Dungeon Crawl Stone Soup version 0.23.1-37-gaa34b87 (webtiles) character file. Game seed: 10362945349372227795 0 withersans the Magician (level 1, 13/13 HPs) Began as a Mummy Wanderer on Mar 22, 2019. Safely got out of the dungeon. The game lasted 00:00:11 (1 turns). withersans the Magician (Mummy Wanderer) Turns: 1, Time: 00:00:12 Health: 13/13 AC: 5 Str: 13 XL: 1 Next: 0% Magic: 5/5 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/8 levels left rFire x . . SeeInvis . a - +0 hand crossbow rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 ring mail rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles c - 25 bolts (quivered) Armour d - a +0 ring mail (worn) Skills: Level 2.4 Axes + Level 1.0 Throwing + Level 1.5 Armour + Level 1.0 Stealth + Level 4.0 Spellcasting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 43% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 56% 2 N/A Call Imp Summ #....... 56% 2 N/A Slow Hex #....... 56% 2 N/A Conjure Flame Conj/Fire #....... 80% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 80% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, withersans the Mummy Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand crossbow, 25 bolts, a +0 ring mail; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Okay, then. Casting: Magic Dart (safe; 43% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ##+## ##...## #.....# #..@..# ##...## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | withersans the Mummy Wanderer began the quest for the Orb. 0 | D:1 | withersans set off with the following items: a +0 hand | crossbow, 25 bolts, a +0 ring mail; and the following spell | memorised: Magic Dart; and the following spells available | to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic | Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 1 | D:$ | Safely got out of the dungeon.