ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed. Version: Dungeon Crawl Stone Soup 0.24-a0-574-g7d3d5a4 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-7d3d5a44bd -name zbzbzb -rc /dgldir/rcfiles/crawl-git/zbzbzb.rc -macro /dgldir/rcfiles/crawl-git/zbzbzb.macro -morgue /dgldir/morgue/zbzbzb/ -webtiles-socket /crawl-master/webserver/sockets/zbzbzb:2019-08-20.18:53:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-7d3d5a44bd(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x60cb13]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-7d3d5a44bd(_Z13do_crash_dumpv+0x419) [0x614689]: do_crash_dump() /usr/games/crawl-git-7d3d5a44bd(_Z20crash_signal_handleri+0x9c) [0x60cd9c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7fa8086250b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fa8089bfb7b]: /usr/games/crawl-git-7d3d5a44bd() [0x613cf9] /usr/games/crawl-git-7d3d5a44bd() [0x613fc1] /usr/games/crawl-git-7d3d5a44bd(_Z23update_portal_entrancesv+0x1c7) [0x6de917]: update_portal_entrances() /usr/games/crawl-git-7d3d5a44bd(_Z14generate_levelRK8level_id+0x21c) [0x6e130c]: generate_level(level_id const&) /usr/games/crawl-git-7d3d5a44bd(_Z14pregen_dungeonRK8level_id+0x526) [0x6e1c16]: pregen_dungeon(level_id const&) /usr/games/crawl-git-7d3d5a44bd(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x5f3) [0x6e2363]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-7d3d5a44bd(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x350) [0xac51e0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-7d3d5a44bd(_Z11take_stairs20dungeon_feature_typebbb+0x2ed) [0xac7ebd]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-7d3d5a44bd(_ZN5Delay6handleEv+0x41) [0x62ce21]: Delay::handle() /usr/games/crawl-git-7d3d5a44bd(_Z12handle_delayv+0x30) [0x62eba0]: handle_delay() /usr/games/crawl-git-7d3d5a44bd() [0xc3d1da] /usr/games/crawl-git-7d3d5a44bd(main+0x555) [0xc415d5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fa8086107ed]: /usr/games/crawl-git-7d3d5a44bd() [0x565359] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fa8089bf84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fa8089bf84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060d1cb in call_gdb (file=0x7fa8089aa180) at crash.cc:435 gdb = attach_cmd = "attach 13740\000\000\000\000\000\000\000" #2 0x00000000006146a9 in do_crash_dump () at dbg-asrt.cc:678 dir = "/dgldir/morgue/zbzbzb/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed." file = 0x7fa8089aa180 t = 1566327234 name = "/dgldir/morgue/zbzbzb/crash-zbzbzb-20190820-185354.txt", '\000' #3 0x000000000060cd9c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007fa8089bfb7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000613cf9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcc9d5dec0 "ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed.", assert=) at dbg-asrt.cc:809 No locals. #7 0x0000000000613fc1 in AssertFailed (expr=0xcd42d0 "brentry[whither.branch] == level_id()", file=0xc571da "files.cc", line=1416, text=0x0) at dbg-asrt.cc:847 mesg = "ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed.", '\000' , "0{0\207\000\000\000\000\000\000\000\000\a", '\000' , "\a\000\000\000\000\000\000\000\030\000\000\000\000\000\000\000e\000\000\000\000\000\000\000{\244a\000\000\000\000\000O\000\000\000E\000\000\000\030", '\000' , "F", '\000' , "O\000\000\000E\000\000\000\257S\210\000\000\000\000\000\240\343\325\311\374\177\000\000\220\222I\002\000\000\000\000\030\000\000\000\000\000\000\000"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x0, reg_save_area = 0x0}} fileName = #8 0x00000000006de917 in update_portal_entrances () at files.cc:1416 whither = {branch = BRANCH_OSSUARY, depth = 1} feat = ri = {> = {}, current = {x = 41, y = 13}, topleft = {x = 0, y = 0}, bottomright = {x = 79, y = 69}} seen_portals = cur_level = {branch = BRANCH_DUNGEON, depth = 8} #9 0x00000000006e130c in generate_level (l=...) at files.cc:1522 vault_list = std::vector of length 3, capacity 3 = {"gammafunk_sealed_arena", "layout_rooms", "nicolae_ossuary_entry_plus"} level_vaults = std::vector of length 3, capacity 4 = {"gammafunk_sealed_arena", "layout_rooms", "nicolae_ossuary_entry_plus"} level_name = "D:8" depth = {val = , oldval = 8} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = save_name = "" #10 0x00000000006e1c16 in pregen_dungeon (stopping_point=...) at files.cc:1602 to_generate = std::vector of length 771421, capacity 3745543 = { at_end = #11 0x00000000006e2363 in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_II, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1791 level_name = "D:8" make_changes = true popped = false hatch_name = "" just_created_level = return_pos = {x = 0, y = 0} dest_pos = {x = 48, y = 59} #12 0x0000000000ac51e0 in floor_transition (how=how@entry=DNGN_STONE_STAIRS_DOWN_II, whence=whence@entry=DNGN_STONE_STAIRS_DOWN_II, whither=..., forced=forced@entry=false, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=update_travel_cache@entry=true) at stairs.cc:836 old_level = {branch = BRANCH_DUNGEON, depth = 7} collect_travel_data = stair_pos = {x = 48, y = 59} newlevel = #13 0x0000000000ac7ebd in take_stairs (force_stair=, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:908 old_feat = DNGN_STONE_STAIRS_DOWN_II whither = how = known_shaft = shaft = #14 0x000000000062ce21 in handle (this=0x23c35e8) at delay.cc:725 No locals. #15 Delay::handle (this=0x23c35e8) at delay.cc:700 No locals. #16 0x000000000062eba0 in handle_delay () at delay.cc:743 delay = std::shared_ptr (count 2, weak 0) 0x23c35e8 #17 0x0000000000c3d1da in _input () at main.cc:1063 player_disabled = {was_disabled = false} #18 0x0000000000c415d5 in _launch_game () at main.cc:468 game_start = false ccon = {cstate = false, smartcstate = false} #19 _launch_game_loop () at main.cc:377 game_ended = false #20 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7d3d5a44bd/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7d3d5a44bd/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7d3d5a44bd/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 7 Level vaults: gammafunk_sealed_arena layout_rooms nicolae_ossuary_entry_plus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (39, 33): position (37,33) Marker #2, type 7 at (49, 33): position (45,33) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The orc wizard shouts! The orc shouts! The jelly quivers. You hear a shout! x2 The orc wizard gestures at you while chanting. The magic dart hits you! Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc You throw a silver boomerang. The silver boomerang hits the orc but does no damage. The orc is lightly wounded. The orc misses you. You barely miss the orc. You grab the orc. The orc is lightly wounded. You constrict the orc. You block the orc's attack. A slave comes into view. You slash the orc! You kill the orc! You hit the jelly. Your tentacles burn! You squeeze the jelly. The jelly is heavily wounded. The jelly closely misses you. Pikel the Slaver comes into view. He is wielding a +0 whip of flaming. A slave comes into view. The slave shouts! You hit the jelly. Your tentacles burn! The jelly is almost dead. You block the jelly's attack. The jelly misses you. You completely miss the jelly. The jelly is almost dead. A slave comes into view. The jelly barely misses you. You slash the jelly! You kill the jelly! A slave comes into view. You see here a runed falchion. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc wizard casts a spell at you. The magic dart hits you. There is a stone staircase leading up here. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You throw a silver boomerang. The silver boomerang hits the orc wizard. The orc wizard is heavily wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line You throw a silver boomerang. The silver boomerang hits the slave. The slave is lightly wounded. A magic dart appears from out of thin air! The magic dart hits you! You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. HP restored. You see here a +0 hand axe. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (resting) You throw a silver boomerang. The silver boomerang hits the ogre. The ogre shouts! The ogre is lightly wounded. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering x - 6 curare-tipped darts for throwing. Throwing (i - inventory. (/) - cycle) x - 6 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) You throw a curare-tipped dart. The curare-tipped dart hits the ogre. The ogre is poisoned. The ogre convulses. The ogre seems to slow down. The ogre is moderately wounded. You hit the ogre. The ogre is moderately wounded. You hit the ogre. You squeeze the ogre. The ogre is heavily wounded. You block the ogre's attack. You slash the ogre! You kill the ogre! Things that are here: a +0 giant club; an ogre corpse You butcher the ogre corpse. C - 4 chunks of flesh Things that are here: a +0 giant club; an ogre skeleton x - 6 curare-tipped darts (gained 1) Things that are here: a +0 giant club; an ogre skeleton There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Joseph There is a stone staircase leading up here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. Level annotation: Pikel An adder comes into view. There is a stone staircase leading down here. The adder hisses angrily. You hit the adder but do no damage. Your grab misses the adder. The adder barely misses you. You block the adder's attack. You barely miss the adder. Your grab misses the adder. You block the adder's attack. You hit the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. The adder closely misses you. The adder bites you. You hit the adder. You squeeze the adder. You kill the adder! No target in view! You see here