Dungeon Sprint DCSS version 0.22-a0-197-g4ac3794 (webtiles) character file. 0 zazu2006 the Sneak (level 1, -15/13 HPs) Began as a Vine Stalker Enchanter on Feb 17, 2018. Demolished by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:07 (9 turns). zazu2006 the Sneak (Vine Stalker Enchanter) Turns: 9, Time: 00:00:07 Health: -15/13 AC: 2 Str: 15 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: berserking, very quick A: fangs 2, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Books c - a book of Maledictions Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confuse Hexes 3 d - Tukima's Dance Hexes 3 e - Dazzling Spray Conjuration/Hexes 3 Comestibles d - a ration Skills: + Level 0.8 Short Blades + Level 1.5 Dodging + Level 3.6 Stealth + Level 2.1 Spellcasting + Level 3.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 6% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. There's nothing to close nearby. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A merfolk siren opens the door. The merfolk siren hits you from afar with a trident! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel a strong urge to attack something. There is an open door here. You hit the merfolk siren. Your bite misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a trident!! Ouch! That really hurt! You die... #+# ##.## +.<.+ ##.## #@# #.m.# #..#..# ##. .## ## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | zazu2006 the Vine Stalker Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 9/9 MP: 4/4 1 | D | Noticed a merfolk siren 9 | D | Demolished by a merfolk siren Vault maps used: D: the_violet_keep_of_menkaure Action || total -------------------------++------- Melee: Dagger || 1 Use: Potion || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 9 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------