Dungeon Crawl Stone Soup version 0.19.0-19-g8c6edcc (webtiles) character file. 0 ythm the Ruffian (level 1, 16/17 HPs) Began as a Draconian Gladiator on Nov 15, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (78 turns). ythm the Ruffian (Draconian Gladiator) Turns: 78, Time: 00:00:14 Health: 16/17 AC: 4 Str: 17 XL: 1 Next: 8% Magic: 1/1 EV: 12 Int: 8 God: Gold: 0 SH: 0 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (no shield) rPois . Spirit . a - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) (no ring) (no ring) @: no status effects A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles b - 3 throwing nets {=f, !d} Armour a - a +0 hat (worn) Potions d - a potion of curing {unknown} Comestibles c - a bread ration {@e1} Skills: - Level 2.1 Fighting - Level 1.7 Throwing - Level 2.6 Dodging + Level 3.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, ythm the Draconian Gladiator. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Found a staircase leading out of the dungeon. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. d - a murky orange potion As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. A ball python comes into view. The ball python hisses angrily. You open the door. There is an open door here. You hit the ball python. Your tail-slap misses the ball python. The ball python bites you. The ball python misses you. You take 2 damage, and have 15/17 hp. You hit the ball python. You kill the ball python! You open the large door. There is a large open door here. You enter the shallow water. Moving in this stuff is going to be slow. As you open the large door, it creaks loudly! There is a large open door here. Found a stone staircase leading down. A goblin comes into view. A goblin is nearby! ####..g ........ ......## #...... #..... # #..... .##. #....####..## . ....#....@....... .(##..#..#.####...##.#.. ..# >................. ........ ####..#........... ....... ...........####... #..#.. ................?. .... ####..##.###.≈≈≈ #..# #..##.##≈≈≈≈≈≈ #..# #.....≈≈≈≈##########..### You could see a goblin (sleeping). Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ythm the Draconian Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 78 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 2 Dodge: Dodged || 1 Vault maps used: D:1: sevenhm_arrival_forest_fort_large_1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 26.7 | 15.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 26.7 | 15.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------