an orc corpse. You butcher the orc corpse. C - 7 chunks of flesh (gained 4) You see here an orc skeleton. Found an escape hatch in the ceiling. There is a stone staircase leading down here. Found a leather armour and 6 gold pieces. You now have 161 gold pieces (gained 6). HP restored. A gnoll comes into view. The gnoll shouts! The adder hisses angrily. You hear a shout! A centaur comes into view. Found Devviedu's Gadget Boutique. The jelly quivers. Found a glowing war axe. You see here a glowing war axe. D - a glowing war axe Wield which item (- for none, * to show all)? (? for menu, Esc to quit) D - a +0 war axe of chopping (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) D - a +0 war axe of chopping (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 war axe of chopping (weapon); D - a +0 war axe Drop what? 30/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 war axe. As you open the gate, it creaks loudly! The jelly quivers. Some of the chunks of flesh in your inventory have rotted away. You start waiting. The centaur wields a +0 shortbow. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow barely misses the centaur. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur. The centaur shoots an arrow. The arrow misses you. The centaur unwields a +0 shortbow. You block the centaur's attack. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur closely misses you. You block the centaur's attack. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur closely misses you. You block the centaur's attack. You hit the centaur but do no damage. You squeeze the centaur. The centaur is moderately wounded. You block the centaur's attack. x2 You hit the centaur. The centaur is severely wounded. You block the centaur's attack. You slash the centaur! You kill the centaur! The adder closely misses you. You slash the adder! You kill the adder! Your Axes skill increases to level 8! You hit the jelly. Your tentacles burn! The jelly is moderately wounded. You block the jelly's attack. The jelly barely misses you. You hit the jelly. The acid corrodes you! Your tentacles burn! You squeeze the jelly, but do no damage. The jelly is severely wounded. The jelly hits you. You are splashed with acid. You hit the jelly. You kill the jelly! You hit the gnoll. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is heavily wounded. You block the gnoll's attack. You hit the gnoll but do no damage. Your grab misses the gnoll. You squeeze the gnoll, but do no damage. The gnoll is heavily wounded. You block the gnoll's attack. You hit the gnoll. You kill the gnoll! Things that are here: a +0 shortbow; 9 arrows; an adder corpse You butcher the adder corpse. C - 4 chunks of flesh (gained 1) Things that are here: a +0 shortbow; 9 arrows; an adder skeleton There is an open gate here. There is an entrance to Devviedu's Gadget Boutique here. You can access your shopping list by pressing '$'. You start resting. You are no longer corroded. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. HP restored. There is an open gate here. Things that are here: a +0 shortbow; 9 arrows; an adder skeleton You see here a leather armour. Found a dagger. You see here a dagger. The slave is too close now for your liking. Throwing (i - inventory. (/) - cycle) x - 6 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave (hasn't noticed you) You throw a curare-tipped dart. The curare-tipped dart closely misses the slave. The slave shouts! Wear which item? (? for menu, Esc to quit) Okay, then. You see here a dagger. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Done exploring. (D) Dungeon Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. A quokka comes into view. You see here a curare-tipped dart. x - 6 curare-tipped darts (gained 1) The quokka misses you. The quokka barely misses you. You closely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. You block the quokka's attack. The slave shouts! You hit the quokka. You kill the quokka! You see here a quokka corpse. You butcher the quokka corpse. Things that are here: 2 chunks of flesh; a quokka skeleton C - 3 chunks of flesh (gained 2) There is a stone staircase leading up here. You hit the slave. You grab the slave. You squeeze the slave. The slave is moderately wounded. You constrict the slave. You block the slave's attack. You slash the slave! The slave is almost dead. You constrict the slave. You block the slave's attack. The slave completely misses you. You slash the slave! You kill the slave! That felt strangely unrewarding. No target in view! The orc wizard is too close now for your liking. Your shield prevents you from hitting the orc. The orc shouts! You grab the orc. You constrict the orc. You hear a shout! The orc completely misses you. You barely miss the orc. Your squeeze misses the orc. The orc is lightly wounded. You constrict the orc. You block the orc's attack. The orc closely misses you. You hit the orc. You kill the orc! You hit the orc wizard. Your grab misses the orc wizard. The orc wizard is moderately wounded. You block the orc wizard's attack. You barely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. You closely miss the orc wizard. You grab the orc wizard. The orc wizard is moderately wounded. You constrict the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you! You slash the orc wizard! You kill the orc wizard! No target in view! Items here: )) [[ †† Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. x2 C - 6 chunks of flesh (gained 3); C - 10 chunks of flesh (gained 4) Items here: )) [[ ÷÷ Unknown command. Okay, then. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. Pikel is too close now for your liking. Throwing (i - inventory. (/) - cycle) x - 6 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe You throw a curare-tipped dart. The curare-tipped dart barely misses Pikel. Throwing (i - inventory. (/) - cycle) x - 5 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe You throw a curare-tipped dart. The curare-tipped dart closely misses Pikel. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 hand axe. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. The slave shouts! The slave is too close now for your liking. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering g - 5 silver boomerangs for throwing. There is a stone staircase leading up here. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering r - 20 poisoned darts for throwing. Throwing (i - inventory. (/) - cycle) r - 20 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave You throw a poisoned dart. The poisoned dart closely misses the slave. Throwing (i - inventory. (/) - cycle) r - 19 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave You throw a poisoned dart. The poisoned dart hits the slave. The slave is poisoned. Throwing (i - inventory. (/) - cycle) r - 18 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart closely misses the slave. The poisoned dart hits the slave. The slave is poisoned. Throwing (i - inventory. (/) - cycle) r - 17 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the slave. The slave looks even sicker. The slave is lightly wounded. Throwing (i - inventory. (/) - cycle) r - 16 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart barely misses the slave. x2 The slave hits you. You climb upwards. There is a stone staircase leading down here. You hit the slave but do no damage. Your grab misses the slave. The slave is lightly wounded. You block the slave's attack. The slave barely misses you. You completely miss the slave. Your grab misses the slave. You squeeze the slave, but do no damage. The slave is moderately wounded. You block the slave's attack. You hit the slave but do no damage. Your grab misses the slave. You squeeze the slave! The slave is severely wounded. You block the slave's attack. You closely miss the slave. Your grab misses the slave. Your squeeze misses the slave. The slave is severely wounded. The slave misses you. You completely miss the slave. You grab the slave. The slave is severely wounded. You constrict the slave. You block the slave's attack. You hit the slave. You kill the slave! That felt strangely unrewarding. No target in view! You climb downwards. Level annotation: Pikel The slave closely misses you. Pikel shouts! There is a stone staircase leading up here. You hit the slave. Your grab misses the slave. The slave is lightly wounded. You hit Pikel. You block the slave's attack. Pikel hits you with a +0 whip of flaming. Pikel burns you. You block the slave's attack. The slave looks more healthy. Pikel hits you with a +0 whip of flaming! Pikel burns you. You block the slave's attack. You climb upwards. There is a stone staircase leading down here. Pikel waves his whip at you. Pikel says, "Slavery isn't that bad." Pikel says, "You'll fetch a fair price!" There is a stone staircase leading up here. Pikel says, "Slavery isn't that bad." You block Pikel's attack. There is an entrance to Inuq's Weapon Shop here. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Eating one of 9 chunks of flesh. You eat one of the 9 chunks of flesh. This raw flesh tastes terrible. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. (D) Dungeon Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. You climb downwards. The slave is too close now for your liking. There is a stone staircase leading up here. You miss the slave. You grab the slave. You squeeze the slave, but do no damage. You constrict the slave. The slave closely misses you. The slave hits you! You hit the slave. The slave is heavily wounded. You constrict the slave. The slave hits you! You hit the slave. You squeeze the slave. The slave is almost dead. You constrict the slave. You kill the slave! That felt strangely unrewarding. No target in view! No target in view! You start resting. HP restored. r - 16 poisoned darts (gained 1) r - 18 poisoned darts (gained 2) r - 20 poisoned darts (gained 2) x - 6 curare-tipped darts (gained 2) You now have 164 gold pieces (gained 3). An ice beast comes into view. The helpless ice beast fails to defend itself. You slash the ice beast! You squeeze the ice beast. You kill the ice beast! You see here a dagger. