Dungeon Crawl Stone Soup version 0.19-a0-353-g6b7ed47 (webtiles) character file. 4 ythm the Cudgeler (level 1, 2/11 HPs) Began as an Octopode Wanderer on May 30, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (75 turns). ythm the Cudgeler (Octopode Wanderer) Turns: 75, Time: 00:00:57 Health: 2/11 AC: 1 Str: 11 XL: 1 Next: 70% Magic: 1/1 EV: 9 Int: 14 God: Gold: 13 SH: 7 Dex: 11 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . b - +0 mace rCold . . . Gourm . a - +0 shield rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Dismiss . (no ring) rCorr . Reflect . (no ring) SustAt . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 shield (worn) Potions c - a potion of curing Comestibles d - a bread ration {@e1} f - 2 chunks of flesh {@w0} Skills: + Level 5.0 Maces & Flails + Level 1.2 Dodging + Level 1.3 Stealth + Level 1.1 Shields + Level 2.1 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1) Message History Welcome, ythm the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Found 14 stones. Found a staircase leading out of the dungeon. No target in view! You open the door. There is an open door here. You now have 13 gold pieces. As you open the door, it creaks loudly! You hear a shout! There is an open door here. A kobold comes into view. It is wielding a club. The kobold shouts! A bat comes into view. The kobold barely misses you. A goblin and a kobold come into view. You closely miss the kobold. The kobold shouts! Your grab misses the kobold. Your squeeze misses the kobold. The kobold hits you but does no damage. The kobold throws a stone. The stone hits you but does no damage. You hit the kobold. Your grab misses the kobold. The bat barely misses you. The kobold barely misses you. You barely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! The bat misses you. The bat closely misses you. The kobold hits you with a club. You take 5 damage, and have 6/11 hp. MASSIVE DAMAGE!! You block the bat's attack. You see here a goblin corpse. There is an open door here. You block the bat's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold. You grab the kobold. You constrict the kobold, but do no damage. The kobold barely misses you. You thump the kobold! You kill the kobold! The bat hits you but does no damage. You block the kobold's attack. You see here a club. You closely miss the kobold. You grab the kobold. You constrict the kobold. The kobold hits you with a dagger. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 2/11 hp. MASSIVE DAMAGE!! Welcome back, ythm the Octopode Wanderer. You hit the kobold. You kill the kobold! The bat hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 1/11 hp. The bat barely misses you. You closely miss the bat. You grab the bat. You constrict the bat. You block the bat's attack. The bat struggles to escape constriction. The bat completely misses you. The bat hits you but does no damage. You completely miss the bat. Your squeeze misses the bat. You constrict the bat. The bat barely misses you. The bat struggles to escape constriction. You hit the bat. You kill the bat! Things that are here: a club; a bat corpse You butcher the bat corpse. f - a chunk of flesh {@w0} Things that are here: a club; a bat skeleton There is an open door here. Things that are here: a dagger; a kobold corpse You butcher the kobold corpse. There is an open door here. Things that are here: a dagger; 2 inedible chunks of flesh {@w0} You see here a goblin corpse. You butcher the goblin corpse. f - 2 chunks of flesh {@w0} (gained 1) ....... #..... ....... +##+#######.#### ....... ............... ....... #..######..... ....... #...##........ ....... #.#.##........ .......### #.#..#...#.... .......(.###.##.#...#.... #####...@))..##.##.##.... #.....######..#.##.).. #...### ##.#.##.... #... #...#####+ #... #............# #... ##.####..##.## .... ##.# .. ..... #.. . #... There were no monsters in sight! Vanquished Creatures A bat (D:1) A goblin (D:1) 2 kobolds (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | ythm the Octopode Wanderer began the quest for the Orb. 0 | D:1 | ythm set off with: a +0 shield, a +0 mace, a potion of curing, a bread ration {@e1} 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 61 | D:1 | HP: 2/11 [kobold/dagger (4)] 75 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_simpleton_a Action || total -------------------------++------- Melee: Mace || 10 Constrict || 4 Tentacles || 1 Armor: Skin || 3 Dodge: Dodged || 9 Block: Shield || 4 Vault maps used: D:1: dpeg_arrival_simpleton_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 3.1 | 32.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 3.1 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 7.0 +-------+-------+-------+-------+-------+----------------------