Dungeon Crawl Stone Soup version 0.21-a0-153-g78480df (webtiles) character file. 77 xnavy the Slasher (level 4, -5/33 HPs) Began as a Demonspawn Gladiator on Aug 2, 2017. Slain by an ogre ... wielding a +0 giant spiked club (12 damage) ... on level 6 of the Dungeon. The game lasted 00:07:15 (1376 turns). xnavy the Slasher (Demonspawn Gladiator) Turns: 1376, Time: 00:07:15 Health: -5/33 AC: 7 Str: 15 XL: 4 Next: 13% Magic: 4/4 EV: 12 Int: 9 God: Gold: 100 SH: 0 Dex: 15 Spells: 3/3 levels left rFire + . . SeeInvis . v - staff of fire (curse) {rF+} rCold + . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . c - +1 helmet rElec . Reflect . (no cloak) rCorr . Harm + (no gloves) MR ..... (no boots) Stlth +......... u - amulet of harm HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: thin metallic scales 1, cold resistance 1, powered by death 1 a: no special abilities You were on level 6 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +0 long sword i - a +1 falchion (You found it on level 1 of the Dungeon) Missiles d - 3 throwing nets {=f, !d} g - 36 sling bullets k - 6 javelins (quivered) Armour b - a +0 leather armour (worn) c - a +1 helmet (worn) Magical Staves v - a cursed staff of fire (weapon) {rF+} (You found it on level 2 of the Dungeon) Jewellery u - an amulet of harm (around neck) (You found it on level 2 of the Dungeon) Scrolls e - a scroll of enchant weapon o - 3 scrolls of fear Potions s - a potion of heal wounds {unknown} Comestibles f - a bread ration {@e1} l - a meat ration {@e2} p - a royal jelly Skills: - Level 2.0 Fighting + Level 4.5 Long Blades - Level 1.7 Throwing - Level 2.6 Dodging You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Okawaru Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Your flesh is cold resistant. (rC+) You regenerate a little health from kills. Message History Okay, then. Unknown command. You open the door. There is an open door here. You now have 100 gold pieces (gained 15). Autoeating chunks. Eating one of 2 chunks of flesh {@w0}. You eat one of the 2 chunks of flesh {@w0}. All of the chunks of flesh in your inventory have rotted away. A leopard gecko comes into view. The leopard gecko hisses angrily. The leopard gecko hisses menacingly. There is a stone staircase leading up here. You hit the leopard gecko. You kill the leopard gecko! A worker ant comes into view. The worker ant twitches its antennae in your direction. The worker ant waves its antennae. You hear the slow hiss of an avalanche of sand nearby. You hit the worker ant. The worker ant bites you. You take 3 damage, and have 24/27 hp. You hit the worker ant. The worker ant bites you. The worker ant closely misses you. You take 1 damage, and have 23/27 hp. You closely miss the worker ant. The worker ant barely misses you. You hit the worker ant. The worker ant bites you. You are poisoned. The worker ant poisons you! The worker ant bites you but does no damage. You take 1 damage, and have 22/27 hp. You hit the worker ant. You feel sick. The worker ant closely misses you. You take 1 damage, and have 21/27 hp. You barely miss the worker ant. You feel sick. The worker ant misses you. The worker ant barely misses you. You take 1 damage, and have 20/27 hp. You hit the worker ant. The worker ant bites you but does no damage. You hit the worker ant. You feel sick. The worker ant bites you! The worker ant bites you but does no damage. You take 9 damage, and have 11/27 hp. MASSIVE DAMAGE!! It was a potion of flight. You feel very buoyant. You fly up into the air. The worker ant barely misses you. You barely miss the worker ant. You feel sick. The worker ant barely misses you. You take 1 damage, and have 10/27 hp. You closely miss the worker ant. The worker ant bites you but does no damage. The worker ant closely misses you. You closely miss the worker ant. You feel sick. The worker ant closely misses you. You hit the worker ant. The worker ant barely misses you. You hit the worker ant. You kill the worker ant! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. You feel sick. MP restored: 4 You start resting. You feel sick. x3 You are no longer poisoned. You take 2 damage, and have 9/33 hp. You start resting. You are starting to lose your buoyancy. You regained 2 hp, and now have 11/33 hp. You start resting. You hear the slow hiss of an avalanche of sand nearby. You start resting. You float gracefully downwards. Unknown command. You start resting. You hear the slow hiss of an avalanche of sand nearby. You regained 5 hp, and now have 17/33 hp. You start resting. You hear the hiss of an avalanche of sand nearby. You regained 6 hp, and now have 23/33 hp. You start resting. You are feeling hungry. Unknown command. Found a stone staircase leading down. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! You hit the ogre but do no damage. The ogre closely misses you. You hit the ogre. The ogre barely misses you. You completely miss the ogre. The ogre closely misses you. You barely miss the ogre. The ogre barely misses you. You hit the ogre. The ogre barely misses you. You hit the ogre but do no damage. The ogre hits you with a giant spiked club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 18 damage, and have 7/33 hp. MASSIVE DAMAGE!! You hit the ogre. You closely miss the ogre. The ogre barely misses you. You hit the ogre. The ogre hits you with a giant spiked club! You die... ######### #.......##### #.......'...# .# #######.......###.# ..................<#.# ......#......#.#.###.# ..... #......#.#.....# ......#......#.####### ................@..># ......###.......#O### ..... .........#.# .... .........#.# ... ..........#.# .. ####.......#.# # ###..##.... ##.##...# You could see an ogre. Vanquished Creatures A worker ant (D:6) 2 adders (D:2) A worm (D:2) 5 leopard geckos A giant cockroach (D:2) 4 hobgoblins 3 jackals (D:2) 2 ball pythons (D:2) 5 bats 3 frilled lizards 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xnavy the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 151 | D:1 | Found an iron altar of Okawaru. 201 | D:1 | Reached skill level 3 in Long Blades 280 | D:1 | Gained mutation: Your flesh is cold resistant. (rC+) [demonic ancestry] 280 | D:1 | Reached XP level 2. HP: 11/22 MP: 2/2 782 | D:2 | Gained mutation: You regenerate a little health from kills. [demonic ancestry] 782 | D:2 | Reached XP level 3. HP: 21/27 MP: 3/3 822 | D:2 | Reached skill level 4 in Long Blades 1125 | D:5 | Entered Level 5 of the Dungeon 1222 | D:6 | Gained mutation: You are partially covered in thin metallic scales. (AC +2) [demonic ancestry] 1222 | D:6 | Reached XP level 4. HP: 12/33 MP: 4/4 1367 | D:6 | Noticed an ogre 1373 | D:6 | HP: 7/33 [ogre/giant spiked club (18)] 1376 | D:6 | Slain by an ogre Vault maps used: D:1: minmay_arrival_nine_rooms, interstate_on_off, okawaru_ov_weapons_minmay D:2: minmay_lizard_pond D:3: kennysheep_slugbush, minmay_overflow_temple_star_quad, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_c, co_window_unsneaky_path_b, co_window_of_opportunity_b, co_window_unsneaky_path_c, co_window_corner_b, co_window_corner_b, co_window_2corner, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, grunt_ministairs_4 D:4: serial_curves, eino_curves_04, eino_curves_02, eino_curves_04, uniq_natasha D:5: first_bread, serial_curves, eino_curves_03, eino_curves_03, eino_curves_02, eino_curves_02, uniq_sigmund D:6: wad_lake_hut, tgw_xom, minmay_temple_entry_overgrown, nicolae_ossuary_entry_ruins, lemuel_another_geyser Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 3 4 | 4.5 Fighting | | 2.0 Throwing | | 1.7 Dodging | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 50 | || 50 Long sword | 8 | || 8 Staff | 16 | 9 || 25 Throw: Javelin | 9 | || 9 Use: Scroll | 10 | || 10 Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Eat: Chunk | 1 | || 1 Armor: Leather armour | 35 | || 35 Dodge: Dodged | 59 | 6 || 65 Rpst.: Falchion | 15 | || 15 Long sword | 3 | || 3 Vault maps used: D:1: minmay_arrival_nine_rooms, interstate_on_off, okawaru_ov_weapons_minmay D:2: minmay_lizard_pond D:3: kennysheep_slugbush, minmay_overflow_temple_star_quad, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_b, co_window_corner_a, co_window_of_opportunity_c, co_window_unsneaky_path_b, co_window_of_opportunity_b, co_window_unsneaky_path_c, co_window_corner_b, co_window_corner_b, co_window_2corner, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_b, glass_columns_b, grunt_ministairs_4 D:4: serial_curves, eino_curves_04, eino_curves_02, eino_curves_04, uniq_natasha D:5: first_bread, serial_curves, eino_curves_03, eino_curves_03, eino_curves_02, eino_curves_02, uniq_sigmund D:6: wad_lake_hut, tgw_xom, minmay_temple_entry_overgrown, nicolae_ossuary_entry_ruins, lemuel_another_geyser Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 2.1 | 7.4 | 87.5 Dungeon | 100.0 | 100.0 | 0.2 | 2.1 | 7.4 | 87.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 18.3 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 18.3 +-------+-------+-------+-------+-------+----------------------