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:6, ? - help) Key pressed, stopping travel. Enter note: (D) Dungeon Where to? (Enter - D:7, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. A phantom comes into view. Found a club. The helpless phantom fails to defend itself. You slice the phantom!! The phantom is severely damaged. The phantom blinks! You are feeling hungry. You hit the phantom but do no damage. Your squeeze misses the phantom. The phantom is severely damaged. The phantom blinks! The phantom misses you. You slash the phantom! The phantom is almost destroyed. The phantom hits you! You miss the phantom. The phantom is almost destroyed. The phantom misses you. You hit the phantom. The phantom is almost destroyed. The phantom closely misses you. You hit the phantom. You destroy the phantom! Your Throwing skill increases to level 1! You start resting. HP restored. You see here a club. An adder comes into view. The adder hisses angrily. You see here a ring mail. You block the adder's attack. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder barely misses you. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. The adder misses you. You block the adder's attack. Your shield prevents you from hitting the adder. You grab the adder. You squeeze the adder. You kill the adder! You see here an adder corpse. You butcher the adder corpse. C - 2 chunks of flesh You see here an adder skeleton. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You now have 182 gold pieces (gained 18). An iguana comes into view. You see here a granite ring. D - a granite ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to ice. D - a ring of ice (on tentacle) Remove which piece of jewellery? (? for menu, Esc to quit) You remove your ring of ice. The iguana hisses angrily. You slash the iguana! You grab the iguana. The iguana is heavily wounded. You constrict the iguana, but do no damage. You block the iguana's attack. You hit the iguana. You squeeze the iguana. You kill the iguana! No target in view! You see here an iguana corpse. You butcher the iguana corpse. C - 4 chunks of flesh (gained 3) You see here an iguana skeleton. Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. You open the gate. Found a shadowy altar of Dithmenos and an ancient bone altar of Kikubaaqudgha. Found a bloodstained altar of Trog and a white marble altar of Elyvilon. There is an open gate here. Found a shimmering blue altar of Sif Muna. Found a blossoming altar of Fedhas and a burning altar of Makhleb. Found a stormy altar of Qazlal and a hide-covered altar of Uskayaw. There is a shimmering blue altar of Sif Muna here. There is an ancient bone altar of Kikubaaqudgha here. There is an open gate here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. Partly explored, can't reach some places. Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) You drop 19 bolts. Okay, then. There is a staircase back to the Dungeon here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. An ice beast comes into view. You are feeling hungry. You block the ice beast's attack. You closely miss the ice beast. The ice beast misses you. You hit the ice beast. You squeeze the ice beast. The ice beast is moderately wounded. You block the ice beast's attack. The ice beast hits you. The ice beast freezes you. You resist. You hit the ice beast. The ice beast is heavily wounded. The ice beast misses you. You closely miss the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast is heavily wounded. The ice beast completely misses you. You slash the ice beast! You kill the ice beast! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You start resting. HP restored. i - 3 scrolls labeled BAMAKI QEONGIV (gained 2) A bullfrog comes into view. The bullfrog croaks. The bullfrog completely misses you. The bullfrog hits you but does no damage. You hit the bullfrog but do no damage. Your grab misses the bullfrog. The bullfrog hits you! You slash the bullfrog! Your grab misses the bullfrog. Your squeeze misses the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. The bullfrog misses you. You closely miss the bullfrog. You grab the bullfrog. You squeeze the bullfrog. You kill the bullfrog! No target in view! You start resting. HP restored. d - 6 rations (gained 1) A howler monkey comes into view. The howler monkey moves out of view. The howler monkey is too close now for your