ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed. Version: Dungeon Crawl Stone Soup 0.24-a0-574-g7d3d5a4 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-7d3d5a44bd -name zbzbzb -rc /dgldir/rcfiles/crawl-git/zbzbzb.rc -macro /dgldir/rcfiles/crawl-git/zbzbzb.macro -morgue /dgldir/morgue/zbzbzb/ -webtiles-socket /crawl-master/webserver/sockets/zbzbzb:2019-08-20.18:17:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 19 stack frames. /usr/games/crawl-git-7d3d5a44bd(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x60cb13]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-7d3d5a44bd(_Z13do_crash_dumpv+0x419) [0x614689]: do_crash_dump() /usr/games/crawl-git-7d3d5a44bd(_Z20crash_signal_handleri+0x9c) [0x60cd9c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f7386e370b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f73871d1b7b]: /usr/games/crawl-git-7d3d5a44bd() [0x613cf9] /usr/games/crawl-git-7d3d5a44bd() [0x613fc1] /usr/games/crawl-git-7d3d5a44bd(_Z23update_portal_entrancesv+0x1c7) [0x6de917]: update_portal_entrances() /usr/games/crawl-git-7d3d5a44bd(_Z14generate_levelRK8level_id+0x21c) [0x6e130c]: generate_level(level_id const&) /usr/games/crawl-git-7d3d5a44bd(_Z14pregen_dungeonRK8level_id+0x526) [0x6e1c16]: pregen_dungeon(level_id const&) /usr/games/crawl-git-7d3d5a44bd(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x5f3) [0x6e2363]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /usr/games/crawl-git-7d3d5a44bd(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0x350) [0xac51e0]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-7d3d5a44bd(_Z11take_stairs20dungeon_feature_typebbb+0x2ed) [0xac7ebd]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-7d3d5a44bd(_ZN5Delay6handleEv+0x41) [0x62ce21]: Delay::handle() /usr/games/crawl-git-7d3d5a44bd(_Z12handle_delayv+0x30) [0x62eba0]: handle_delay() /usr/games/crawl-git-7d3d5a44bd() [0xc3d1da] /usr/games/crawl-git-7d3d5a44bd(main+0x555) [0xc415d5]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f7386e227ed]: /usr/games/crawl-git-7d3d5a44bd() [0x565359] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.04-0ubuntu2.1) 7.4-2012.04 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f73871d184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f73871d184e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x000000000060d1cb in call_gdb (file=0x7f73871bc180) at crash.cc:435 gdb = attach_cmd = "attach 12287\000\000\000\000\000\000\000" #2 0x00000000006146a9 in do_crash_dump () at dbg-asrt.cc:678 dir = "/dgldir/morgue/zbzbzb/" signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed." file = 0x7f73871bc180 t = 1566325073 name = "/dgldir/morgue/zbzbzb/crash-zbzbzb-20190820-181753.txt", '\000' #3 0x000000000060cd9c in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No symbol table info available. #5 0x00007f73871d1b7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x0000000000613cf9 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffeb944d900 "ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed.", assert=) at dbg-asrt.cc:809 No locals. #7 0x0000000000613fc1 in AssertFailed (expr=0xcd42d0 "brentry[whither.branch] == level_id()", file=0xc571da "files.cc", line=1416, text=0x0) at dbg-asrt.cc:847 mesg = "ASSERT(brentry[whither.branch] == level_id()) in 'files.cc' at line 1416 failed.", '\000' , "!\322\302#\000\000\000\000\000\000\000\000\a", '\000' , "\a\000\000\000\000\000\000\000\030\000\000\000\000\000\000\000e\000\000\000\000\000\000\000{\244a\000\000\000\000\000O\000\000\000E\000\000\000\030", '\000' , "F", '\000' , "O\000\000\000E\000\000\000\257S\210\000\000\000\000\000\340\335D\271\376\177\000\000\340]\006\003\000\000\000\000\030\000\000\000\000\000\000\000"... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x0, reg_save_area = 0x0}} fileName = #8 0x00000000006de917 in update_portal_entrances () at files.cc:1416 whither = {branch = BRANCH_OSSUARY, depth = 1} feat = ri = {> = {}, current = {x = 41, y = 13}, topleft = {x = 0, y = 0}, bottomright = {x = 79, y = 69}} seen_portals = cur_level = {branch = BRANCH_DUNGEON, depth = 8} #9 0x00000000006e130c in generate_level (l=...) at files.cc:1522 vault_list = std::vector of length 3, capacity 3 = {"gammafunk_sealed_arena", "layout_rooms", "nicolae_ossuary_entry_plus"} level_vaults = std::vector of length 3, capacity 4 = {"gammafunk_sealed_arena", "layout_rooms", "nicolae_ossuary_entry_plus"} level_name = "D:8" depth = {val = , oldval = 8} saved_position = {val = , oldval = {x = 0, y = 0}} stair_taken = save_name = "" #10 0x00000000006e1c16 in pregen_dungeon (stopping_point=...) at files.cc:1602 to_generate = std::vector of length 771421, capacity 5228347 = { at_end = #11 0x00000000006e2363 in load_level (stair_taken=DNGN_STONE_STAIRS_DOWN_II, load_mode=LOAD_ENTER_LEVEL, old_level=...) at files.cc:1791 level_name = "D:8" make_changes = true popped = false hatch_name = "" just_created_level = return_pos = {x = 0, y = 0} dest_pos = {x = 48, y = 59} #12 0x0000000000ac51e0 in floor_transition (how=how@entry=DNGN_STONE_STAIRS_DOWN_II, whence=whence@entry=DNGN_STONE_STAIRS_DOWN_II, whither=..., forced=forced@entry=false, going_up=going_up@entry=false, shaft=shaft@entry=false, update_travel_cache=update_travel_cache@entry=true) at stairs.cc:836 old_level = {branch = BRANCH_DUNGEON, depth = 7} collect_travel_data = stair_pos = {x = 48, y = 59} newlevel = #13 0x0000000000ac7ebd in take_stairs (force_stair=, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:908 old_feat = DNGN_STONE_STAIRS_DOWN_II whither = how = known_shaft = shaft = #14 0x000000000062ce21 in handle (this=0x2fd3418) at delay.cc:725 No locals. #15 Delay::handle (this=0x2fd3418) at delay.cc:700 No locals. #16 0x000000000062eba0 in handle_delay () at delay.cc:743 delay = std::shared_ptr (count 2, weak 0) 0x2fd3418 #17 0x0000000000c3d1da in _input () at main.cc:1063 player_disabled = {was_disabled = false} #18 0x0000000000c415d5 in _launch_game () at main.cc:468 game_start = false ccon = {cstate = false, smartcstate = false} #19 _launch_game_loop () at main.cc:377 game_ended = false #20 main (argc=, argv=) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-7d3d5a44bd/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-7d3d5a44bd/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-7d3d5a44bd/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = random_map_in_depth, level layout type = rooms, absdepth0 = 7 Level vaults: gammafunk_sealed_arena layout_rooms nicolae_ossuary_entry_plus Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (39, 33): position (37,33) Marker #2, type 7 at (49, 33): position (45,33) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< y - 4 scrolls labeled OPIRRU DEOXA (gained 1) An adder comes into view. There is a stone staircase leading down here. You climb downwards. An ogre comes into view. It is wielding a +0 giant club. There is a stone staircase leading up here. You climb upwards. The adder hisses angrily. There is a stone staircase leading down here. An adder is nearby! The adder misses you. You hit the adder. You grab the adder. You squeeze the adder! You kill the adder! Your Fighting skill increases to level 4! No target in view! Found a dagger. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. You see here a dart slug corpse. You see here a ball python skeleton. Some of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading up here. Edmund the Younger comes into view. He is wielding a +0 flail of holy wrath. The helpless Edmund fails to defend himself. You hit Edmund but do no damage. Your grab misses Edmund. Edmund barely misses you. You slash Edmund! You grab Edmund. Edmund is moderately wounded. You constrict Edmund. Edmund hits you with a +0 flail of holy wrath! You slash Edmund! Edmund is heavily wounded. You constrict Edmund. Edmund barely misses you. You slash Edmund! Edmund is severely wounded. You constrict Edmund. You block Edmund's attack. You hit Edmund. Edmund is almost dead. You constrict Edmund. You kill Edmund! f - 2 fuming grey potions (gained 1) Things that are here: a +0 flail of holy wrath; a +0 leather armour You are feeling hungry. You start resting. Eating one of 5 chunks of flesh. You eat one of the 5 chunks of flesh. This raw flesh tastes terrible. Some of the chunks of flesh in your inventory have rotted away. HP restored. A centaur comes into view. You catch the helpless centaur completely off-guard! You hit the centaur. The centaur is lightly wounded. The centaur misses you. You block the centaur's attack. You hit the centaur but do no damage. You squeeze the centaur. The centaur is moderately wounded. You block the centaur's attack. The centaur closely misses you. You slash the centaur! The centaur is heavily wounded. The centaur completely misses you. The centaur misses you. You hit the centaur but do no damage. You squeeze the centaur. The centaur is heavily wounded. You block the centaur's attack. You slash the centaur! Your squeeze misses the centaur. The centaur is almost dead. You block the centaur's attack. The centaur misses you. You hit the centaur but do no damage. Your squeeze misses the centaur. The centaur is almost dead. The centaur completely misses you. You block the centaur's attack. You slash the centaur! You kill the centaur! You have reached level 8! Things that are here: a +0 shortbow; 20 arrows; a centaur corpse You butcher the centaur corpse. A - 4 chunks of flesh (gained 1) Things that are here: a +0 shortbow; 20 arrows; a centaur skeleton There is a stone staircase leading down here. There is an entrance to Inuq's Weapon Shop here. Things that are here: a +0 ring mail; a +0 hand axe You see here a +0 club. Marking area around the frost-covered statue as unsafe for travelling. A frost-covered statue comes into view. Found a radiant altar of Vehumet. Some of the chunks of flesh in your inventory have rotted away. Partly explored, can't reach some places. Really walk into a travel-excluded area? There is a radiant altar of Vehumet here. You slash the frost-covered statue! You destroy the frost-covered statue! Your Stealth skill increases to level 4! Some of the chunks of flesh in your inventory have rotted away. There is a radiant altar of Vehumet here. