Dungeon Crawl Stone Soup version 0.20-a0-1062-g7b787ac (webtiles) character file. 0 withersans the Charmwright (level 1, 10/10 HPs) Began as a Spriggan Wanderer on Apr 27, 2017. Got out of the dungeon alive. The game lasted 00:01:26 (81 turns). withersans the Charmwright (Spriggan Wanderer) Turns: 81, Time: 00:01:27 Health: 10/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 3/3 EV: 17 Int: 13 God: Gold: 0 SH: 0 Dex: 18 Spells: 1/2 levels left rFire . . . SeeInvis + e - +0 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: very quick A: unfitting armour, see invisible, herbivore 3, speed 3, slow metabolism 2 a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} Potions b - a potion of curing c - a potion of lignification Books a - a book of Minor Magic Spells Type Level a - Magic Dart Conjuration 1 b - Blink Translocation 2 c - Call Imp Summoning 2 d - Slow Hexes 2 e - Conjure Flame Conjuration/Fire 3 f - Mephitic Cloud Conjuration/Poison/Air 3 Comestibles f - a bread ration Skills: + Level 1.0 Fighting Level 1.2 Bows + Level 1.5 Dodging + Level 3.0 Stealth + Level 1.3 Spellcasting Level 5.8 Charms You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 26% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You are a herbivore. You cover ground extremely quickly. You need consume almost no food. Message History Memorise Magic Dart, consuming 1 spell level and leaving 1? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. g - a scroll labeled HAUVETSOAFUWK There is an open door here. A hobgoblin comes into view. A hobgoblin is nearby! There is a dry fountain here. There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.....# ##...## ###'## #...# #..## #.## ##### ###.#####...## #......#.....# #.###⌠.'..@.%# #.# ####.....# #.# ##...## #.##### ##### #.....# #.###.# #.###'## #.##...## #.#.....# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | withersans the Spriggan Wanderer began the quest for the Orb. 0 | D:1 | withersans set off with: a book of Minor Magic, a potion of curing, a potion of lignification, a +0 robe, a +0 dagger, a bread ration 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 2 | D:1 | Learned a level 1 spell: Magic Dart 81 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood