Dungeon Crawl Stone Soup version 0.18.1-2-ga659475 (console) character file. 1 wheals the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Arcane Marksman on May 8, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:26 (26 turns). wheals the Vexing (Deep Elf Arcane Marksman) Turns: 26, Time: 00:00:27 Health: 0/11 AC: 2 Str: 8 XL: 1 Next: 16% Magic: 5/5 EV: 13 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . b - +0 shortbow rCold . . . Gourm . e - +0 robe rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (You took it off a goblin on level 1 of the Dungeon) b - a +0 shortbow (weapon) Missiles d - 18 arrows (quivered) Armour e - a +0 robe (worn) Books c - a book of Debilitation Comestibles f - a bread ration g - a chunk of flesh Skills: - Level 0.7 Fighting + Level 2.1 Bows + Level 2.4 Dodging + Level 1.5 Spellcasting + Level 4.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, wheals the Deep Elf Arcane Marksman. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. You open the door. A goblin comes into view. It is wielding a dagger. Casting: Corona Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona Aim: a goblin, wielding a dagger (chance to defeat MR: 84%) The goblin is outlined in light. Firing (i - inventory): d - 20 arrows (quivered) Aim: a goblin, wielding a dagger (softly glowing) You shoot an arrow. The arrow closely misses the goblin. The goblin hits you but does no damage. The goblin hits you with a dagger. Firing (i - inventory): d - 19 arrows (quivered) Aim: a goblin, wielding a dagger (softly glowing) You shoot an arrow. The arrow hits the goblin. The goblin is moderately wounded. The goblin closely misses you. Firing (i - inventory): d - 18 arrows (quivered) Aim: a goblin, wielding a dagger (moderately wounded, softly glowing) You shoot an arrow. The arrow hits the goblin. You kill the goblin! Found a scroll labeled TIANUG QEPT. d - 18 arrows (gained 1) There is an open door, spattered with blood here. Things that are here: a dagger; a goblin corpse e - a dagger Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) e - a dagger Adjust to which letter? (? for menu, Esc to quit) a - a dagger; e - a +0 shortbow (weapon) a - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) e - a +0 shortbow Adjust to which letter? (? for menu, Esc to quit) b - a +0 shortbow; e - a +0 robe (worn) b - a +0 shortbow (weapon) You butcher the goblin corpse. g - a chunk of flesh There is an open door, spattered with blood here. A jackal comes into view. 2 jackals come into view. A jackal comes into view. The jackal barks! x2 The jackal bites you. The jackal closely misses you. A rat and a hobgoblin come into view. The jackal barks! Found an inky potion. Found 10 gold pieces. A kobold comes into view. It is wielding a short sword. The kobold shouts! The hobgoblin hits you with a club. The jackal bites you. * * * LOW HITPOINT WARNING * * * The hobgoblin completely misses you. The hobgoblin barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Found a scroll labeled QAYGOS XUWOH and 17 arrows. The jackal bites you. * * * LOW HITPOINT WARNING * * * A rat comes into view. Found a robe. You aren't carrying any potions. Read which item? (? for menu, Esc to quit) Okay, then. The jackal misses you. The jackal bites you. You die... ###..#....(....... ##................... ............h........ .......h.##ℸ##....... ........##...##...... ........#..<..#.r.... ......h.##...##....# ........h##+##.....#. .$.....g..Khhe....... #..!...r.h.......[... ##............?##.... ........######..# ... ........# #... . ...(...## ##.. ...... ### ..... You could see 4 jackals, a hobgoblin, a kobold and 2 rats. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals the Deep Elf Arcane Marksman began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 26 | D:1 | Slain by a jackal Action || total -------------------------++------- Fire: Shortbow || 3 Cast: Corona || 1 Armor: Robe || 1 Dodge: Dodged || 5 Vault maps used: D:1: dpeg_arrival_shelter, wad_floor_pattern_untrapped Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 3.3 | 30.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 3.3 | 30.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------