Dungeon Crawl Stone Soup version 0.25-a0-86-ga6f17ae (webtiles) character file. Game seed: 13623191589870576647, levelgen mode: deterministic 32 zarzak the Ogre Mage (level 3, 0/32 HPs) Began as an Ogre Wizard on Nov 10, 2019. Slain by a bat (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:41 (1651 turns). zarzak the Ogre Mage (Ogre Wizard) Turns: 1651, Time: 00:03:42 Health: 0/32 AC: 3 Str: 12 XL: 3 Next: 27% Magic: 3/8 EV: 10 Int: 21 God: Gold: 58 SH: 0 Dex: 9 Spells: 3/10 levels left rFire + . . SeeInvis . f - +0 mace rCold x . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.10/turn e - +2 ring of intelligence MPRegen 0.11/turn g - ring of fire @: very slightly contaminated, slowed, very slow A: large, unfitting armour, horns 1, agile 1, blurry vision 1, tough skin 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons f - a +0 mace (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery e - a +2 ring of intelligence (left hand) g - a ring of fire (right hand) Scrolls c - a scroll of noise {unknown} h - 3 scrolls of fog {unknown} i - a scroll of blinking {unknown} j - 2 scrolls of remove curse {unknown} k - a scroll of amnesia {unknown} l - 2 scrolls of teleportation {unknown} Potions m - a potion of mutation Comestibles d - 3 rations Skills: + Level 0.6 Fighting + Level 0.3 Maces & Flails + Level 0.2 Armour + Level 2.1 Dodging - Level 1.4 Stealth * Level 4.1 Spellcasting + Level 1.2 Conjurations + Level 0.1 Hexes + Level 1.0 Summonings + Level 1.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 8% 1 None b - Blink Tloc N/A 12% 2 #...... c - Call Imp Summ #....... 12% 2 #...... d - Slow Hex #....... 17% 2 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Conjure Flame Conj/Fire ##...... 28% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Vehumet Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) You have a pair of small horns on your head. You are agile. (Dex +2) Scrolls take you a little longer to read. Your movements are slightly less encumbered by armour. (ER -2) Message History Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The adder completely misses your crimson imp. The white imp grins evilly. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of mutation. You feel extremely strange. You feel agile. Your vision blurs. A pair of horns grows on your head! You feel less encumbered by your armour. The crimson imp disappears in a puff of smoke! The bat barely misses you. The leopard gecko closely misses you. Natasha claws you. * * * LOW HITPOINT WARNING * * * The leopard gecko closely misses you. Natasha closely misses you. Casting: Call Imp (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The bat hits you. You die... #.###.###...........#### #.........#.##.....## #####.###.#.......## #.# #.####....# #.# #.#####.#.# #.###.......#+## #.....######...# ##.bh55..##..... #.@#.##.#S..... ###.5l5##........ #......S)........ #.#...###........ #.#..## #.#...... # #... ..##..... #### ### #...# #'## .# You could see Natasha, an adder, a white imp, a shadow imp, a leopard gecko, a bat and 2 friendly crimson imps. Vanquished Creatures 3 giant cockroaches 6 goblins 3 hobgoblins (D:1) 2 jackals (D:1) 3 bats 2 frilled lizards (D:1) 8 kobolds A rat (D:1) 28 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zarzak the Ogre Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 5/5 333 | D:1 | Reached XP level 2. HP: 17/24 MP: 6/6 440 | D:1 | Reached skill level 1 in Conjurations 487 | D:1 | Reached skill level 4 in Spellcasting 503 | D:1 | Learned a level 2 spell: Blink 506 | D:1 | Learned a level 2 spell: Call Imp 509 | D:1 | Learned a level 2 spell: Slow 1015 | D:1 | Reached skill level 1 in Translocations 1142 | D:1 | Reached skill level 1 in Summonings 1159 | D:1 | Reached XP level 3. HP: 32/32 MP: 4/8 1506 | D:2 | Found a stormy altar of Qazlal. 1537 | D:2 | Found a radiant altar of Vehumet. 1633 | D:2 | Noticed Natasha 1650 | D:2 | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 1650 | D:2 | Gained mutation: Scrolls take you a little longer to read. | [potion of mutation] 1650 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1650 | D:2 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 1650 | D:2 | HP: 1/32 [Natasha (2)] 1651 | D:2 | Slain by a bat Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, corexii_leaking_fountain D:2: layout_loops_corners, vehumet_crystals, lemuel_crystal_altar, chequers_temple_overflow_minitemple, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Conjurations | 1 | 1.2 Spellcasting | 4 | 4.1 Translocations | 1 | 1.1 Summonings | 1 | 1.0 Fighting | | 0.6 Maces & Flails | | 0.3 Armour | | 0.2 Stealth | | 1.4 Hexes | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 14 Mace || 77 Cast: Magic Dart || 31 Call Imp || 3 Slow || 1 Use: Potion || 1 Eat: Chunk || 1 Armor: Robe || 46 Dodge: Dodged || 88 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 47 | 0 | 0.0 | 29 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 39 | 0 | 0.0 | 24 | 0 | 0.0 D:2 | 8 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------