Dungeon Crawl Stone Soup version 0.20.0-8-g6b59dc7 (console) character file. 158 wheals the Sneak (level 5, -2/35 HPs) Began as a Barachi Enchanter on May 30, 2017. Killed from afar by Sigmund (11 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:05:43 (3593 turns). wheals the Sneak (Barachi Enchanter) Turns: 3593, Time: 00:05:43 Health: -2/35 AC: 2 Str: 9 XL: 5 Next: 39% Magic: 4/8 EV: 12 Int: 15 God: Gold: 97 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) Regen 0.2/turn i - ring of flight MPRegen 0.2/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop, Evoke Flight You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +1 short sword of venom (You found it on level 1 of the Dungeon) Armour g - a +0 robe (worn) Jewellery i - a ring of flight (left hand) (You took it off a kobold on level 1 of the Dungeon) Wands s - a wand of polymorph (6/24) (You took it off Terence on level 2 of the Dungeon) Scrolls j - a scroll of immolation m - 3 scrolls of amnesia q - a scroll of identify {unknown} Potions f - a potion of brilliance {unknown} k - a potion of mutation {unknown} l - 2 potions of heal wounds {!q} o - a potion of flight {unknown} r - 3 potions of curing {unknown} t - a potion of invisibility {unknown} Books c - a book of Maledictions Comestibles d - 2 bread rations h - a meat ration n - a royal jelly p - a chunk of flesh Skills: + Level 3.7 Short Blades - Level 2.1 Dodging + Level 4.6 Stealth - Level 2.1 Spellcasting - Level 3.2 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 5% 1 #...... b - Ensorcelled Hibernat Hex/Ice #..... 17% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The jackal is almost dead. You kill the jackal! No target in view! Your +1 short sword of venom stops dripping with poison. a - a +2 dagger (weapon) There is an open door here. Things that are here: a jackal corpse x2 You butcher the jackal corpse. p - a chunk of flesh There is an open door here. Things that are here: a jackal skeleton; a jackal corpse You butcher the jackal corpse. p - 3 chunks of flesh (gained 2) There is an open door here. You see here a jackal skeleton. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You are feeling hungry. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You start resting. HP restored. The bat is too close now for your liking. Sigmund shouts! Sigmund hits you from afar with a scythe. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Aim: Sigmund, wielding a scythe and wearing a robe (chance to defeat MR: 47%) Okay, then. Sigmund points at you and mumbles some strange words. You resist with some effort. The bat closely misses you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The bat closely misses you. The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. You hit the bat. The bat is severely wounded. The bat misses you. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Aim: a bat (severely wounded, chance to defeat MR: 64%) Okay, then. You hit the bat. The bat is severely wounded. The bat misses you. The bat barely misses you. x2 You hit the bat. You kill the bat! Something hits you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Sigmund is outlined in light. Sigmund barely misses you. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Aim: Sigmund, wielding a scythe and wearing a robe (softly glowing, slightly transparent, chance to defeat MR: 47%) Sigmund resists with some effort. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Aim: Sigmund, wielding a scythe and wearing a robe (softly glowing, slightly transparent, chance to defeat MR: 47%) Sigmund looks drowsy... Marking area around Sigmund as unsafe for travelling. Sigmund shouts! Sigmund barely misses you. You barely miss Sigmund. Sigmund hits you with a scythe. You hit Sigmund but do no damage. Your +1 short sword of venom begins to drip with poison! b - a +1 short sword of venom (weapon) You hit Sigmund. Sigmund is poisoned. Sigmund is lightly wounded. Sigmund barely misses you. You barely miss Sigmund. Sigmund is lightly wounded. Sigmund hits you with a scythe! You hit Sigmund. Sigmund looks as sick as possible! Sigmund is lightly wounded. You hit Sigmund but do no damage. Sigmund is moderately wounded. Sigmund gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Sigmund hits you but does no damage. Your +1 short sword of venom stops dripping with poison. a - a +2 dagger (weapon) Sigmund's eyes start glowing with a red light. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! You die... [.......# #.# #.#.# #...# # ........# #<# #...# ##.## # ##.###### #.# ##..# #.# #.# #.# #..# #.# #.# #.####..# #.# ##ℸ## #.......# #.##### #...## ######.## #####.#...## .....## ### #.# #.....)....## ......## ##.###F# #.###.......# .......####...#..####.###........ .......÷......................... .......####...#.#####..........#. ......## ##.##.# ######....... ....<## ####.# #.#.###. #...## #.# #.#.###. ##ℸ#### #.# #.#.#... ......# #.# #...b... There were no monsters in sight! Vanquished Creatures Jessica (D:2) Terence (D:2) 2 adders (D:2) A gnoll (D:1) An ooze (D:1) 2 worms (D:1 D:2) 2 dart slugs (D:1 D:2) 3 leopard geckos (D:1 D:2) 4 giant cockroaches (D:1 D:2) 4 hobgoblins (D:1 D:2) 10 jackals (D:1 D:2) 12 bats (D:1 D:2) 4 frilled lizards (D:1 D:2) 4 goblins (D:1 D:2) 7 kobolds (D:1 D:2) 7 rats (D:1 D:2) 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wheals the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 323 | D:1 | Reached skill level 3 in Stealth 326 | D:1 | Reached XP level 2. HP: 17/19 MP: 5/5 330 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 925 | D:1 | Reached XP level 3. HP: 20/24 MP: 6/6 1707 | D:1 | Reached XP level 4. HP: 27/30 MP: 0/7 1808 | D:2 | Noticed Jessica 1818 | D:2 | Killed Jessica 1818 | D:2 | Reached skill level 4 in Stealth 2106 | D:2 | Noticed Sigmund 2160 | D:2 | Noticed Terence 2197 | D:2 | Killed Terence 2197 | D:2 | Reached XP level 5. HP: 26/35 MP: 3/8 3593 | D:2 | Killed from afar by Sigmund Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 135 | 67 || 202 Short sword | 16 | 37 || 53 Cast: Corona | 3 | 1 || 4 Ensorcelled Hiber | 7 | 14 || 21 Use: Scroll | | 4 || 4 Stab: Sleeping | 8 | 6 || 14 Eat: Chunk | 3 | 8 || 11 Armor: Robe | 34 | 22 || 56 Skin | | 5 || 5 Dodge: Dodged | 108 | 84 || 192 Vault maps used: D:1: matt_arrival_los_fun D:2: first_bread, uniq_terence, uniq_sigmund, uniq_jessica Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.1 | 7.2 | 6.8 | 439.5 Dungeon | 100.0 | 100.0 | 0.1 | 7.2 | 6.8 | 439.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 113.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 113.0 +-------+-------+-------+-------+-------+----------------------