liking. You catch the helpless howler monkey completely off-guard! You hit the howler monkey but do no damage. Your grab misses the howler monkey. The howler monkey hoots and howls with incredible vigour! The howler monkey closely misses you. You hear an angry hiss. You hear a shout! x3 You hit the howler monkey but do no damage. You grab the howler monkey. You constrict the howler monkey. You block the howler monkey's attack. You are feeling very hungry. You hit the howler monkey. The howler monkey is heavily wounded. You constrict the howler monkey. The howler monkey hits you. You block the howler monkey's attack. You hit the howler monkey. You kill the howler monkey! Your Stealth skill increases to level 5! No target in view! You see here a howler monkey corpse. You butcher the howler monkey corpse. l - 3 chunks of flesh You see here a howler monkey skeleton. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. HP restored. Found a stone staircase leading down. There is a stone staircase leading down here. Save game and exit? Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. C - a scroll labeled HIL FERIST A centaur comes into view. The centaur shouts! The centaur closely misses you. You barely miss the centaur. You squeeze the centaur. The centaur is lightly wounded. You hit the centaur but do no damage. The centaur is lightly wounded. You block the centaur's attack. x2 You hit the centaur. The centaur is moderately wounded. You block the centaur's attack. The centaur misses you. You slash the centaur! The centaur is almost dead. You block the centaur's attack. You slash the centaur! You kill the centaur! No target in view! E - an uncursed ring of magical power Things that are here: a +0 shortbow; 14 arrows There isn't anything to butcher here. Things that are here: a +0 shortbow; 14 arrows Found a stone staircase leading down. The orc is too close now for your liking. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering g - 5 silver boomerangs for throwing. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 war axe (hasn't noticed you) You throw a silver boomerang. The orc shouts! The silver boomerang hits the orc. The orc is heavily wounded. You hear a shout! The orc shouts! An orc comes into view. It is wielding a +0 mace. You hit the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard comes into view. It is wielding a +0 dagger. You see here a +0 war axe. You closely miss the orc. The orc wizard shouts! Your grab misses the orc. You hear a shout! The orc completely misses you. You closely miss the orc. You grab the orc. You squeeze the orc. The orc is severely wounded. You constrict the orc. You kill the orc! You slash the orc! You kill the orc! The orc wizard casts a spell. The orc wizard seems to speed up. The orc wizard hits you but does no damage. You block the orc wizard's attack. Things that are here: a +0 mace; a +0 whip; an orc corpse You hit the orc wizard. Your grab misses the orc wizard. You squeeze the orc wizard. The orc wizard is heavily wounded. You hit the orc wizard. The orc wizard casts a spell. The orc wizard blinks! You block the orc wizard's attack. You hit the orc wizard. Your grab misses the orc wizard. The orc wizard is heavily wounded. The orc wizard completely misses you. You barely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is heavily wounded. You block the orc wizard's attack. You slash the orc wizard! You kill the orc wizard! Your Axes skill increases to level 9! You hit the orc wizard but do no damage. The orc wizard hits you with a +0 dagger. The orc wizard casts a spell. The orc wizard blinks! You barely miss the orc wizard. You grab the orc wizard. The orc wizard is heavily wounded. You constrict the orc wizard. You block the orc wizard's attack. You hit the orc wizard. You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe Things that are here: a +0 dagger; a +0 robe; an orc corpse You butcher the orc corpse. l - 5 chunks of flesh (gained 3) Things that are here: a +0 dagger; a +0 robe; an orc skeleton Things that are here: a +0 mace; a +0 whip; an orc corpse You see here a +0 war axe. You are feeling hungry. Things that are here: a +0 mace; a +0 whip; an orc corpse You butcher the orc corpse. l - 9 chunks of flesh (gained 4) Things that are here: a +0 mace; a +0 whip; an orc skeleton You start resting. Eating one of 9 chunks of flesh. You eat one of the 9 chunks of flesh. This raw flesh tastes terrible. HP restored. Things that are here: a +0 dagger; a +0 robe Found 19 arrows. A shadow imp comes into view. The helpless shadow imp fails to defend itself. You slash the shadow imp! You kill the shadow imp! No target in view! 2 killer bees come into view. A killer bee comes into view. The helpless killer bee fails to defend itself. You hit the killer bee. You grab the killer bee. Your squeeze misses the killer bee. The