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:5, ? - help) You see here a +0 club. Things that are here: a +0 ring mail; a +0 hand axe There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. The hound barks! An adder skeleton comes into view. You block the hound's attack. x2 You completely miss the hound. Your grab misses the hound. You block the hound's attack. You barely miss the hound. Your grab misses the hound. The hound bites you. x2 You completely miss the hound. You grab the hound. You constrict the hound. You block the hound's attack. The hound barely misses you. You slash the hound! The hound is severely wounded. You hit the adder skeleton. You constrict the hound. The hound completely misses you. The adder skeleton misses you. The hound completely misses you. You slash the hound! You kill the hound! You barely miss the adder skeleton. You block the adder skeleton's attack. The adder skeleton misses you. You closely miss the adder skeleton. Your grab misses the adder skeleton. The adder skeleton is moderately damaged. The adder skeleton closely misses you. You hit the adder skeleton but do no damage. Your grab misses the adder skeleton. The adder skeleton is moderately damaged. You block the adder skeleton's attack. The adder skeleton barely misses you. You hit the adder skeleton. You grab the adder skeleton. The adder skeleton is heavily damaged. You constrict the adder skeleton. You block the adder skeleton's attack. You hit the adder skeleton but do no damage. Your squeeze misses the adder skeleton. The adder skeleton is heavily damaged. You constrict the adder skeleton. You block the adder skeleton's attack. You slash the adder skeleton! You destroy the adder skeleton! Your Axes skill increases to level 7! There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a club. There is a stone staircase leading up here. Okay, then. Found a club. You see here a club. Found a ring mail. Found a scroll labeled FIAKHIDYOT and a scroll labeled BIOSAOGIUR. You see here a ring mail. A jackal comes into view. Found 13 poisoned darts. You see here a scroll labeled FIAKHIDYOT. B - a scroll labeled FIAKHIDYOT You block the jackal's attack. You barely miss the jackal. Your grab misses the jackal. The jackal misses you. You barely miss the jackal. Your grab misses the jackal. You block the jackal's attack. The jackal barely misses you. Your shield prevents you from hitting the jackal. You grab the jackal. You squeeze the jackal. The jackal is moderately wounded. You constrict the jackal. You block the jackal's attack. The jackal misses you. You completely miss the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal completely misses you. You slash the jackal! You kill the jackal! A jackal comes into view. Things that are here: a scroll labeled BIOSAOGIUR; a jackal corpse You butcher the jackal corpse. The jackal barks! Things that are here: a scroll labeled BIOSAOGIUR; a chunk of flesh; a jackal skeleton h - 5 scrolls labeled BIOSAOGIUR (gained 1) A - 2 chunks of flesh (gained 1) You closely miss the jackal. Your grab misses the jackal. You block the jackal's attack. x2 You hit the jackal. Your grab misses the jackal. The jackal is heavily wounded. The jackal closely misses you. You closely miss the jackal. You grab the jackal. You squeeze the jackal, but do no damage. The jackal is heavily wounded. You constrict the jackal. You block the jackal's attack. x2 You slash the jackal! You kill the jackal! Found a stone staircase leading down. r - 20 poisoned darts (gained 13) An adder zombie comes into view. Found a ration. The adder zombie barely misses you. You block the adder zombie's attack. You hit the adder zombie. Your grab misses the adder zombie. The adder zombie is lightly damaged. You hear the slow hiss of an avalanche of sand nearby. The adder zombie misses you. You slash the adder zombie! Your grab misses the adder zombie. You squeeze the adder zombie. You destroy the adder zombie! Joseph, a Mercenary comes into view. He is wielding a +2 quarterstaff of crushing. 2 orcs come into view. Found 20 gold pieces. A phantom comes into view. Found a sand-covered staircase. The portal is a mimic! The portal mimic chuckles and vanishes in a puff of smoke! 2 zombies come into view. You can't go down here! You slash the rat zombie! You destroy the rat zombie! The phantom blinks! The phantom blinks! You closely miss the phantom. The phantom completely misses you. You barely miss the phantom. The phantom completely misses you. The phantom closely misses you. Some of the chunks of flesh in your inventory have rotted away. You miss the phantom. The phantom barely misses you. You hit the phantom but do no damage. You block the phantom's attack. You closely miss the phantom. The phantom blinks! The phantom completely misses you. You hit the phantom but do no damage. You are feeling hungry. You block the phantom's attack. x2 You barely miss the phantom. The phantom completely misses you. You slash the phantom! The phantom is moderately damaged. You block the phantom's attack. Unknown command. You closely miss the phantom. The phantom is moderately damaged. You block the phantom's attack. You hit the phantom. You squeeze the phantom. The phantom is heavily damaged. The phantom hits you! You block the phantom's attack. You slash the phantom! Your squeeze misses the phantom. The phantom is severely damaged. The phantom hits you but does no damage. You barely miss the phantom. The phantom is severely damaged. You block the phantom's attack. You barely miss the phantom. The phantom is severely damaged. You block the phantom's attack. You barely miss the phantom. The phantom is severely damaged. The phantom blinks! The phantom completely misses you. Your shield prevents you from hitting the phantom. The phantom is severely damaged. You block the phantom's attack. Your shield prevents you from hitting the phantom. The phantom is severely damaged. You block the phantom's attack. You slash the phantom! Your squeeze misses the phantom. The phantom is almost destroyed. The phantom hits you. You hit the phantom. You destroy the phantom! The helpless rat zombie fails to defend itself. You hit the rat zombie. Your grab misses the rat zombie. The rat zombie is lightly damaged. You block the rat zombie's attack. You hit the rat zombie. You grab the rat zombie. The rat zombie is almost destroyed. You constrict the rat zombie. You destroy the rat zombie! You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. HP restored. You now have 137 gold pieces (gained 20). (D) Dungeon Where to? (Enter - D:6, ? - help) You see here a ring mail. You see here a club. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Found 32 arrows. A quokka comes into view. You block the quokka's attack. You slash the quokka! You kill the quokka! No target in view! m - 4 scrolls labeled DYSEGR QUPU (gained 1) You now have 146 gold pieces (gained 9). You now have 155 gold pieces (gained 9). Found an escape hatch in the floor. A centaur zombie comes into view. Found a scroll labeled QEFYLIE HUPRU and a ring mail. You hit the centaur zombie but do no damage. You block the centaur zombie's attack. The centaur zombie closely misses you. You hit the centaur zombie. The centaur zombie is lightly damaged. The centaur zombie barely misses you. You slash the centaur zombie! The centaur zombie is moderately damaged. The centaur zombie closely misses you. You block the centaur zombie's attack. You hit the centaur zombie but do no damage. You squeeze the centaur zombie! The centaur zombie is severely damaged. The centaur zombie closely misses you. You hit the centaur zombie. The centaur zombie is severely damaged. You block the centaur zombie's attack. The centaur zombie closely misses you. You slash the centaur zombie! You destroy the centaur zombie! j - 2 scrolls labeled QEFYLIE HUPRU (gained 1) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. There is an escape hatch in the floor here. A - a shiny moonstone ring Put on which piece of jewellery? (? for menu, Esc to quit) A - a ring of protection from cold (on tentacle) A leopard gecko comes into view. The leopard gecko moves out of view. A bullfrog skeleton comes into view. Found a dark potion. Found a runed falchion. An orc comes into view. The helpless bullfrog skeleton fails to defend itself. You slash the bullfrog skeleton! Your grab misses the bullfrog skeleton. The bullfrog skeleton is heavily damaged. You block the bullfrog skeleton's attack. You hit the bullfrog skeleton but do no damage. You grab the bullfrog skeleton. You squeeze the bullfrog skeleton. The bullfrog skeleton is severely damaged. You constrict the bullfrog skeleton. The bullfrog skeleton barely misses you. You block the bullfrog skeleton's attack. You hit the bullfrog skeleton. You squeeze the bullfrog skeleton. You destroy the bullfrog skeleton! You hit the centaur zombie but do no damage. You squeeze the centaur zombie. The centaur zombie is lightly damaged. You block the centaur zombie's attack. x2 You slash the centaur zombie! The centaur zombie is severely damaged. The centaur zombie misses you. The centaur zombie hits you. You slash the centaur zombie! The centaur zombie is almost destroyed. You closely miss the leopard gecko. The leopard gecko closely misses you. The centaur zombie misses you. The leopard gecko barely misses you. You hit the centaur zombie. The centaur zombie is almost destroyed. You miss the leopard gecko. The centaur zombie misses you. You block the leopard gecko's attack. The centaur zombie closely misses you. You slash the centaur zombie! You destroy the centaur zombie! You hit the leopard gecko. The leopard gecko misses you. You block the leopard gecko's attack. You slash the leopard gecko! You kill the leopard gecko! No target in view! e - 3 dark potions (gained 1) You start resting. HP restored. You are feeling hungry. The orc is too close now for your liking. A jelly comes into view. An orc wizard comes into view. It is wielding a +0 dagger. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 whip of venom. The orc shouts! You hear a shout! You hear an angry hiss. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc (hasn't noticed you) You throw a silver boomerang. The silver boomerang barely misses the orc. The orc wizard shouts! The orc shouts! The jelly quivers. You hear a shout! x2 The orc wizard gestures at you while chanting. The magic dart hits you! Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc You throw a silver boomerang. The silver boomerang hits the orc but does no damage. The orc is lightly wounded. The orc misses you. You barely miss the orc. You grab the orc. The orc is lightly wounded. You constrict the orc. You block the orc's attack. A slave comes into view. You slash the orc! You kill the orc! You hit the jelly. Your tentacles burn! You squeeze the jelly. The jelly is heavily wounded. The jelly closely misses you. Pikel the Slaver comes into view. He is wielding a +0 whip of flaming. A slave comes into view. The slave shouts! You hit the jelly. Your tentacles burn! The jelly is almost dead. You block the jelly's attack. The jelly misses you. You completely miss the jelly. The jelly is almost dead. A slave comes into view. The jelly barely misses you. You slash the jelly! You kill the jelly! A slave comes into view. You see here a runed falchion. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc wizard points at you and mumbles some strange words. You resist with some effort. The orc wizard casts a spell at you. The magic dart hits you. There is a stone staircase leading up here. