giant cockroach simulacrum's attack. You block the necrophage's attack. You slice the flayed ghost!! The flayed ghost convulses. The flayed ghost is moderately damaged. The vampire mage is infused with unholy energy. The vampire mage draws life force from you and is healed! The necrophage closely misses you. You riposte. You slice the necrophage!! The necrophage convulses! You destroy the necrophage! The necrophage's corpse disappears in a puff of smoke! A vampire mage comes into view. You block the giant cockroach simulacrum's attack. You miss the flayed ghost. The flayed ghost is moderately damaged. The vampire mage is struck by lightning. You destroy the vampire mage! Qazlal accepts your kill. The giant cockroach simulacrum disappears in a puff of smoke! The phantasmal warrior disappears in a puff of smoke! You slice the flayed ghost!! The flayed ghost convulses. The flayed ghost is almost destroyed. You block the bat zombie's attack. The flayed ghost is engulfed in freezing vapours. You destroy the flayed ghost! Qazlal accepts your kill. The terrible wounds on your body vanish. The vampire mage gestures at you while chanting. The bolt of negative energy hits the jackal zombie. The jackal zombie completely resists. The bolt of negative energy misses you. Unknown command. You slash the bat zombie! You destroy the bat zombie! Qazlal accepts your kill. The bat zombie is engulfed in freezing vapours. You block the bat zombie's attack. x2 You closely miss the bat zombie. The bat zombie is lightly damaged. The bat zombie is engulfed in freezing vapours. You block the bat zombie's attack. A vampire comes into view. You block the jackal zombie's attack. The bat zombie is engulfed in freezing vapours. You block the bat zombie's attack. You slice the bat zombie!! You destroy the bat zombie! Qazlal accepts your kill. The jackal zombie completely misses you. A wraith comes into view. You slash the jackal zombie! You destroy the jackal zombie! Qazlal accepts your kill. You cut the vampire mage into ribbons!!! The vampire mage convulses!!! You destroy the vampire mage! Qazlal accepts your kill. A vampire comes into view. You block the vampire's attack. x2 Items here: ! $ ) [[ | You closely miss the vampire. You block the vampire's attack. x2 Your gold dragon scales prevents you from hitting the vampire. You block the vampire's attack. x2 You open the vampire like a pillowcase!!! You destroy the vampire! Qazlal accepts your kill. A bat zombie comes into view. You slash the wraith! The wraith convulses! The wraith is heavily damaged. A giant cockroach zombie comes into view. The bat skeleton is engulfed in blazing flames. You block the bat skeleton's attack. You block the wraith's attack. You fracture the bat skeleton into splinters!!! You destroy the bat skeleton! Qazlal accepts your kill. You carve the wraith like a ham!!! You destroy the wraith! Qazlal accepts your kill. The bat zombie is engulfed in blazing flames. The bat zombie completely misses you. The bat zombie is engulfed in blazing flames. You block the bat zombie's attack. You slash the bat zombie! You destroy the bat zombie! Qazlal accepts your kill. You block the vampire's attack. x2; The giant cockroach zombie misses you. You riposte. You hit the giant cockroach zombie. The giant cockroach zombie convulses. You destroy the giant cockroach zombie! Qazlal accepts your kill. You cut the vampire into ribbons!!! You destroy the vampire! Qazlal accepts your kill. You block the bat zombie's attack. x2 You chop the bat zombie into pieces!!! You destroy the bat zombie! Qazlal accepts your kill. You slash the vampire mage! The vampire mage convulses! The vampire mage is heavily damaged. The vampire mage is infused with unholy energy. The vampire mage draws life force from you and is healed! You barely miss the vampire mage. The vampire mage is lightly damaged. You cut the vampire mage into ribbons!!! The vampire mage convulses!! You destroy the vampire mage! Qazlal accepts your kill. The jackal skeleton is engulfed in blazing flames. You destroy the jackal skeleton! Qazlal accepts your kill. Unknown command. You slash the vampire mage! The vampire mage convulses! The vampire mage is heavily damaged. The vampire mage is engulfed in blazing flames. The vampire mage points at you and mumbles some strange words. The bolt of negative energy hits you!!! You feel drained. You cut the vampire mage into ribbons!!! You destroy the vampire mage! Qazlal accepts your kill. A jackal zombie comes into view. You hit the jackal zombie. The jackal zombie convulses! You destroy the jackal zombie! Qazlal accepts your kill. A quokka zombie comes into view. 4 zombies and 2 simulacra come into view. The ball python zombie completely misses you. You riposte. You open the ball python zombie like a pillowcase!!! You destroy the ball python zombie! Qazlal accepts your kill. You block the vampire mage's attack. x2 The adder zombie is engulfed in blazing flames. You destroy the adder zombie! Qazlal accepts your kill. Found five items. There is an open door, spattered with blood here. Things that are here: a +0 robe an uncursed ring of protection from cold 25 gold pieces Qazlal accepts your kill. You feel a bit more experienced. The vampire mage is engulfed in freezing vapours. You chop the quokka zombie into pieces!!! You destroy the quokka zombie! Qazlal accepts your kill. The vampire mage is engulfed in freezing vapours. You hit the adder zombie. The adder zombie convulses. The adder zombie is moderately damaged. You block