Dungeon Sprint DCSS version 0.16.1-18-g436b03c (webtiles) character file. 3 zackoid the Conjurer (level 1, -5/10 HPs) Began as a Tengu Conjurer on Apr 29, 2015. Splashed by a jelly's acid (14 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:48 (135 turns). zackoid the Conjurer (Tengu Conjurer) Turns: 135, Time: 00:00:48 Health: -5/10 AC: 2 Str: 8 XL: 1 Next: 50% Magic: 3/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . j - +0 club rCold . . . Clarity . a - +0 robe rNeg . . . SustAb . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (boots unavailable) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons j - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books c - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Comestibles b - a bread ration Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 3.3 Spellcasting - Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History There is an open door to the Dungeon here. You see here a rat corpse. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) j - a +0 club (weapon) You open the door. An adder, a rat, a jelly, a crimson imp and a skeleton come into view. The jelly quivers. The crimson imp shouts! The crimson imp blinks! You see here a rat corpse. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly The magic dart hits the jelly. The jelly is moderately wounded. The jelly hits you. You are splashed with acid! The acid burns! Ouch! That really hurt! You die... ▓.▓ ▓S▓ ▓§▓ ▓Z▓ ▓'▓ ▓.▓ ▓5▓ ▓J▓ ▓@▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓<▓ ▓▓▓ You could see a jelly, a crimson imp, an adder and a quokka skeleton. Vanquished Creatures 2 bats (D) A goblin (D) A kobold (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | zackoid, the Tengu Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 131 | D | Noticed a crimson imp 131 | D | Noticed a jelly 135 | D | Splashed by a jelly's acid Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 5