ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Conjure Flame' cast by minmay's ghost Version: Dungeon Crawl Stone Soup 0.25-a0-237-g0889b22 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 8915459730123655028, deterministic pregen: 1 Command line: /usr/games/crawl-git-0889b22a1b -name zbzbzb -rc /dgldir/rcfiles/crawl-git/zbzbzb.rc -macro /dgldir/rcfiles/crawl-git/zbzbzb.macro -morgue /dgldir/morgue/zbzbzb/ -webtiles-socket /crawl-master/webserver/sockets/zbzbzb:2019-12-02.17:18:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-0889b22a1b(_Z17write_stack_traceP8_IO_FILE+0x23) [0x610cd3]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-0889b22a1b(_Z13do_crash_dumpv+0x415) [0x618905]: do_crash_dump() /usr/games/crawl-git-0889b22a1b(_Z20crash_signal_handleri+0x9c) [0x610f5c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f394c6c60b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f394ca60b7b]: /usr/games/crawl-git-0889b22a1b() [0x617ece] /usr/games/crawl-git-0889b22a1b() [0x61839a] /usr/games/crawl-git-0889b22a1b(_Z15mons_spell_beamPK7monster10spell_typeib+0x1333) [0x8cc043]: mons_spell_beam(monster const*, spell_type, int, bool) /usr/games/crawl-git-0889b22a1b(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0xc0) [0x8cd110]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /usr/games/crawl-git-0889b22a1b() [0x8d38bc] /usr/games/crawl-git-0889b22a1b(_Z16handle_mon_spellP7monster+0x2936) [0x8e8d66]: handle_mon_spell(monster*) /usr/games/crawl-git-0889b22a1b() [0x8bf6a0] /usr/games/crawl-git-0889b22a1b(_Z19handle_monster_moveP7monster+0x1473) [0x8bcaa3]: handle_monster_move(monster*) /usr/games/crawl-git-0889b22a1b(_Z15handle_monstersb+0x6ed) [0x8be0ad]: handle_monsters(bool) /usr/games/crawl-git-0889b22a1b(_Z12world_reactsv+0xc7) [0xc4dd57]: world_reacts() /usr/games/crawl-git-0889b22a1b() [0xc51c6e] /usr/games/crawl-git-0889b22a1b(main+0x555) [0xc55dd5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f394c6b17ed]: /usr/games/crawl-git-0889b22a1b() [0x56b529] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f394ca6084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f394ca6084e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000061139b in call_gdb (file=0x7f394ca4b180) at crash.cc:436 gdb = attach_cmd = "attach 25854\000\000\000\000\000\000\000" #2 0x0000000000618925 in do_crash_dump () at dbg-asrt.cc:685 dir = "/dgldir/morgue/zbzbzb/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Conjure Flame' cast by minmay's ghost" file = 0x7f394ca4b180 t = 1575313423 name = "/dgldir/morgue/zbzbzb/crash-zbzbzb-20191202-190343.txt", '\000' #3 0x0000000000610f5c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f394ca60b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000617ece in _BreakStrToDebugger (mesg=mesg@entry=0x7fff63ba66f0 "ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Conjure Flame' cast by minmay's ghost", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x000000000061839a in die (file=0xc7b9de "mon-cast.cc", line=1693, format=) at dbg-asrt.cc:877 tmp = "Unknown monster spell 'Conjure Flame' cast by minmay's ghost", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Conjure Flame' cast by minmay's ghost", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fff63ba6fe0, reg_save_area = 0x7fff63ba6f10}} #8 0x00000000008cc043 in mons_spell_beam (mons=mons@entry=0x10ea3a0, spell_cast=SPELL_DELAYED_FIREBALL, spell_cast@entry=SPELL_CONJURE_FLAME, power=168, check_validity=check_validity@entry=false) at mon-cast.cc:1693 beam = {origin_spell = SPELL_CONJURE_FLAME, range = -1, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 56, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 4265, source_name = "minmay's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 9616839, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_CONJURE_FLAME logic = 0x0 #9 0x00000000008cd110 in setup_mons_cast (mons=mons@entry=0x10ea3a0, pbolt=..., spell_cast=SPELL_DELAYED_FIREBALL, spell_cast@entry=SPELL_CONJURE_FLAME, evoke=evoke@entry=false, check_validity=check_validity@entry=false) at mon-cast.cc:1919 power = theBeam = {origin_spell = SPELL_CONJURE_FLAME, range = -1, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 56, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 4265, source_name = "minmay's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 9616839, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x00000000008d38bc in _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_CONJURE_FLAME, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:3819 logic = victim = #11 0x00000000008e8d66 in _choose_spell_to_cast (ignore_good_idea=false, hspell_pass=std::vector of length 4, capacity 4 = {...