the adder zombie's attack. You slice the adder zombie!! You destroy the adder zombie! Qazlal accepts your kill. You slice the ball python simulacrum!! The ball python simulacrum vapourises! Qazlal accepts your kill. You fracture the jackal skeleton into splinters!!! You destroy the jackal skeleton! Qazlal accepts your kill. There is an open door, spattered with blood here. Things that are here: a +0 robe an uncursed ring of protection from cold 25 gold pieces You chop the vampire mage into pieces!!! The vampire mage convulses!!! You destroy the vampire mage! Qazlal accepts your kill. Your life force feels restored. You block the leopard gecko zombie's attack. You block the quokka zombie's attack. You chop the quokka zombie into pieces!!! You destroy the quokka zombie! Qazlal accepts your kill. The leopard gecko zombie completely misses you. You riposte. You barely miss the leopard gecko zombie. You carve the leopard gecko zombie like a ham!!!! You destroy the leopard gecko zombie! Qazlal accepts your kill. No target in view! Things that are here: a +0 long sword; a +0 robe You see here a scroll of identify. j - a scroll of identify You see here a +4 ring of slaying. Things that are here: a +0 spear; a +0 robe; 14 gold pieces Things that are here: a +0 robe; a scroll of identify; a wand of disintegration (12) Things that are here: a +0 spear; a +0 robe; 14 gold pieces Autopickup is now on. r - a +4 ring of slaying You drop a +4 ring of slaying. You now have 323 gold pieces (gained 14). Things that are here: a +0 spear; a +0 robe j - 2 scrolls of identify (gained 1) J - a wand of disintegration (24) (gained 12 charges) You see here a +0 robe. j - 3 scrolls of identify (gained 1); r - a wand of polymorph (4) Items here: ( ))) [[ Okay, then. You eat one of the 38 rations. That ration really hit the spot! Unknown command. You now have 331 gold pieces (gained 8). Items here: ( )) [ a +0 long sword; 13 stones; a +0 plate armour; a +0 mace There is a huge open gate to the Silver Pit (Extremely Hard), spattered with blood here. You see here a stone. There is a huge open gate to the Silver Pit (Extremely Hard) here. You see here the +0 executioner's axe "Zitasch" {elec, +Fly MR+ Str-5}. You see here a +0 triple crossbow of flaming. You see here a +3 executioner's axe. You see here a +0 vampiric bardiche. Things that are here: a stone; a +0 glaive; a +6 demon trident You see here a stone. l - 449 bolts (gained 1) You see here +7 ice dragon scales. You see here a +2 pair of boots. You see here +7 ice dragon scales. Things that are here: a stone; a +2 pair of gloves You see here the +6 scythe of an ice cave {elec, Str+4}. You see here the +8 glaive of the Guard {elec, +Rage AC+5 SInv}. There is a huge open gate to the Silver Pit (Extremely Hard) here. You now have 344 gold pieces (gained 13). There is a huge open gate to the Silver Pit (Extremely Hard), spattered with blood here. You see here a +0 robe. You now have 372 gold pieces (gained 28). Things that are here: an uncursed staff of air; a +0 robe; an uncursed staff of summoning Things that are here: a +0 trident; a +2 vorpal hunting sling s - a potion of cancellation You now have 405 gold pieces (gained 33). Items here: ) [[ | a +0 robe; a +5 rapier of electrocution; a cursed staff of poison; a +0 robe Things that are here: a +0 long sword; a +0 robe w - an uncursed ring of protection from cold You now have 430 gold pieces (gained 25). There is an open door, spattered with blood here. You see here a +0 robe. n - 17 scrolls of remove curse (gained 1) y - a scroll of fog Things that are here: a cursed staff of wizardry; a +0 robe You see here an uncursed staff of air. You see here a +0 hand axe. You see here a potion of lignification. Drop what? 42/52 slots (_ for help) (? for menu, Esc to quit) You drop a scroll of fog. You see here a +0 ring mail. You see here 22 arrows. You see here a +0 dagger. You see here a phial of floods. f - 38 rations (gained 1) You see here an uncursed staff of air. You see here a +2 quarterstaff of holy wrath. You see here a +0 helmet. l - 457 bolts (gained 8) l - 473 bolts (gained 16) You pick up the silver rune and feel its power. You have collected all the runes! Now go and win! Press } to see all the runes you have collected. You see here 5 boomerangs. You see here an uncursed staff of wizardry. You see here a book of Party Tricks. You pick up a book of Party Tricks and begin reading... Unfortunately, it added no spells to the library. f - 39 rations (gained 1) You see here a +0 ring mail. You see here a +0 chain mail. You see here a +4 short sword of holy wrath. There is an open door, spattered with blood here. You see here a +0 robe. You see here a +4 ring of slaying. Things that are here: a +0 spear; a +0 robe You see here a +0 robe. Items here: ( ))) [[ Items here: ( )) [ a +0 long sword; 13 stones; a +0 plate armour; a +0 mace There is a huge open gate to the Silver Pit (Extremely Hard), spattered with blood here. You see here a stone. There is a huge open gate to the Silver Pit (Extremely Hard) here. Things that are here: a +3 rapier of electrocution; 7 stones; a +0 chain mail Things that are here: a stone; a +6 ring of strength Things that are here: a stone; a +3 ring of slaying You see here +7 ice dragon scales. You see here a stone. There is an open door here. You see here a +0 arbalest. Items here: ))) [ a +11 club; a +0 great mace; a +0 plate armour; a +0 short sword You see here a +0 mace. You see here a +0 arbalest. Items here: )) [[ a +0 great mace; a +0 