Dungeon Sprint DCSS version 0.16.1-18-g436b03c (webtiles) character file. 7 zackoid the Magician (level 2, -2/17 HPs) Began as an Octopode Fire Elementalist on Apr 28, 2015. Was an Initiate of Vehumet. Shot with a bolt of flame by a yaktaur (18 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:52 (156 turns). zackoid the Magician (Octopode Fire Elementalist) Turns: 156, Time: 00:01:53 Health: -2/17 AC: 1 Str: 19 XL: 2 Next: 0% Magic: 14/15 EV: 13 Int: 35 God: Vehumet [......] Gold: 0 SH: 0 Dex: 24 Spells: 2 memorised, 8 levels left rFire . . . SeeInvis . O - +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . H - +6 ring of dexterity rCorr . Warding . I - +6 ring of dexterity rMut . NoTele + J - +6 ring of intelligence MR ..... K - +6 ring of intelligence Stlth ++++...... L - +6 ring of strength M - +6 ring of strength (no ring) (no ring) @: not resistant to hostile enchantments, stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You were not hungry. You visited 1 branch Inventory: Hand weapons O - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Armour a - a +3 buckler j - a +3 large shield k - a +3 shield Magical staves F - an uncursed staff of energy Jewellery H - a +6 ring of dexterity (left tentacle) I - a +6 ring of dexterity (right tentacle) J - a +6 ring of intelligence (on tentacle) K - a +6 ring of intelligence (on tentacle) L - a +6 ring of strength (on tentacle) M - a +6 ring of strength (on tentacle) Magical devices y - a wand of disintegration (7) C - a wand of fire (5) D - a wand of cold (5) E - a wand of draining (5) Scrolls i - 4 scrolls of blinking n - 4 scrolls of amnesia o - 3 scrolls of recharging p - 7 scrolls of fog q - a scroll of holy word r - 5 scrolls of identify s - 5 scrolls of remove curse t - 2 scrolls of fear Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage u - 2 potions of brilliance v - 2 potions of invisibility w - 2 potions of restore abilities x - 4 potions of resistance A - 5 potions of agility B - 5 potions of might Books b - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 Miscellaneous G - a crystal ball of energy N - a disc of storms Comestibles c - 5 bread rations l - 42 fruits m - 3 meat rations Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 5.1 Spellcasting + Level 3.7 Conjurations + Level 4.6 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Flame Tongue Conj/Fire ##### 1% 1 None s - Throw Flame Conj/Fire ###### 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History You feel a darkness envelop your magic. O - the +6 Majin-Bo (weapon) {vamp, Archmagi MP+6 Int+6} You start resting. Magic restored. Your surroundings seem different! Welcome to arena 1. A centaur and a yaktaur come into view. Found two items. Unknown command. Cast which spell? (? or * to list) Aiming: Flame Tongue Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur (resting) You feel a surge of power! The flame tongue hits the yaktaur. The yaktaur is lightly wounded. The yaktaur shouts! The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow of frost. The arrow of frost closely misses you. The yaktaur wields an arbalest. The yaktaur shoots a bolt of flame. The bolt of flame hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.c.c.▓ ▓.....▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a yaktaur and a centaur. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | zackoid, the Octopode Fire Elementalist, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a basalt altar of Yredelemnul. 0 | D | Found an iron altar of Okawaru. 2 | D | Found a radiant altar of Vehumet. 2 | D | Found a shimmering altar of Xom. 5 | D | Found a burning altar of Makhleb. 13 | D | Found a deep blue altar of Sif Muna. 14 | D | Found a white marble altar of Elyvilon. 15 | D | Found a corrupted altar of Lugonu. 15 | D | Found a sparkling altar of Nemelex Xobeh. 17 | D | Found a viscous altar of Jiyva. 23 | D | Found a bloodstained altar of Trog. 45 | D | Became a worshipper of Vehumet 50 | D | Reached skill level 5 in Spellcasting 50 | D | Reached XP level 2. HP: 17/17 MP: 3/9 54 | D | Learned a level 2 spell: Throw Flame 155 | D | Entered arena 1. 155 | D | Noticed a yaktaur 155 | D | Noticed a centaur 156 | D | Shot with a bolt of flame by a yaktaur Action || total -------------------------++------- Cast: Flame Tongue || 1 Use: Potion || 1 Eat: Meat ration || 1