Dungeon Crawl Stone Soup version 0.19.0-19-g8c6edcc (webtiles) character file. 154 ythm the Conjurer (level 4, -2/33 HPs) Began as a Demigod Conjurer on Nov 16, 2016. Slain by a mummy (12 damage) ... in an ossuary. The game lasted 00:05:56 (2597 turns). ythm the Conjurer (Demigod Conjurer) Turns: 2597, Time: 00:05:57 Health: -2/33 AC: 7 Str: 11 XL: 4 Next: 88% Magic: 9/9 EV: 12 Int: 21 God: Gold: 209 SH: 0 Dex: 16 Spells: 2 memorised, 3 levels left rFire . . . SeeInvis . a - +3 dagger (elec) rCold . . . Gourm . f - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit . u - +0 helmet rElec . Reflect . s - +0 cloak rCorr . Harm . e - +2 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: high mp 1 a: no special abilities You were in an ossuary. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 209 gold pieces. Inventory: Hand Weapons a - a +3 dagger of electrocution (weapon) (You took it off Ijyb on level 2 of the Dungeon) b - a +1 short sword of venom (You found it on level 1 of the Dungeon) Armour e - a +2 pair of gloves (worn) (You found it on level 1 of the Dungeon) f - a +0 robe (worn) l - a +0 leather armour (You found it on level 1 of the Dungeon) s - a +0 cloak (worn) (You found it on level 2 of the Dungeon) u - a +0 helmet (worn) (You found it on level 2 of the Dungeon) Jewellery i - a cursed ring of teleportation {unknown} (You found it on level 1 of the Dungeon) Scrolls g - 2 scrolls of identify {unknown} h - 4 scrolls of remove curse {unknown} j - 2 scrolls of recharging {unknown} k - a scroll of enchant weapon {unknown} o - a scroll of fear {unknown} p - a scroll of fog {unknown} q - a scroll of immolation {unknown} r - 2 scrolls of teleportation w - a scroll of noise {unknown} x - a scroll of amnesia {unknown} Potions m - a potion of resistance {unknown} t - a potion of heal wounds {unknown} v - 3 potions of ambrosia {unknown} z - a potion of invisibility {unknown} A - a potion of degeneration {unknown} B - a potion of curing D - a potion of cancellation {unknown} Books d - a book of Conjurations Comestibles c - 4 bread rations {@e1} n - 2 meat rations {@e2} C - a chunk of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 5.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 #...... b - Searing Ray Conj ####.. 1% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) Message History Unknown command. Unknown command. Unknown command. Unknown command. You open the door. You found an arrow trap! There is an open door here. D - a smoky golden potion You close the door. You start resting. Eating one of 2 chunks of flesh {@w0}. You start eating one of the 2 chunks of flesh {@w0}. v - 3 fizzy white potions (gained 2) A mummy is nearby! There are no items here. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. There's nothing to close nearby. A mummy opens the door. You close the door. A mummy opens the door. You see here a fizzy orange potion. As you close the door, it creaks loudly! You start resting. A mummy opens the door. You close the door. A mummy opens the door. You close the door. You start resting. A mummy opens the door. You close the door. You start resting. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. There's nothing to close nearby. A mummy opens the door. MP restored: 9 You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. As you close the door, it creaks loudly! A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. As you close the door, it creaks loudly! A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. You close the door. A mummy opens the door. As you close the door, it creaks loudly! A mummy opens the door. You close the door. A mummy opens the door. There is an open door here. You hit the mummy but do no damage. There is a sudden explosion of sparks! The mummy closely misses you. You hit the mummy but do no damage. The mummy hits you. You take 1 damage, and have 22/33 hp. You hit the mummy. You hit the mummy. The mummy hits you! You take 12 damage, and have 10/33 hp. MASSIVE DAMAGE!! You hit the mummy but do no damage. A spear hits the human zombie! Unknown command. Unknown command. You hit the mummy. The mummy barely misses you. Unknown command. Unknown command. You barely miss the mummy. The human zombie misses you. The mummy hits you! You die... ..∩∩..........##.∩# ..............##..# ...............#..# ..................# ...........##.....# ...........##.....# ..................# .............M^ZM^# .#####.......Z^#@## ...M...........#!.# ...∩...........#!.# ################### You could see 2 mummies, a gnoll zombie and a human zombie. Vanquished Creatures Ijyb (D:2) A hound zombie (Ossuary) 4 adders An adder zombie (Ossuary) 4 oozes A dart slug (D:1) A leopard gecko (D:1) A ball python (D:1) 5 bats 4 giant cockroaches 4 goblins 8 hobgoblins 2 jackals (D:3) 3 kobolds A quokka (D:2) 5 frilled lizards A jackal zombie (Ossuary) An orc zombie (Ossuary) 8 rats 56 creatures vanquished. Vanquished Creatures (others) An adder zombie (Ossuary) A jackal zombie (Ossuary) 2 creatures vanquished. Grand Total: 58 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ythm the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 238 | D:1 | Reached skill level 4 in Conjurations 339 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 508 | D:1 | Learned a level 2 spell: Searing Ray 1013 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/8 1303 | D:2 | Noticed Ijyb 1315 | D:2 | Killed Ijyb 1315 | D:2 | Reached skill level 5 in Conjurations 1564 | D:2 | Reached XP level 4. HP: 33/33 MP: 6/9 1843 | D:3 | Found a hide-covered altar of Uskayaw. 1859 | D:3 | Found a radiant altar of Vehumet. 1932 | D:3 | Found a hazy altar of Hepliaklqana. 2423 | D:4 | Found a sand-covered staircase. 2431 | Ossuary | Entered an ossuary 2464 | Ossuary | HP: 6/33 [adder zombie (4)] 2597 | Ossuary | Slain by a mummy Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 5 | 5.9 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Short sword | 40 | || 40 Dagger | 9 | 57 || 66 Cast: Magic Dart | 33 | 4 || 37 Searing Ray | 3 | 3 || 6 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Stab: Sleeping | 1 | 3 || 4 Eat: Chunk | 2 | 4 || 6 Armor: Robe | 15 | 29 || 44 Dodge: Dodged | 38 | 64 || 102 Vault maps used: D:1: shiori_arrival_elements, minivault_19 D:2: uniq_iyjb D:3: vehumet_crystals, nicolae_overflow_hidden_temple D:4: okawaru_gym_becter, enter_ossuary_1, minmay_misc_feat_pillars, minivault_25, nrook_mini_backslash Ossuary: ossuary_minmay_tomb_2a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 2.5 | 7.8 | 174.2 Dungeon | 76.1 | 76.0 | 0.5 | 2.1 | 10.3 | 165.5 Ossuary | 23.9 | 24.0 | 0.0 | 3.8 | 0.0 | 209.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | 100.0 | 100.0 | 44.0 Dungeon | 89.7 | 92.9 | -nan | 0.0 | 85.0 | 46.8 Ossuary | 10.3 | 7.1 | -nan | 100.0 | 15.0 | 33.0 +-------+-------+-------+-------+-------+----------------------