ring mail; a cursed -1 mace; a +0 leather armour There is a huge open gate to the Steel Vault (Very Hard), spattered with blood here. There is a huge open gate to the Steel Vault (Very Hard), spattered with blood here. Items here: )) [[ a +0 glaive; a +0 robe; a +0 battleaxe; a +0 chain mail You see here a +0 mace. There is a huge open gate leading to the Armoury (Hard) here. There is a huge open gate to the Main Hall (Safe) here. Items here: ))) [[[ Items here: ))))) [[[[ You see here a +0 flail. Things that are here: a +0 giant spiked club; a +0 giant club Things that are here: a cursed +0 club; a +0 robe Things that are here: a +0 giant spiked club; a +0 giant club There is a large open door to the Hallway of Sentries (Extremely Hard), spattered with blood here. You see here a cursed -2 giant club. There is a large open door to the Hallway of Sentries (Extremely Hard) here. Items here: ))))))) There is an open door here. You see here a +2 scythe of venom. There is an open door here. There is an open door here. There is an open door, spattered with blood here. There is an open door here. There is an open door here. There is a large open door to the Iron Vault (Extremely Hard) here. There is an open door, spattered with blood here. Things that are here: a +5 glaive; a +0 chain mail; a +3 battleaxe of freezing There is an open door, spattered with blood here. Items here: ))) [[[[ Things that are here: a +0 dagger; a +0 robe You see here a +0 cloak. There is an open door here. Partly explored, can't reach some items and places. There is an open door here. Things that are here: a +0 dagger; a +0 robe There is an open door, spattered with blood here. Items here: ))) [[[[ Things that are here: a +5 glaive; a +0 chain mail; a +3 battleaxe of freezing There is an open door, spattered with blood here. There is a large open door to the Iron Vault (Extremely Hard) here. There is an open door here. There is an open door here. There is an open door, spattered with blood here. There is an open door here. There is an open door here. You see here a +2 scythe of venom. There is an open door here. Items here: ))))))) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-148-g5ef36ef Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [zbzbzb] Species: Formicid Job: Fighter HP: 242/242; mods: 0/0 MP: 59/59; mod: 0 Stats: 28 (28) 11 (11) 23 (23) Position: (77, 38), god: Qazlal (21), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 25016 | 0/0 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 27 | 29750 | 0/0 Axes | X | 0 | 0 | 27 | 29750 | 0/0 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 2 | 159 | 9/150 Staves | | 1 | 0 | 16 | 8656 | 456/1250 Slings | | 1 | 0 | 0 | 0 | 0/42 Bows | | 1 | 0 | 0 | 0 | 0/70 Crossbows | X | 0 | 0 | 27 | 29750 | 0/0 Throwing | X | 0 | 0 | 27 | 29750 | 0/0 Armour | X | 0 | 0 | 27 | 25016 | 0/0 Dodging | X | 0 | 0 | 27 | 35383 | 5/0 Stealth | X | 0 | 0 | 27 | 17692 | 3/0 Shields | X | 0 | 0 | 27 | 21036 | 0/0 Unarmed Combat | X | 0 | 0 | 27 | 29757 | 7/0 Spellcasting | X | 0 | 0 | 27 | 29759 | 9/0 Conjurations | | 1 | 0 | 0 | 0 | 0/59 Hexes | | 1 | 0 | 0 | 0 | 0/35 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/59 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/70 Earth Magic | | 1 | 0 | 0 | 0 | 0/35 Poison Magic | | 1 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 27 | 21041 | 5/0 Evocations | X | 0 | 0 | 27 | 25022 | 6/0 Spell bugs: Durations: Attributes: #12: 430 #27: 1053774 #49: 258 #59: 1 Mutations: antennae: 3 (innate) high mp: 1 sense surroundings: 1 Inventory bugs: Equipment: eq slot #0, inv slot #47: +9 triple sword of holy wrath eq slot #1, inv slot #50: +4 cloak of poison resistance eq slot #3, inv slot #39: +0 pair of fencer's gloves {Riposte Dex+3} eq slot #4, inv slot #2: +2 pair of boots eq slot #5, inv slot #19: +3 tower shield eq slot #6, inv slot #10: +14 gold dragon scales eq slot #7, inv slot #45: +6 ring of evasion eq slot #8, inv slot #29: ring of Vak Tobog {rPois MR+ AC+6 Dex+4} eq slot #9, inv slot #21: amulet "Zoehetem" {Regen+ Str+4} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: * * *#.# , , * #'# , , * *#.# , #'# , #.# , #'# + * * *#)# { , {{{{ #'# { {{ #@# #'# ################)# ........)..).)...# .................# '##############..# ....#[['...'[[#..# ....#[[#...#[[#..# .#######...####..# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (2, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 1 at (2, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 2 at (2, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 3 at (2, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 4 at (2, 60): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 5 at (3, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 6 at (3, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 7 at (3, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 8 at (3, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Silver Pit (Extremely Hard) }}}} Lua marker 9 at (4, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 10 at (5, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 11 at (6, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 12 at (6, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 13 at (8, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 14 at (8, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 15 at (9, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 16 at (9, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 17 at (10, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 