Dungeon Crawl Stone Soup version 0.21-a0-153-g78480df (webtiles) character file. 116 xnavy the Cudgeler (level 5, -3/32 HPs) Began as a Gargoyle Fighter on Aug 2, 2017. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:52 (1760 turns). xnavy the Cudgeler (Gargoyle Fighter) Turns: 1760, Time: 00:03:52 Health: -3/32 AC: 10 Str: 20 XL: 5 Next: 0% Magic: 5/5 EV: 7 Int: 9 God: Gold: 55 SH: 9 Dex: 9 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . c - +0 shield rNeg + . . Faith . b - +0 scale mail rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... i - amulet of magic regeneration HPRegen 0.10/turn (no ring) MPRegen 0.34/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +4 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons a - a +0 flail (weapon) n - a +6 club (You took it off Robin on level 2 of the Dungeon) p - a +2 short sword of draining (You took it off a kobold on level 2 of the Dungeon) Missiles l - 18 stones (quivered) r - 14 sling bullets Armour b - a +0 scale mail (worn) c - a +0 shield (worn) o - a +0 helmet (You took it off Robin on level 2 of the Dungeon) Jewellery i - an amulet of magic regeneration (around neck) (You found it on level 1 of the Dungeon) Scrolls e - a scroll of noise {unknown} k - a scroll of identify {unknown} s - a scroll of enchant weapon {unknown} Potions d - a potion of might h - a potion of ambrosia {unknown} m - a potion of curing {unknown} Comestibles f - a bread ration {@e1} g - a royal jelly j - 7 chunks of flesh {@w0} q - 2 meat rations {@e2} Skills: - Level 3.2 Fighting + Level 4.9 Maces & Flails - Level 3.2 Armour - Level 3.3 Shields You had 4 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +4) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You are feeling hungry. j - 7 chunks of flesh {@w0} (gained 3) Things that are here: a jackal skeleton; a jackal corpse; a jackal skeleton You butcher the jackal corpse. j - 9 chunks of flesh {@w0} (gained 2) Things that are here: a jackal skeleton x3 Autoeating chunks. Eating one of 9 chunks of flesh {@w0}. You eat one of the 9 chunks of flesh {@w0}. l - 16 stones (gained 1) There is an open door here. j - 10 chunks of flesh {@w0} (gained 2) You see here an adder skeleton. l - 17 stones (gained 1) You now have 47 gold pieces (gained 8). l - 18 stones (gained 1) l - 19 stones (gained 1) You now have 49 gold pieces (gained 2). As you open the door, it creaks loudly! There is an open door here. Some of the chunks of flesh in your inventory have rotted away. There is an open door here. q - 2 meat rations {@e2} (gained 1) You open the door. There is an open door here. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! A rat comes into view. Health restored: 28 There are monsters nearby! There are monsters nearby! Aim: a hobgoblin, wielding a club You throw a stone. The stone hits the hobgoblin. Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone completely misses the hobgoblin. Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone hits the hobgoblin but does no damage. Aim: a hobgoblin, wielding a club (moderately wounded) You throw a stone. The stone barely misses the hobgoblin. Your shield prevents you from hitting the hobgoblin. You block the hobgoblin's attack. The hobgoblin hits you but does no damage. You thump the hobgoblin! You kill the hobgoblin! You have reached level 5! You block the rat's attack. Health restored: 32; MP restored: 5 You sock the rat! You kill the rat! No target in view! No target in view! l - 16 stones (gained 1) l - 17 stones (gained 1) l - 18 stones (gained 1) You now have 55 gold pieces (gained 6). Some of the chunks of flesh in your inventory have rotted away. Found a glowing silver altar of Zin. Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Sigmund hits you but does no damage. Your shield prevents you from hitting Sigmund. Sigmund barely misses you. Your shield and scale mail prevent you from hitting Sigmund. You closely miss Sigmund. Sigmund barely misses you. You barely miss Sigmund. Sigmund hits you with a scythe. You take 4 damage, and have 28/32 hp. You hit Sigmund. You block Sigmund's attack. You hit Sigmund. Sigmund hits you with a scythe. You take 5 damage, and have 23/32 hp. You hit Sigmund. You closely miss Sigmund. Sigmund hits you with a scythe! You take 8 damage, and have 15/32 hp. MASSIVE DAMAGE!! You hit Sigmund. Sigmund hits you but does no damage. You closely miss Sigmund. Sigmund closely misses you. You closely miss Sigmund. Sigmund hits you with a scythe. You take 1 damage, and have 15/32 hp. You closely miss Sigmund. You barely miss Sigmund. Sigmund hits you with a scythe. You take 4 damage, and have 11/32 hp. You sock Sigmund! Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! No target in view! You closely miss something. Something hits you but does no damage. You miss something. Something hits you. You take 1 damage, and have 10/32 hp. You hit something. Something hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 2/32 hp. MASSIVE DAMAGE!! You closely miss something. Something hits you. You die... ####..##.....## .. ..#.#. #..#.......#.......#.#. #..#.......#.. ... # #. #......_...... .. #. .......#.......# #. ###.#..#.......# . #.#..##.....## . #.#..####.####.. # ......{@.......# ##.............# #.#####.####### #.# #.. #### There were no monsters in sight! Vanquished Creatures Jessica (D:2) Robin (D:2) 2 adders (D:2) 2 worms (D:2) 2 dart slugs (D:1) A leopard gecko (D:1) 3 bats A giant cockroach (D:2) 6 hobgoblins 6 jackals 7 kobolds 2 frilled lizards 10 goblins 5 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | xnavy the Gargoyle Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 180 | D:1 | Reached XP level 2. HP: 18/19 MP: 2/2 448 | D:1 | Reached skill level 3 in Maces & Flails 878 | D:2 | Noticed Jessica 882 | D:2 | Killed Jessica 882 | D:2 | Reached XP level 3. HP: 23/23 MP: 3/3 972 | D:2 | Noticed Robin 989 | D:2 | Killed Robin 989 | D:2 | Reached skill level 4 in Maces & Flails 989 | D:2 | Reached XP level 4. HP: 19/28 MP: 4/4 1030 | D:2 | HP: 4/28 [worm (6)] 1714 | D:2 | Reached XP level 5. HP: 32/32 MP: 5/5 1735 | D:2 | Found a glowing silver altar of Zin. 1741 | D:2 | Noticed Sigmund 1759 | D:2 | HP: 2/32 [something (9)] 1760 | D:2 | Slain by Sigmund Vault maps used: D:1: grunt_arrival_lava_bath D:2: old_standard_altar, gammafunk_temple_overflow_wave, uniq_robin, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 3 4 | 4.9 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Flail | 95 | 111 || 206 Throw: Stone | 16 | 31 || 47 Eat: Chunk | | 3 || 3 Armor: Scale mail | 58 | 41 || 99 Dodge: Dodged | 30 | 29 || 59 Block: Shield | 45 | 41 || 86 Vault maps used: D:1: grunt_arrival_lava_bath D:2: old_standard_altar, gammafunk_temple_overflow_wave, uniq_robin, uniq_jessica, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 0.7 | 7.0 | 293.5 Dungeon | 100.0 | 100.0 | 0.2 | 0.7 | 7.0 | 293.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 83.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 83.0 +-------+-------+-------+-------+-------+----------------------