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You throw a silver boomerang. The silver boomerang hits the orc wizard. The orc wizard is heavily wounded. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line You throw a silver boomerang. The silver boomerang hits the slave. The slave is lightly wounded. A magic dart appears from out of thin air! The magic dart hits you! You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You start resting. HP restored. You see here a +0 hand axe. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. Throwing (i - inventory. (/) - cycle) g - 5 silver boomerangs (quivered) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (resting) You throw a silver boomerang. The silver boomerang hits the ogre. The ogre shouts! The ogre is lightly wounded. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering x - 6 curare-tipped darts for throwing. Throwing (i - inventory. (/) - cycle) x - 6 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded) You throw a curare-tipped dart. The curare-tipped dart hits the ogre. The ogre is poisoned. The ogre convulses. The ogre seems to slow down. The ogre is moderately wounded. You hit the ogre. The ogre is moderately wounded. You hit the ogre. You squeeze the ogre. The ogre is heavily wounded. You block the ogre's attack. You slash the ogre! You kill the ogre! Things that are here: a +0 giant club; an ogre corpse You butcher the ogre corpse. C - 4 chunks of flesh Things that are here: a +0 giant club; an ogre skeleton x - 6 curare-tipped darts (gained 1) Things that are here: a +0 giant club; an ogre skeleton There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. Level annotation: Joseph There is a stone staircase leading up here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. Level annotation: Pikel An adder comes into view. There is a stone staircase leading down here. The adder hisses angrily. You hit the adder but do no damage. Your grab misses the adder. The adder barely misses you. You block the adder's attack. You barely miss the adder. Your grab misses the adder. You block the adder's attack. You hit the adder. You grab the adder. The adder is moderately wounded. You constrict the adder. The adder closely misses you. The adder bites you. You hit the adder. You squeeze the adder. You kill the adder! No target in view! You see here an orc corpse. You butcher the orc corpse. C - 7 chunks of flesh (gained 4) You see here an orc skeleton. Found an escape hatch in the ceiling. There is a stone staircase leading down here. Found a leather armour and 6 gold pieces. You now have 161 gold pieces (gained 6). HP restored. A gnoll comes into view. The gnoll shouts! The adder hisses angrily. You hear a shout! A centaur comes into view. Found Devviedu's Gadget Boutique. The jelly quivers. Found a glowing war axe. You see here a glowing war axe. D - a glowing war axe Wield which item (- for none, * to show all)? (? for menu, Esc to quit) D - a +0 war axe of chopping (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) D - a +0 war axe of chopping (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 war axe of chopping (weapon); D - a +0 war axe Drop what? 30/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 war axe. As you open the gate, it creaks loudly! The jelly quivers. Some of the chunks of flesh in your inventory have rotted away. You start waiting. The centaur wields a +0 shortbow. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow barely misses the centaur. The centaur shoots an arrow. You reflect the arrow off an invisible shield around you! The arrow hits the centaur. The centaur shoots an arrow. The arrow misses you. The centaur unwields a +0 shortbow. You block the centaur's attack. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur closely misses you. You block the centaur's attack. You hit the centaur but do no damage. The centaur is moderately wounded. The centaur closely misses you. You block the centaur's attack. You hit the centaur but do no damage. You squeeze the centaur. The centaur is moderately wounded. You block the centaur's attack. x2 You hit the centaur. The centaur is severely wounded. You block the centaur's attack. You slash the centaur! You kill the centaur! The adder closely misses you. You slash the adder! You kill the adder! Your Axes skill increases to level 8! You hit the jelly. Your tentacles burn! The jelly is moderately wounded. You block the jelly's attack. The jelly barely misses you. You hit the jelly. The acid corrodes you! Your tentacles burn! You squeeze the jelly, but do no damage. The jelly is severely wounded. The jelly hits you. You are splashed with acid. You hit the jelly. You kill the jelly! You hit the gnoll. Your grab misses the gnoll. You squeeze the gnoll. The gnoll is heavily wounded. You block the gnoll's attack. You hit the gnoll but do no damage. Your grab misses the gnoll. You squeeze the gnoll, but do no damage. The gnoll is heavily wounded. You block the gnoll's attack. You hit the gnoll. You kill the gnoll! Things that are here: a +0 shortbow; 9 arrows; an adder corpse You butcher the adder corpse. C - 4 chunks of flesh (gained 1) Things that are here: a +0 shortbow; 9 arrows; an adder skeleton There is an open gate here. There is an entrance to Devviedu's Gadget Boutique here. You can access your shopping list by pressing '$'. You start resting. You are no longer corroded. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. HP restored. There is an open gate here. Things that are here: a +0 shortbow; 9 arrows; an adder skeleton You see here a leather armour. Found a dagger. You see here a dagger. The slave is too close now for your liking. Throwing (i - inventory. (/) - cycle) x - 6 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave (hasn't noticed you) You throw a curare-tipped dart. The curare-tipped dart closely misses the slave. The slave shouts! Wear which item? (? for menu, Esc to quit) Okay, then. You see here a dagger. There is an escape hatch in the ceiling here. A mysterious force pulls you upwards. The hatch slams shut behind you. Done exploring. (D) Dungeon Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. Some of the chunks of flesh in your inventory have rotted away. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. A quokka comes into view. You see here a curare-tipped dart. x - 6 curare-tipped darts (gained 1) The quokka misses you. The quokka barely misses you. You closely miss the quokka. Your grab misses the quokka. Your squeeze misses the quokka. You block the quokka's attack. The slave shouts! You hit the quokka. You kill the quokka! You see here a quokka corpse. You butcher the quokka corpse. Things that are here: 2 chunks of flesh; a quokka skeleton C - 3 chunks of flesh (gained 2) There is a stone staircase leading up here. You hit the slave. You grab the slave. You squeeze the slave. The slave is moderately wounded. You constrict the slave. You block the slave's attack. You slash the slave! The slave is almost dead. You constrict the slave. You block the slave's attack. The slave completely misses you. You slash the slave! You kill the slave! That felt strangely unrewarding. No target in view! The orc wizard is too close now for your liking. Your shield prevents you from hitting the orc. The orc shouts! You grab the orc. You constrict the orc. You hear a shout! The orc completely misses you. You barely miss the orc. Your squeeze misses the orc. The orc is lightly wounded. You constrict the orc. You block the orc's attack. The orc closely misses you. You hit the orc. You kill the orc! You hit the orc wizard. Your grab misses the orc wizard. The orc wizard is moderately wounded. You block the orc wizard's attack. You barely miss the orc wizard. Your grab misses the orc wizard. The orc wizard is moderately wounded. The orc wizard barely misses you. You closely miss the orc wizard. You grab the orc wizard. The orc wizard is moderately wounded. You constrict the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you! You slash the orc wizard! You kill the orc wizard! No target in view! Items here: )) [[ †† Butcher an orc corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the orc corpse. x2 C - 6 chunks of flesh (gained 3); C - 10 chunks of flesh (gained 4) Items here: )) [[ ÷÷ Unknown command. Okay, then. You start resting. Some of the chunks of flesh in your inventory have rotted away. HP restored. Pikel is too close now for your liking. Throwing (i - inventory. (/) - cycle) x - 6 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe You throw a curare-tipped dart. The curare-tipped dart barely misses Pikel. Throwing (i - inventory. (/) - cycle) x - 5 curare-tipped darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +0 whip of flaming and wearing a +0 robe You throw a curare-tipped dart. The curare-tipped dart closely misses Pikel. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 hand axe. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. The slave shouts! The slave is too close now for your liking. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering g - 5 silver boomerangs for throwing. There is a stone staircase leading up here. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering r - 20 poisoned darts for throwing. Throwing (i - inventory. (/) - cycle) r - 20 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave You throw a poisoned dart. The poisoned dart closely misses the slave. Throwing (i - inventory. (/) - cycle) r - 19 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave You throw a poisoned dart. The poisoned dart hits the slave. The slave is poisoned. Throwing (i - inventory. (/) - cycle) r - 18 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart closely misses the slave. The poisoned dart hits the slave. The slave is poisoned. Throwing (i - inventory. (/) - cycle) r - 17 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart hits the slave. The slave looks even sicker. The slave is lightly wounded. Throwing (i - inventory. (/) - cycle) r - 16 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f/p - slave Aim: a slave (lightly wounded, poisoned) You throw a poisoned dart. The poisoned dart barely misses the slave. x2 The slave hits you. You climb upwards. There is a stone staircase leading down here. You hit the slave but do no damage. Your grab misses the slave. The slave is lightly wounded. You block the slave's attack. The slave barely misses you. You completely miss the slave. Your grab misses the slave. You squeeze the slave, but do no damage. The slave is moderately wounded. You block the slave's attack. You hit the slave but do no damage. Your grab misses the slave. You squeeze the slave! The slave is severely wounded. You block the slave's attack. You closely miss the slave. Your grab misses the