killer bee is moderately wounded. You constrict the killer bee. The killer bee buzzes angrily. x2 A killer bee comes into view. The killer bee barely misses you. You block the killer bee's attack. The killer bee buzzes angrily. You slash the killer bee! You kill the killer bee! You block the killer bee's attack. You miss the killer bee. You grab the killer bee. Your squeeze misses the killer bee. You constrict the killer bee. The killer bee completely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you! Some of the chunks of flesh in your inventory have rotted away. You barely miss the killer bee. Your squeeze misses the killer bee. The killer bee is lightly wounded. You constrict the killer bee. You feel sick. You block the killer bee's attack. x2 You barely miss the killer bee. The killer bee is moderately wounded. You constrict the killer bee. You feel sick. The killer bee completely misses you. The killer bee stings you. You hit the killer bee. You kill the killer bee! You block the killer bee's attack. You miss the killer bee. Your grab misses the killer bee. Your squeeze misses the killer bee. You block the killer bee's attack. The killer bee completely misses you. Your shield prevents you from hitting the killer bee. Your grab misses the killer bee. You feel sick. The killer bee completely misses you. The killer bee closely misses you. You miss the killer bee. You grab the killer bee. You constrict the killer bee. The killer bee barely misses you. The killer bee misses you. The killer bee barely misses you. You slash the killer bee! You kill the killer bee! The killer bee stings you. You hit the killer bee but do no damage. You grab the killer bee. You constrict the killer bee, but do no damage. You feel sick. You block the killer bee's attack. The killer bee completely misses you. x2 You hit the killer bee but do no damage. You constrict the killer bee. You block the killer bee's attack. The killer bee misses you. You barely miss the killer bee. You squeeze the killer bee! The killer bee is almost dead. You constrict the killer bee. You kill the killer bee! You see here a killer bee corpse. You start resting. You feel sick. x3 You are no longer poisoned. You start resting. A quokka skeleton comes into view. No target in view! No target in view! You start resting. The quokka skeleton is too close now for your liking. You see here a killer bee corpse. No target in view! No target in view! You start resting. Some of the chunks of flesh in your inventory have rotted away. The quokka skeleton is too close now for your liking. No target in view! You start resting. HP restored. No target in view! The quokka skeleton is too close now for your liking. All of the chunks of flesh in your inventory have rotted away. You barely miss the quokka skeleton. You grab the quokka skeleton. You squeeze the quokka skeleton! You destroy the quokka skeleton! No target in view! You are feeling hungry. An adder comes into view. The adder hisses angrily. You slash the adder! Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. The adder completely misses you. You hit the adder but do no damage. Your grab misses the adder. You squeeze the adder. You kill the adder! No target in view! You see here an adder corpse. You butcher the adder corpse. l - 2 chunks of flesh You see here an adder skeleton. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Done exploring. Done exploring. (D) Dungeon (T) Temple Where to? (? - help) What level of the Dungeon? (default 1, ? - help) An ice beast comes into view. The ice beast moves out of view. You hit the ice beast. You squeeze the ice beast! The ice beast is heavily wounded. You block the ice beast's attack. You slash the ice beast! You kill the ice beast! Your Shields skill increases to level 5! No target in view! (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Pikel There is a stone staircase leading down here. Done exploring. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (hasn't noticed you) You throw a silver boomerang. Pikel shouts! The silver boomerang hits Pikel! Pikel is moderately wounded. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderately wounded) You throw a silver boomerang. The silver boomerang barely misses Pikel. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderately wounded) You throw a silver boomerang. The silver boomerang barely misses Pikel. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe (moderately wounded) You throw a silver boomerang. The silver boomerang hits Pikel but does no damage. Pikel is moderately wounded. You block Pikel's attack. You closely miss Pikel. The slave shouts! Your grab misses Pikel. Pikel is moderately wounded. Pikel barely misses you. You closely miss Pikel. Your grab misses Pikel. Pikel is moderately wounded. Pikel says, "You'll feel the lick of my whip!" You block Pikel's attack. You closely miss Pikel. Your grab misses Pikel. Pikel is moderately wounded. Pikel hits you with a +0 whip of flaming. Pikel burns you. You hit Pikel but do no damage. Your grab misses Pikel. You squeeze Pikel! Pikel is heavily wounded. You block Pikel's attack. You slash Pikel! Your grab misses Pikel. Pikel is severely wounded. Pikel hits you with a +0 whip of flaming. Pikel burns you. You barely miss Pikel. Your grab misses Pikel. Pikel is severely wounded. You closely miss the slave. You block the slave's attack. Pikel hits you with a +0 whip of flaming. Pikel burns you. You completely miss Pikel. Your grab misses Pikel. Pikel is severely wounded. You hit the slave. You block the slave's attack. Pikel completely misses you. You block the slave's attack. You hit Pikel but do no damage. Your grab misses Pikel. You squeeze Pikel, but do no damage. Pikel is severely wounded. Your shield prevents you from hitting the slave. Pikel misses you. You block the slave's attack. You hit Pikel but do no damage. Your grab misses Pikel. Pikel is severely wounded. You closely miss the slave. Pikel hits you but does no damage. The slave hits you. You block Pikel's attack. You closely miss Pikel. Your grab misses Pikel. Pikel is severely wounded. You closely miss the slave. The slave hits you but does no damage. You block Pikel's attack. You slash Pikel! You kill Pikel! Your Dodging skill increases to level 5! You miss the slave. With Pikel's spell broken, the former slave thanks you for its freedom. You swap places. Things that are here: a +0 whip of flaming; a +0 robe; the big kobold corpse of Pikel You start resting. HP restored. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:5, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. Done exploring. All of the chunks of flesh in your inventory have rotted away. Joseph is too close now for your liking. You don't know any spells. Unknown command. Joseph shouts! Joseph hits you with a +2 quarterstaff of crushing! You hit Joseph. You grab Joseph. Joseph is lightly wounded. You constrict Joseph, but do no damage. You slash Joseph! Joseph is moderately wounded. You constrict Joseph. You block Joseph's attack. You hit Joseph but do no damage. You squeeze Joseph! Joseph is moderately wounded. You constrict Joseph. You block Joseph's attack. You slash Joseph! Joseph is severely wounded. You constrict Joseph. You hit Joseph but do no damage. Joseph is severely wounded. You constrict Joseph. You block Joseph's attack. You hit Joseph but do no damage. You squeeze Joseph! Joseph is almost dead. You constrict Joseph. Joseph hits you with a +2 quarterstaff of crushing!! You slash Joseph! You kill Joseph! Your Fighting skill increases to level 5! Your Axes skill increases to level 10! Your Stealth skill increases to level 6! w - 2 fizzy emerald potions (gained 1) Items here: ( )) [ a +2 quarterstaff of crushing; a +0 hunting sling; 16 sling bullets a +0 ring mail l - a +0 hunting sling; F - 16 sling bullets You start resting. You are feeling hungry. You start resting. You are feeling very hungry. You start resting. HP restored. Save game and exit? Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-574-g7d3d5a4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [zbzbzb] Species: Octopode Job: Fighter HP: 61/61; mods: 0/0 MP: 9/9; mod: 0 Stats: 18 (18) 10 (10) 12 (12) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 10 | 5 | 776 | 26/300 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | X | 2 | 51 | 10 | 2867 | 67/650 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 3 | 1 | 140 | 90/100 Dodging | X | 1 | 13 | 5 | 836 | 86/300 Stealth | X | 1 | 10 | 6 | 556 | 31/175 Shields | X | 1 | 13 | 5 | 867 | 117/300 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/35 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #114: 37 Attributes: #12: 182 #23: 4766 #24: -1049742315 #27: 4316 #49: 240 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 war axe of chopping eq slot #5, inv slot #1: +0 shield eq slot #9, inv slot #10: +3 amulet of reflection eq slot #10, inv slot #14: +4 ring of evasion eq slot #11, inv slot #20: +3 ring of evasion eq slot #12, inv slot #26: ring of protection from cold }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (41, 13): {{{{ CLASS: TimedMarker dur: 7520 started: false msg: CLASS: TimedMessaging finalmsg: The hiss of flowing sand is almost imperceptible now. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid verb: hiss initmsg: 1: You hear the hiss of flowing sand. 2: There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! noisemaker: avalanche of sand dur_short: 7520 props: feat_tile: dngn_portal_ossuary_gone floor: expired_portal low: 752 high_short: 75.2 low_short: 75.2 single_timed: true entity: staircase turns: 752 high: 752 disappear: The hiss of flowing sand is gone. }}}} >>>>>>>>>>>>>>>>>>>>>>