}, beem=..., mons=...) at mon-cast.cc:3935 prefer_selfench = false chosen_slot = {spell = SPELL_CONJURE_FLAME, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}} attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 19, y = 22}, target = {x = 21, y = 26}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 4265, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1285859104, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} reroll = #12 handle_mon_spell (mons=0x10ea3a0) at mon-cast.cc:4028 ignore_good_idea = false spell_cast = flags = hspell_pass = std::vector of length 4, capacity 4 = {{spell = SPELL_CONJURE_FLAME, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_IRON_SHOT, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_STONE_ARROW, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_LRD, freq = 16 '\020', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 19, y = 22}, target = {x = 21, y = 26}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 4265, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1285859104, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} spell_slot = #13 0x00000000008bf6a0 in _do_mon_spell (mons=0x10ea3a0) at mon-act.cc:265 No locals. #14 0x00000000008bcaa3 in handle_monster_move (mons=0x10ea3a0) at mon-act.cc:1836 friendly_or_near = beem = {origin_spell = 17491768, range = 0, glyph = 17491776 U'\x10ae740', colour = 0 '\000', flavour = BEAM_COLD, real_flavour = BEAM_NONE, drop_item = 205, item = 0x10, source = {x = 1294226985, y = 32569}, target = {x = 16, y = 0}, damage = {num = 0, size = 32569}, ench_power = 13119351, hit = 0, thrower = 1673166080, ex_size = 32767, source_id = 1673166014, source_name = "", name = "", short_name = , hit_verb = "\000\000\000\000\000\000\000\000\305\036qL9\177\000\000\025\000\000\000\032\000\000\000,\000\000\000\000\000\000\000\300}\272c\377\177\000\000\367", , loudness = 4, hit_noise_msg = , explode_noise_msg = /build/buildd/gdb-7.4-2012.04/gdb/utils.c:1246: internal-error: virtual memory exhausted: can't allocate 1209592707 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. Quit this debugging session? (y or n) [answered Y; input not from terminal] /build/buildd/gdb-7.4-2012.04/gdb/utils.c:1246: internal-error: virtual memory exhausted: can't allocate 1209592707 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. Create a core file of GDB? (y or n) [answered Y; input not from terminal] Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0889b22a1b/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0889b22a1b/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0889b22a1b/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 3, depth = 2 Level id: Elf:2 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 16 Level vaults: elven_hall_of_blades_hangedman_alternative [nicolae_blade_entry_diamond_columns] layout_geoelf_diagonals ebering_ghost_gozag nicolae_elf_w_pinch onia_ninara_cookie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The fireball explodes! The fireball engulfs the deep elf knight!! The deep elf knight is severely wounded. The deep elf knight casts a spell. The deep elf knight seems to speed up. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 short sword and wearing a +0 scale mail (severely wounded, fast) The fireball explodes! The fireball engulfs the deep elf knight!! You kill the deep elf knight! Vehumet accepts your kill. You hear a shout! Unknown command. You start resting. Magic restored. Things that are here: a +0 short sword; a +0 scale mail; an elf corpse You butcher the elf corpse. k - 8 chunks of flesh (gained 4) Things that are here: a +0 short sword; a +0 scale mail; an elf skeleton Some of the chunks of flesh in your inventory have rotted away. A dancing weapon and a deep elf mage come into view. There is a +1 battleaxe of flaming. The deep elf mage moves out of view. The deep elf mage shouts! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a -1 long sword The fireball explodes! The fireball engulfs the deep elf mage!! The deep elf mage is heavily wounded. The fireball engulfs the +1 battleaxe of flaming. The +1 battleaxe of flaming resists. The +1 battleaxe of flaming is lightly damaged. You hear a shout! The deep elf mage gestures wildly while chanting. The +1 battleaxe of flaming is engulfed in blazing flames. The +1 battleaxe of flaming is engulfed in blazing flames. The +1 battleaxe of flaming is engulfed in blazing flames. Things that are here: a +0 short sword; a +0 scale mail; an elf skeleton The +1 battleaxe of flaming is engulfed in blazing flames. The fire elemental hits you. The fire elemental burns you! The fire elemental hits you. The fire elemental burns you! The +1 battleaxe of flaming is engulfed in blazing flames. The +1 battleaxe of flaming is engulfed in blazing flames. You block the fire elemental's attack. The +1 battleaxe of flaming is engulfed in blazing flames. The fire elemental barely misses you. There is a huge open translucent gate here. You block the fire elemental's attack. Things that are here: a +0 short sword of protection; a +4 dire flail of protection The fire elemental disappears in a puff of smoke! You see here a +3 dagger. You start waiting. The +1 battleaxe of flaming is too close now for your liking. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +1 battleaxe of flaming Aim: a +1 battleaxe of flaming (hasn't noticed you) You feel a surge of power! The iron shot misses the +1 battleaxe of flaming. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 battleaxe of flaming Aim: a +1 battleaxe of flaming You feel a surge of power! You miscast Iron Shot. You are very lightly contaminated with residual magic. You are showered with tiny particles of grit. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 battleaxe of flaming Aim: a +1 battleaxe of flaming You feel a surge of power! The iron shot hits the +1 battleaxe of flaming!!! The +1 battleaxe of flaming falls from the air. Vehumet accepts your kill. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. Things that are here: a +0 short sword of protection; a +4 dire flail of protection There is a huge open translucent gate here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. The deep elf mage is too close now for your liking. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a -1 long sword (hasn't noticed you) You feel a surge of power! The iron shot misses the deep elf mage. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a -1 long sword You feel a surge of power! The iron shot hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. All of the chunks of flesh in your inventory have rotted away. A deep elf knight comes into view. It is wielding a +0 scimitar. The deep elf knight shouts! Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a +0 scimitar The fireball explodes! The fireball engulfs the deep elf knight!! The deep elf knight is heavily wounded. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 scimitar (heavily wounded) You feel a surge of power! The iron shot misses the deep elf knight. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 scimitar (heavily wounded) You feel a surge of power! The iron shot hits the deep elf knight!!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 scimitar; an elf corpse You butcher the elf corpse. k - 3 chunks of flesh Things that are here: a +0 scimitar; an elf skeleton You start resting. Magic restored. Partly explored, can't reach some places. Partly explored, can't reach some places. Unknown command. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Elf:1, ? - help) Things that are here: a +0 short sword; a +0 scale mail There is a huge open translucent gate here. Things that are here: a +0 short sword of protection; a +4 dire flail of protection You see here a +3 dagger. There is an open door here. There is an open door here. There is an open door here. You see here 17 sling bullets. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Okay, then. A deep elf mage comes into view. It is wielding a -2 long sword. The deep elf mage shouts! A swamp dragon comes into view. Found a ring of teleportation. There is a stone staircase leading up here. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a +0 long sword (hasn't noticed you) You feel a surge of power! The iron shot misses the deep elf knight. The deep elf knight shouts! You hear a shout! x3 The deep elf knight mumbles some strange words. The deep elf knight seems to speed up. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a +0 long sword (fast) You feel a surge of power! The iron shot hits the deep elf knight!!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. You hear a shout! Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a -2 long sword You feel a surge of power! The bolt of magma hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. You hear a shout! You start resting. A deep elf mage comes into view. It is wielding a +0 short sword. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 short sword You feel a surge of power! The bolt of magma hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf mage! The deep elf mage is moderately wounded. An orb spider comes into view. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf mage!! The deep elf mage is severely wounded. The orb spider changes into a soldier ant! A +1 glaive of protection comes into view. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the soldier ant! The soldier ant is heavily wounded. The fireball engulfs the deep elf mage!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. You hear a shout! Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the soldier ant!!! You kill the soldier ant! Vehumet accepts your kill. You feel your power returning. A +1 scimitar of electrocution comes into view. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The iron shot misses the +1 glaive of protection. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The iron shot misses the +1 glaive of protection. The +1 glaive of protection completely misses you. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The iron shot misses the +1 scimitar of electrocution. The deep elf knight gestures wildly while chanting. The deep elf knight seems to speed up. The +1 scimitar of electrocution hits you but does no damage. The +1 glaive of protection closely misses you. Unknown command. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The iron shot hits the +1 scimitar of electrocution!!! The +1 scimitar of electrocution falls from the air. Vehumet accepts your kill. The +1 glaive of protection hits you from afar! Unknown command. There are no items here. You block the +1 glaive of protection's attack. You fly upwards. Level annotation: 3 runed translucent doors, exclusion: obsidian statue, minmay's ghost, journeyman OpFi There is a stone staircase leading down here. You start resting. HP restored. You start resting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. There is a stone staircase leading down here. You start resting. Magic restored. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. An earth elemental comes into view. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f - earth elemental Aim: an earth elemental (resting) You feel a surge of power! The stone arrow hits the earth elemental. The earth elemental is lightly damaged. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (lightly damaged) You feel a surge of power! The stone arrow hits the earth elemental! The earth elemental is heavily damaged. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 0% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (heavily damaged) You feel a surge of power! The stone arrow hits the earth elemental! The earth elemental is heavily damaged. Casting: Stone Arrow (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - earth elemental Aim: an earth elemental (heavily damaged) You feel a surge of power! The iron shot hits the earth elemental!!! You destroy the earth elemental! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. Magic restored. l - 3 scrolls of identify (gained 1) Partly explored, can't reach some places. Partly explored, can't reach some places. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Elf:3, ? - help) There is a stone staircase leading up here. You fly upwards. Level annotation: 3 runed translucent doors, exclusion: obsidian statue, minmay's ghost, journeyman OpFi There is a stone staircase leading down here. There is a stone staircase leading down here. You fly downwards. Level annotation: exclusion: 6 doors There is a stone staircase leading up, spattered with blood here. A deep elf mage comes into view. It is wielding a +0 short sword. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 short sword (hasn't noticed you) The fireball explodes! The fireball engulfs the deep elf mage!! The deep elf mage is severely wounded. The deep elf mage shouts! You hear a shout! x2 Unknown command. There is a stone staircase leading up, spattered with blood here. You start resting. The deep elf mage is too close now for your liking. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +0 short sword (severely wounded) You feel a surge of power! The bolt of magma hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. You hear a shout! x2 Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A deep elf annihilator comes into view. It is wielding a +0 long sword. A deep elf mage and a deep elf elementalist come into view. The deep elf elementalist shouts! The deep elf mage shouts! The deep elf mage gestures at you while chanting. The magic dart hits you. The deep elf archer casts a spell at you. You resist with almost no effort. The deep elf annihilator gestures wildly while chanting. The deep elf annihilator blinks! There is a stone staircase leading up, spattered with blood here. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +1 short sword of draining and wearing a +0 leather armour (repelling missiles) You feel a surge of power! The bolt of magma hits the deep elf archer!!! The deep elf archer is almost dead. Some walls begin to move on their own! The deep elf archer blinks! You hear a shout! Found an uncursed short sword. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 rapier You feel a surge of power! The bolt of magma hits the deep elf mage!!! The deep elf mage is almost dead. A deep elf archer comes into view. It is wielding a +0 falchion. Unknown command. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer, p - deep elf mage Aim: a deep elf archer, wielding a +0 falchion and wearing a +3 leather armour (repelling missiles) You feel a surge of power! The bolt of magma hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. The bolt of magma misses the deep elf archer. The deep elf archer unwields a +0 falchion. The deep elf archer wields a +0 shortbow. The deep elf archer shoots an arrow. The arrow hits you but does no damage. Unknown command. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf elementalist, p - deep elf archer Aim: a deep elf elementalist, wielding a +0 long sword and wearing a +0 leather armour (fast, repelling missiles) You feel a surge of power! The bolt of magma hits the earth elemental!! The earth elemental partially resists. The earth elemental is severely damaged. The bolt of magma misses the deep elf elementalist. The deep elf elementalist points at you and mumbles some strange words. Some walls begin to move on their own! You hear a shout! Unknown command. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf elementalist Aim: a deep elf elementalist, wielding a +0 long sword and wearing a +0 leather armour (fast, repelling missiles) You feel a surge of power! The bolt of magma hits the earth elemental!! The earth elemental partially resists. You destroy the earth elemental! The bolt of magma misses the deep elf archer. The bolt of magma hits the deep elf elementalist!!! The deep elf elementalist is severely wounded. The deep elf archer shoots an arrow. The arrow hits you!! Unknown command. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf elementalist Aim: a deep elf elementalist, wielding a +0 long sword and wearing a +0 leather armour (heavily wounded, fast, repelling missiles) You feel a surge of power! The bolt of magma hits the deep elf elementalist!!! You kill the deep elf elementalist! Vehumet accepts your kill. You feel your power returning. The earth elemental disappears in a puff of smoke! x2 Unknown command. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf annihilator Aim: a deep elf annihilator, wielding a +0 long sword and wearing a +0 ring mail (purple smoke) You feel a surge of power! The deep elf archer repels the bolt of magma! The bolt of magma hits the deep elf annihilator!!! The deep elf annihilator is severely wounded. The deep elf annihilator casts a spell. The deep elf annihilator blinks! The deep elf archer unwields a +0 shortbow. The deep elf archer wields a +0 falchion. The deep elf archer hits you with a +0 falchion! The deep elf archer barely misses you. You fly upwards. Level annotation: 3 runed translucent doors, exclusion: obsidian statue, minmay's ghost, journeyman OpFi There is a stone staircase leading down here. Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +0 falchion and wearing a +3 leather armour (repelling missiles) You feel a surge of power! The iron shot hits the deep elf archer!!! The deep elf archer is almost dead. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +0 falchion and wearing a +3 leather armour (almost dead, repelling missiles) You feel a surge of power! The iron shot hits the deep elf archer!!!! You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. Items here: ( )) [ † a +0 falchion; a +0 shortbow; 19 arrows; a +3 leather armour; an elf corpse You butcher the elf corpse. k - 4 chunks of flesh Items here: ( )) [ ÷ a +0 falchion; a +0 shortbow; 19 arrows; a +3 leather armour; an elf skeleton You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. HP restored. You start resting. Magic restored. There is a stone staircase leading down here. You fly downwards. Level annotation: exclusion: 6 doors There is a stone staircase leading up, spattered with blood here. You see here an arrow. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf annihilator Aim: a deep elf annihilator, wielding a +0 long sword and wearing a +0 ring mail You feel a surge of power! The iron shot hits the deep elf annihilator!!! The deep elf annihilator is almost dead. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf annihilator Aim: a deep elf annihilator, wielding a +0 long sword and wearing a +0 ring mail (almost dead) You feel a surge of power! The iron shot hits the deep elf annihilator!!! You kill the deep elf annihilator! Vehumet accepts your kill. You feel your power returning. The deep elf mage gestures wildly while chanting. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 short sword and wearing a +0 leather armour You feel a surge of power! The iron shot hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. The tarantella disappears in a puff of smoke! Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +1 short sword of draining and wearing a +0 leather armour (repelling missiles) You feel a surge of power! The iron shot hits the deep elf archer!!! The deep elf archer is almost dead. The deep elf archer blinks! You start resting. The deep elf archer is too close now for your liking. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf archer Aim: a deep elf archer, wielding a +1 short sword of draining and wearing a +0 leather armour (almost dead, repelling missiles) You feel a surge of power! The iron shot hits the deep elf archer!!! You kill the deep elf archer! Vehumet accepts your kill. You start resting. The deep elf knight is too close now for your liking. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf knight!!! The deep elf knight is almost dead. The deep elf knight shouts! The deep elf knight shoots an arrow. The arrow barely misses you. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the deep elf knight!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. Unknown command. You start resting. The +5 hand axe of flaming is too close now for your liking. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Things that are here: a +0 long sword; a +0 ring mail Things that are here: a +0 rapier; an elf corpse You butcher the elf corpse. k - 5 chunks of flesh (gained 2) Things that are here: a +0 rapier; an elf skeleton You are feeling hungry. There is an open door here. You see here a +0 short sword. Things that are here: a +0 leather armour; a +0 long sword; an elf corpse You butcher the elf corpse. A deep elf mage comes into view. It is wielding a +0 long sword. Items here: % ) [ ÷ a +0 leather armour; a +0 long sword; 4 chunks of flesh; an elf skeleton Things that are here: a +0 long sword; a +0 ring mail Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 long sword (hasn't noticed you) You feel a surge of power! The iron shot hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. There is a stone staircase leading up, spattered with blood here. You see here 2 arrows. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. Things that are here: a +0 long sword; a +0 ring mail k - 8 chunks of flesh (gained 4) Things that are here: a +0 leather armour; a +0 long sword; an elf skeleton Found a chain mail. Things that are here: a +0 long sword; an elf corpse You butcher the elf corpse. k - 11 chunks of flesh (gained 3) Things that are here: a +0 long sword; an elf skeleton Things that are here: a +0 leather armour; a +0 long sword; an elf skeleton Things that are here: a +0 rapier; an elf skeleton Items here: ( )) [ † a +1 short sword of draining; a +0 shortbow; 10 arrows; a +0 leather armour an elf corpse You butcher the elf corpse. k - 15 chunks of flesh (gained 4) Items here: ( )) [ ÷ a +1 short sword of draining; a +0 shortbow; 10 arrows; a +0 leather armour an elf skeleton Things that are here: a cursed -2 long sword; a +0 short sword Items here: ( ))) [ † You butcher the elf corpse. k - 17 chunks of flesh (gained 2) Items here: ( ))) [ ÷ Okay, then. You see here a +0 short sword of distortion. Items here: ( )) [ a +0 shortbow; a +0 scimitar; 17 arrows; a +0 leather armour You see here a ring of teleportation. Some of the chunks of flesh in your inventory have rotted away. The +5 hand axe of flaming is too close now for your liking. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +5 hand axe of flaming Aim: a +5 hand axe of flaming You feel a surge of power! The iron shot hits the +5 hand axe of flaming!!! The +5 hand axe of flaming falls from the air. Vehumet accepts your kill. l - 4 scrolls of identify (gained 1) There is a stone staircase leading up, spattered with blood here. You see here an arrow. f - 2 scrolls of amnesia (gained 1) Magic restored. Some of the chunks of flesh in your inventory have rotted away. You reach down and open the large door. There is a large open door here. Found a potion of lignification. You reach down and open the door. There is an open door here. There is an open door here. There is a large open door here. The +1 glaive of protection is too close now for your liking. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - +1 glaive of protection Aim: a +1 glaive of protection You feel a surge of power! The iron shot misses the +1 glaive of protection. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - +1 glaive of protection Aim: a +1 glaive of protection You feel a surge of power! The iron shot hits the +1 glaive of protection!!! The +1 glaive of protection falls from the air. Vehumet accepts your kill. Your Earth Magic skill increases to level 13! You start resting. Some of the chunks of flesh in your inventory have rotted away. Magic restored. There is an open door here. You reach down and open the large door. All of the chunks of flesh in your inventory have rotted away. There is a large open door here. k - a scroll of enchant weapon You reach down and open the large door. There is a large open door here. There is a large open door here. There is a large open door here. You reach down and open the large door. You stumble into a teleport trap! You are suddenly yanked towards some nearby monsters! Your surroundings suddenly seem different. Found a potion of lignification. A deep elf knight, 3 deep elf magi and a deep elf archer come into view. A deep elf mage is wielding a +1 dagger of venom. Unknown command. You fade into invisibility! You are very lightly contaminated with residual magic. The deep elf knight shouts! The deep elf mage shouts! x2 The deep elf knight casts a spell. The deep elf knight seems to speed up. The deep elf mage completely misses you. You reach down and open the door. The deep elf mage points at the deep elf knight and mumbles some strange words. There is an open door here. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 rapier and wearing a +0 ring mail The fireball explodes! The fireball engulfs the deep elf mage!! The deep elf mage is severely wounded. The fireball engulfs the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. The fireball engulfs the deep elf knight!! The deep elf knight is heavily wounded. Vehumet accepts your kill. You feel your power returning. You feel a bit more experienced. Unknown command. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a +0 rapier and wearing a +0 ring mail (severely wounded, hasn't noticed you) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf knight, p - deep elf mage Aim: a deep elf knight, wielding a +0 long sword and wearing a +0 ring mail (heavily wounded, fast) You feel a surge of power! The iron shot hits the deep elf knight!!! You kill the deep elf knight! Vehumet accepts your kill. You feel your power returning. Unknown command. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 rapier and wearing a +0 ring mail (severely wounded, hasn't noticed you) You feel a surge of power! The iron shot hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. You hear a shout! The deep elf archer shouts! The deep elf archer points at you and mumbles some strange words. You resist with almost no effort. There is an open door here. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf archer Aim: a deep elf archer, wielding a +0 short sword and wearing a +0 leather armour (repelling missiles) You feel a surge of power! The iron shot hits the deep elf archer!!! You kill the deep elf archer! Vehumet accepts your kill. You feel your power returning. Things that are here: a +1 dagger of venom; a +0 ring mail There isn't anything to butcher here. Items here: ( )) [ † a +0 short sword; a +0 shortbow; 20 arrows; a +0 leather armour; an elf corpse You butcher the elf corpse. z - a chunk of flesh Items here: ( )) [ ÷ a +0 short sword; a +0 shortbow; 20 arrows; a +0 leather armour an elf skeleton Things that are here: a +0 rapier; a +0 ring mail Things that are here: a +0 dagger; a +0 ring mail; an elf corpse You butcher the elf corpse. z - 5 chunks of flesh (gained 4) Things that are here: a +0 dagger; a +0 ring mail; an elf skeleton Things that are here: a +0 long sword; a +0 ring mail There isn't anything to butcher here. You see here a potion of lignification. You start resting. You flicker for a moment. You reach down and open the door. There is an open door here. You flicker back into view. There is an open door here. There is an open door here. Things that are here: a +0 long sword; a +0 ring mail Magic restored. Things that are here: a +0 long sword; a +0 ring mail There is an open door here. There is a large open door here. A deep elf mage comes into view. It is wielding a +0 short sword. You are feeling hungry. Your magical contamination has completely faded away. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 short sword (resting) Okay, then. Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iron Shot (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a +0 short sword (resting) You feel a surge of power! The iron shot hits the deep elf mage!!! You kill the deep elf mage! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 short sword; an elf corpse You butcher the elf corpse. z - 9 chunks of flesh (gained 4) Things that are here: a +0 short sword; an elf skeleton You reach down and open the door. There is an open door here. You reach down and open the large door. There is a large open door here. Eating one of 9 chunks of flesh. You eat one of the 9 chunks of flesh. This raw flesh tastes terrible. Done exploring. Unknown command. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Elf:2, ? - help) There is an open door here. Things that are here: a +0 long sword; a +0 ring mail There is a stone staircase leading up, spattered with blood here. You see here 2 arrows. You fly upwards. Level annotation: 3 runed translucent doors, exclusion: obsidian statue, minmay's ghost, journeyman OpFi There is a stone staircase leading down here. Items here: ( )) [ a +3 leather armour; 19 arrows; a +0 shortbow; a +0 falchion There is an open door here. There is an open door here. Okay, then. You see here 5 boomerangs. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. The deep elf mage shouts! The deep elf knight shouts! Minmay's ghost turns its malevolent gaze towards you. Unknown command. You reach down and open the gate. A vortex of raging winds appears around the air elemental! The deep elf mage casts a spell at you. The bolt of lightning misses the air elemental. The bolt of lightning misses you. The obsidian statue's eyes glow briefly. The air elemental barely misses you. The deep elf mage casts a spell at you. The bolt of lightning hits the deep elf mage!! The bolt of lightning misses the +0 antimagic glaive. The bolt of lightning hits the air elemental. The air elemental completely resists. The bolt of lightning hits you!! The bolt of lightning misses you. You block the air elemental's attack. Minmay's ghost stares at you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you!! The deep elf mage mumbles some strange words. You block the +0 antimagic glaive's attack. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The deep elf mage dies! The ice beast disappears in a puff of smoke! You block the air elemental's attack. The air elemental barely misses you. The air elemental hits you! Unknown command. Casting: Iron Shot (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bolt of Magma (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sixfirhy Aim: a sixfirhy (summoned) You feel a surge of power! The bolt of magma hits the air elemental!!! You destroy the air elemental! Vehumet accepts your kill. You feel your power returning. The bolt of magma hits the +0 antimagic glaive!! The +0 antimagic glaive partially resists. The +0 antimagic glaive is severely damaged. The bolt of magma hits the sixfirhy!!! The sixfirhy is almost dead. You are engulfed in raging winds. The +0 antimagic glaive hits you from afar. You feel your power leaking away. The deep elf mage gestures at you while chanting. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * Minmay's ghost stares at the deep elf mage and mumbles some strange words. The wall shatters! The blast of rock fragments hits you!! * * * LOW HITPOINT WARNING * * * You feel much better. Your surroundings suddenly seem different. (D) Dungeon (T) Temple (L) Lair (S) Swamp (N) Spider Nest (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (U) Depths Where to? (Enter - Elf:2 @ (x,y), ? - help) You see here a +1 battleaxe of flaming. Some of the chunks of flesh in your inventory have rotted away. You see here a +3 scimitar of protection. Magic restored. There is an open door here. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You start resting. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. You fly downwards. Level annotation: exclusion: obsidian statue, minmay's ghost, journeyman OpFi There is a stone staircase leading up here. Partly explored, can't reach some places. There is an open door here. Things that are here: an arrow; a +2 trident of venom There is an open door here. Items here: ( ))))))))))) [[[[ There is an open door here. Things that are here: a +0 dagger; a +0 scale mail; a +0 long sword You see here a +0 short sword. There is an open door here. There is an open door here. Minmay's ghost casts a spell past you. The stone door frame shatters! The blast of rock fragments hits you. You hear a shout! Casting: Bolt of Magma (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - minmay's ghost Aim: minmay's ghost The fireball explodes! The fireball engulfs minmay's ghost!! Minmay's ghost is moderately damaged. There is an open door here. There is an open door here. Minmay's ghost stares at you and mumbles some strange words. The stone door frame shatters! The blast of rock fragments hits you!! Minmay's ghost ripples. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-237-g0889b22 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [zbzbzb] Species: Deep Elf Job: Fire Elementalist HP: 78/95; mods: 0/0 MP: 54/56; mod: 0 Stats: 9 (9) 29 (29) 18 (18) Position: (21, 26), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 1 | 2 | 417 | 205/212 Short Blades | X | 1 | 0 | 3 | 447 | 147/200 Long Blades | X | 1 | 0 | 3 | 428 | 72/238 Axes | | 1 | 0 | 0 | 0 | 0/70 Maces & Flails | | 1 | 0 | 0 | 0 | 0/84 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | X | 1 | 0 | 1 | 116 | 66/100 Slings | | 1 | 0 | 0 | 0 | 0/70 Bows | | 1 | 0 | 0 | 0 | 0/42 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 0 | 5 | 1384 | 324/424 Dodging | X | 1 | 5 | 7 | 1219 | 230/283 Stealth | X | 1 | 2 | 9 | 1342 | 5/327 Shields | X | 1 | 2 | 6 | 1614 | 130/495 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 33 | 22 | 11738 | 1214/1249 Conjurations | X | 1 | 21 | 18 | 9320 | 239/1262 Hexes | | 1 | 0 | 0 | 0 | 0/29 Charms | | 1 | 0 | 0 | 0 | 0/25 Summonings | X | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/35 Translocations | X | 1 | 0 | 2 | 129 | 3/126 Transmutations | | 1 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 12 | 16 | 7295 | 400/1051 Ice Magic | | 1 | 0 | 0 | 0 | 0/42 Air Magic | X | 1 | 0 | 1 | 50 | 0/100 Earth Magic | X | 1 | 24 | 13 | 4318 | 72/799 Poison Magic | X | 1 | 0 | 0 | 4 | 4/42 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 2 | 2/42 Spell bugs: Durations: Attributes: #12: 3666 #13: 1519 #22: 1 #23: 34676 #24: 605294567 #27: 400431 #49: 4635 #59: 1 Mutations: hooves: 1 Inventory bugs: Equipment: eq slot #0, inv slot #8: staff of earth eq slot #1, inv slot #39: +2 cloak eq slot #2, inv slot #42: +2 hat "Niegyi" {rN+} eq slot #3, inv slot #7: +0 pair of gloves eq slot #4, inv slot #26: +2 pair of boots of flying eq slot #5, inv slot #28: +2 shield of protection eq slot #6, inv slot #18: +2 robe of magic resistance eq slot #7, inv slot #38: ring "Yplic Xute" {Str+4 Dex+3 Slay+2 SInv} eq slot #8, inv slot #13: ring of magical power eq slot #9, inv slot #41: cursed amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###.##'## #..$_$§.# #####.## ##### ###8$.8$$8# ##.###...###'#.$.$$$∩# ##'.......'###∩8∩8.## #.W.........######### #...........# #'# #...........# ##. #...........#######.. #...@)).....'.....'.. #.......)...#######.. #....[..).).# #.. ###.......)########.. ##### ###...###[##...###. ##...## ########(......'# ##.....## #..)........ #.......# #........... #.......###########.....[..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>