slave. Your squeeze misses the slave. The slave is severely wounded. The slave misses you. You completely miss the slave. You grab the slave. The slave is severely wounded. You constrict the slave. You block the slave's attack. You hit the slave. You kill the slave! That felt strangely unrewarding. No target in view! You climb downwards. Level annotation: Pikel The slave closely misses you. Pikel shouts! There is a stone staircase leading up here. You hit the slave. Your grab misses the slave. The slave is lightly wounded. You hit Pikel. You block the slave's attack. Pikel hits you with a +0 whip of flaming. Pikel burns you. You block the slave's attack. The slave looks more healthy. Pikel hits you with a +0 whip of flaming! Pikel burns you. You block the slave's attack. You climb upwards. There is a stone staircase leading down here. Pikel waves his whip at you. Pikel says, "Slavery isn't that bad." Pikel says, "You'll fetch a fair price!" There is a stone staircase leading up here. Pikel says, "Slavery isn't that bad." You block Pikel's attack. There is an entrance to Inuq's Weapon Shop here. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Eating one of 9 chunks of flesh. You eat one of the 9 chunks of flesh. This raw flesh tastes terrible. Some of the chunks of flesh in your inventory have rotted away. All of the chunks of flesh in your inventory have rotted away. HP restored. There is a stone staircase leading down here. You climb downwards. Level annotation: Pikel There is a stone staircase leading up here. (D) Dungeon Where to? (Enter - D:6, ? - help) There is a stone staircase leading down here. You climb downwards. The slave is too close now for your liking. There is a stone staircase leading up here. You miss the slave. You grab the slave. You squeeze the slave, but do no damage. You constrict the slave. The slave closely misses you. The slave hits you! You hit the slave. The slave is heavily wounded. You constrict the slave. The slave hits you! You hit the slave. You squeeze the slave. The slave is almost dead. You constrict the slave. You kill the slave! That felt strangely unrewarding. No target in view! No target in view! You start resting. HP restored. r - 16 poisoned darts (gained 1) r - 18 poisoned darts (gained 2) r - 20 poisoned darts (gained 2) x - 6 curare-tipped darts (gained 2) You now have 164 gold pieces (gained 3). An ice beast comes into view. The helpless ice beast fails to defend itself. You slash the ice beast! You squeeze the ice beast. You kill the ice beast! You see here a dagger. Done exploring. Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:6, ? - help) Key pressed, stopping travel. Enter note: (D) Dungeon Where to? (Enter - D:7, ? - help) There is a stone staircase leading down here. You climb downwards. Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. A phantom comes into view. Found a club. The helpless phantom fails to defend itself. You slice the phantom!! The phantom is severely damaged. The phantom blinks! You are feeling hungry. You hit the phantom but do no damage. Your squeeze misses the phantom. The phantom is severely damaged. The phantom blinks! The phantom misses you. You slash the phantom! The phantom is almost destroyed. The phantom hits you! You miss the phantom. The phantom is almost destroyed. The phantom misses you. You hit the phantom. The phantom is almost destroyed. The phantom closely misses you. You hit the phantom. You destroy the phantom! Your Throwing skill increases to level 1! You start resting. HP restored. You see here a club. An adder comes into view. The adder hisses angrily. You see here a ring mail. You block the adder's attack. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is severely wounded. The adder barely misses you. You hit the adder. Your grab misses the adder. Your squeeze misses the adder. The adder is almost dead. The adder misses you. You block the adder's attack. Your shield prevents you from hitting the adder. You grab the adder. You squeeze the adder. You kill the adder! You see here an adder corpse. You butcher the adder corpse. C - 2 chunks of flesh You see here an adder skeleton. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You now have 182 gold pieces (gained 18). An iguana comes into view. You see here a granite ring. D - a granite ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to ice. D - a ring of ice (on tentacle) Remove which piece of jewellery? (? for menu, Esc to quit) You remove your ring of ice. The iguana hisses angrily. You slash the iguana! You grab the iguana. The iguana is heavily wounded. You constrict the iguana, but do no damage. You block the iguana's attack. You hit the iguana. You squeeze the iguana. You kill the iguana! No target in view! You see here an iguana corpse. You butcher the iguana corpse. C - 4 chunks of flesh (gained 3) You see here an iguana skeleton. Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome to the Ecumenical Temple! There is a staircase back to the Dungeon here. You open the gate. Found a shadowy altar of Dithmenos and an ancient bone altar of Kikubaaqudgha. Found a bloodstained altar of Trog and a white marble altar of Elyvilon. There is an open gate here. Found a shimmering blue altar of Sif Muna. Found a blossoming altar of Fedhas and a burning altar of Makhleb. Found a stormy altar of Qazlal and a hide-covered altar of Uskayaw. There is a shimmering blue altar of Sif Muna here. There is an ancient bone altar of Kikubaaqudgha here. There is an open gate here. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. Partly explored, can't reach some places. Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) You drop 19 bolts. Okay, then. There is a staircase back to the Dungeon here. There is a staircase back to the Dungeon here. You climb upwards. Welcome back to the Dungeon! Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. An ice beast comes into view. You are feeling hungry. You block the ice beast's attack. You closely miss the ice beast. The ice beast misses you. You hit the ice beast. You squeeze the ice beast. The ice beast is moderately wounded. You block the ice beast's attack. The ice beast hits you. The ice beast freezes you. You resist. You hit the ice beast. The ice beast is heavily wounded. The ice beast misses you. You closely miss the ice beast. Your squeeze misses the ice beast. The ice beast is heavily wounded. The ice beast barely misses you. You hit the ice beast but do no damage. The ice beast is heavily wounded. The ice beast completely misses you. You slash the ice beast! You kill the ice beast! You have reached level 9! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You start resting. HP restored. i - 3 scrolls labeled BAMAKI QEONGIV (gained 2) A bullfrog comes into view. The bullfrog croaks. The bullfrog completely misses you. The bullfrog hits you but does no damage. You hit the bullfrog but do no damage. Your grab misses the bullfrog. The bullfrog hits you! You slash the bullfrog! Your grab misses the bullfrog. Your squeeze misses the bullfrog. The bullfrog is severely wounded. The bullfrog hits you. The bullfrog misses you. You closely miss the bullfrog. You grab the bullfrog. You squeeze the bullfrog. You kill the bullfrog! No target in view! You start resting. HP restored. d - 6 rations (gained 1) A howler monkey comes into view. The howler monkey moves out of view. The howler monkey is too close now for your liking. You catch the helpless howler monkey completely off-guard! You hit the howler monkey but do no damage. Your grab misses the howler monkey. The howler monkey hoots and howls with incredible vigour! The howler monkey closely misses you. You hear an angry hiss. You hear a shout! x3 You hit the howler monkey but do no damage. You grab the howler monkey. You constrict the howler monkey. You block the howler monkey's attack. You are feeling very hungry. You hit the howler monkey. The howler monkey is heavily wounded. You constrict the howler monkey. The howler monkey hits you. You block the howler monkey's attack. You hit the howler monkey. You kill the howler monkey! Your Stealth skill increases to level 5! No target in view! You see here a howler monkey corpse. You butcher the howler monkey corpse. l - 3 chunks of flesh You see here a howler monkey skeleton. You start resting. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. HP restored. Found a stone staircase leading down. There is a stone staircase leading down here. Save game and exit? Level annotation: Joseph Welcome back, zbzbzb the Octopode Fighter. Press ? for a list of commands and other information. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-574-g7d3d5a4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [zbzbzb] Species: Octopode Job: Fighter HP: 59/59; mods: 0/0 MP: 9/9; mod: 0 Stats: 18 (18) 10 (10) 12 (12) Position: (0, 0) , god: No God (0), turn_is_over: 0, banished: 0 Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 9 | 4 | 647 | 147/250 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | X | 2 | 48 | 8 | 2193 | 393/450 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | | 1 | 0 | 0 | 0 | 0/50 Slings | | 1 | 0 | 0 | 0 | 0/50 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 7 | 1 | 88 | 38/100 Dodging | X | 1 | 12 | 4 | 666 | 166/250 Stealth | X | 1 | 12 | 5 | 378 | 3/150 Shields | X | 1 | 12 | 4 | 699 | 199/250 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/59 Conjurations | | 1 | 0 | 0 | 0 | 0/50 Hexes | | 1 | 0 | 0 | 0 | 0/50 Charms | | 1 | 0 | 0 | 0 | 0/50 Summonings | | 1 | 0 | 0 | 0 | 0/50 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/50 Transmutations | | 1 | 0 | 0 | 0 | 0/50 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/50 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/35 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: #114: 34 Attributes: #12: 182 #23: 4766 #24: -1049742315 #27: 2545 #49: 240 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 war axe of chopping eq slot #5, inv slot #1: +0 shield eq slot #9, inv slot #10: +3 amulet of reflection eq slot #10, inv slot #14: +4 ring of evasion eq slot #11, inv slot #20: +3 ring of evasion eq slot #12, inv slot #26: ring of protection from cold }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 1 at (41, 13): {{{{ CLASS: TimedMarker dur: 7520 started: false msg: CLASS: TimedMessaging finalmsg: The hiss of flowing sand is almost imperceptible now. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid verb: hiss initmsg: 1: You hear the hiss of flowing sand. 2: There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! noisemaker: avalanche of sand dur_short: 7520 props: feat_tile: dngn_portal_ossuary_gone floor: expired_portal low: 752 high_short: 75.2 low_short: 75.2 single_timed: true entity: staircase turns: 752 high: 752 disappear: The hiss of flowing sand is gone. }}}} >>>>>>>>>>>>>>>>>>>>>>