18 at (10, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 19 at (10, 66): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 20 at (11, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple (Safe) }}}} Lua marker 21 at (11, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 22 at (11, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 23 at (13, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 24 at (13, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Storerooms (Easy) }}}} Lua marker 25 at (16, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 26 at (16, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 27 at (17, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 28 at (17, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Entrance Hall (Safe) }}}} Lua marker 30 at (23, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 31 at (23, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 32 at (23, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 33 at (23, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 34 at (23, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 35 at (23, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 36 at (23, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 37 at (23, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 38 at (24, 45): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 39 at (24, 45): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 40 at (24, 46): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 41 at (24, 46): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 42 at (24, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 43 at (24, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 44 at (24, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Metal Vault (Medium) }}}} Lua marker 45 at (24, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 46 at (30, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 47 at (30, 49): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 48 at (30, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 49 at (30, 50): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 50 at (31, 49): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 51 at (31, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 52 at (34, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 53 at (34, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 54 at (34, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 55 at (34, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 56 at (34, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 57 at (34, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 58 at (34, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 59 at (34, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 60 at (35, 30): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 61 at (35, 30): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 62 at (35, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 63 at (35, 31): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Steel Vault (Very Hard) }}}} Lua marker 64 at (35, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 65 at (35, 34): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 66 at (35, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 67 at (35, 35): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Grid Vault (Hard) }}}} Lua marker 68 at (38, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 69 at (38, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 70 at (38, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 71 at (38, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 72 at (39, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 73 at (39, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 74 at (39, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 75 at (39, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to a Minivault (Hard) }}}} Lua marker 76 at (40, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 77 at (40, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 78 at (40, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 79 at (40, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 80 at (41, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 81 at (41, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 82 at (41, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (41, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vestibule (Extremely Hard) }}}} Lua marker 84 at (44, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 85 at (44, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 86 at (44, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 87 at (44, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 88 at (45, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 89 at (45, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 90 at (45, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 91 at (45, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 92 at (45, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 93 at (45, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: leading to the Armoury (Hard) }}}} Lua marker 94 at (45, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 95 at (45, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Main Hall (Safe) }}}} Lua marker 96 at (46, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 97 at (46, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 98 at (46, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 