Dungeon Crawl Stone Soup version 0.21-a0-460-g737a915 (webtiles) character file. 42 xnavy the Poker (level 3, -16/28 HPs) Began as a Merfolk Gladiator on Nov 20, 2017. Demolished by an ogre ... wielding a +0 giant club (21 damage) ... on level 2 of the Dungeon. The game lasted 00:03:29 (713 turns). xnavy the Poker (Merfolk Gladiator) Turns: 713, Time: 00:03:30 Health: -16/28 AC: 4 Str: 15 XL: 3 Next: 54% Magic: 3/3 EV: 14 Int: 7 God: Gold: 34 SH: 0 Dex: 15 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Gourm . (no shield) rNeg . . . Faith . r - +0 leather armour rPois . Spirit . c - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn n - ring of wizardry {Wiz+, !d} MPRegen 0.08/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) b - a +0 hunting sling (You found it on level 1 of the Dungeon) l - a +1 vampiric whip {!w} (You took it off a kobold on level 1 of the Dungeon) Missiles d - 3 throwing nets {=f, !d} s - 2 stones (quivered) Armour c - a +0 helmet (worn) r - a +0 leather armour (worn) Jewellery n - a ring of wizardry (left hand) {Wiz+, !d} (You found it on level 1 of the Dungeon) Scrolls e - a scroll of identify {unknown} h - a scroll of blinking {unknown} i - a scroll of fear {unknown} j - a scroll of magic mapping {unknown} o - 2 scrolls of remove curse {unknown} q - 2 scrolls of fog {unknown} t - a scroll of noise {unknown} Potions k - a potion of degeneration {unknown} m - a potion of might {unknown} p - 2 potions of curing {unknown} Comestibles f - a bread ration {@e1} g - 3 chunks of flesh {@w0} Skills: + Level 2.7 Fighting * Level 5.6 Polearms - Level 2.0 Throwing + Level 4.5 Dodging You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You hit the adder. The adder barely misses you. You miss the adder. The adder barely misses you. You puncture the adder! You kill the adder! No target in view! No target in view! s - a stone A leopard gecko comes into view. The leopard gecko hisses angrily. The leopard gecko moves out of view. You see here a stone. You see here a stone. Attack whom? Aim: a leopard gecko You reach to attack! You closely miss the leopard gecko. You hit the leopard gecko. You kill the leopard gecko! No target in view! No target in view! You see here a leopard gecko corpse. You butcher the leopard gecko corpse. g - 3 chunks of flesh {@w0} (gained 2) s - 2 stones (gained 1) s - 3 stones (gained 1) t - a scroll labeled USOC FAESE s - 4 stones (gained 1) o - 2 scrolls labeled OLIOMA DUSHOIV (gained 1) q - 2 scrolls labeled AROPLE KUIRGH (gained 1) A bat and a kobold come into view. Attack whom? Aim: a kobold, wielding a dagger (resting) You reach to attack! The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! The bat hits you. You take 1 damage, and have 27/28 hp. Attack whom? Aim: a bat You reach to attack! You hit the bat. The bat hits you but does no damage. Health restored: 28 Attack whom? Aim: a bat (moderately wounded) You reach to attack! You miss the bat. The bat closely misses you. Attack whom? Aim: a bat (moderately wounded) You reach to attack! You puncture the bat! You kill the bat! No target in view! No target in view! You see here a dagger. You see here a bat corpse. You butcher the bat corpse. g - 4 chunks of flesh {@w0} (gained 1) You see here a dagger. Some of the chunks of flesh in your inventory have rotted away. A kobold comes into view. It is wielding a dagger. The kobold shouts! The kobold throws a stone. The stone closely misses you. You see here a stone. A kobold is nearby! You start waiting. The kobold hits you with a dagger. You see here a stone. You take 3 damage, and have 25/28 hp. You puncture the kobold! You kill the kobold! No target in view! No target in view! No target in view! s - 5 stones (gained 1) Things that are here: a dagger; a kobold corpse An ogre comes into view. It is wielding a giant club. The ogre shouts! Health restored: 28 b - a +0 hunting sling (weapon) Aim: an ogre, wielding a giant club You shoot a stone. The stone hits the ogre but does no damage. A giant cockroach comes into view. Aim: an ogre, wielding a giant club You shoot a stone. The stone hits the ogre. Aim: an ogre, wielding a giant club (lightly wounded) You shoot a stone. The stone hits the ogre. a - a +0 trident (weapon) Attack whom? Aim: an ogre, wielding a giant club (moderately wounded) You reach to attack! You hit the ogre. You barely miss the ogre. The ogre hits you with a giant club. You take 2 damage, and have 26/28 hp. You barely miss the ogre. The ogre hits you with a giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 4/28 hp. MASSIVE DAMAGE!! You puncture the ogre! You hit the ogre. The ogre hits you with a giant club!! Ouch! That really hurt! You die... ### ##########.# #..........# ##.#######@# #.# #O# #.##### #s# #.....# #.# #####.# #(# #.# #.. #.# #(. #.# #.. #######.## You could see an ogre and a giant cockroach. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 leopard geckos 5 bats A giant cockroach (D:2) A goblin (D:1) 4 hobgoblins (D:1) A frilled lizard (D:1) 5 kobolds 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xnavy the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 50 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 90 | D:1 | Reached skill level 5 in Polearms 367 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 703 | D:2 | Noticed an ogre 711 | D:2 | HP: 4/28 [ogre/giant club (22)] 713 | D:2 | Demolished by an ogre Vault maps used: D:1: minmay_arrival_semitransparent D:2: lemuel_round_altar, first_bread, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.6 Fighting | | 2.7 Throwing | | 2.0 Dodging | | 4.5 Action || total -------------------------++------- Melee: Trident || 68 Fire: Hunting sling || 7 Stab: Sleeping || 2 Armor: Leather armour || 15 Dodge: Dodged || 34 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 60 | 0.0 | 0 | 27 | 0.0 | 713 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 36 | 0.0 | 0 | 20 | 0.0 | 508 D:2 | 0 | 24 | 0.0 | 0 | 7 | 0.0 | 205 +---------+---------+-------+---------+---------+-------+--------- Vault maps used: D:1: minmay_arrival_semitransparent D:2: lemuel_round_altar, first_bread, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 11.9 | 1.1 | 64.8 | 314.0 Dungeon | 100.0 | 100.0 | 11.9 | 1.1 | 64.8 | 314.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 30.0 +-------+-------+-------+-------+-------+----------------------