99 at (46, 18): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Final Vault (Nightmare!) }}}} Lua marker 100 at (46, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 101 at (46, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 102 at (46, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 103 at (46, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 104 at (47, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 105 at (47, 37): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 106 at (47, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 38): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crystal Vault (Extremely Hard) }}}} Lua marker 108 at (47, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 109 at (47, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 110 at (48, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 111 at (49, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 112 at (52, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 113 at (53, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 114 at (53, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 115 at (53, 67): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 116 at (56, 21): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 117 at (56, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 118 at (60, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 119 at (60, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 120 at (61, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 121 at (61, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Armoury (Hard) }}}} Lua marker 122 at (62, 57): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 123 at (62, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 124 at (62, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 125 at (65, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 126 at (67, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 127 at (67, 38): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (68, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 129 at (69, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 130 at (72, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 131 at (72, 44): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 132 at (73, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 133 at (74, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 134 at (74, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 135 at (74, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 136 at (74, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 137 at (75, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 138 at (75, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Iron Vault (Extremely Hard) }}}} Lua marker 139 at (76, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 140 at (76, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 141 at (76, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 142 at (76, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 143 at (77, 9): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 144 at (77, 9): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 145 at (77, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 146 at (77, 10): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Golden Pit (Nightmare!) }}}} Lua marker 147 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 148 at (77, 12): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 149 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 150 at (77, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 151 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 152 at (77, 16): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 153 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 154 at (77, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 155 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 156 at (77, 20): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 157 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 158 at (77, 22): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 159 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 160 at (77, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 161 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 162 at (77, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 163 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 164 at (77, 31): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 165 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 166 at (77, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 167 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 168 at (77, 35): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 169 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 170 at (77, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 171 at (77, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 172 at (77, 39): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 173 at (77, 40): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 174 at (77, 40): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Hallway of Sentries (Extremely Hard) }}}} Lua marker 175 at (77, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 176 at (77, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} Lua marker 177 at (77, 54): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: }}}} Lua marker 178 at (77, 54): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Coven (Very Hard) }}}} >>>>>>>>>>>>>>>>>>>>>>