Dungeon Crawl Stone Soup version 0.18-a0-1626-g65af6d3 (console) character file. 7 wheals the Gusty (level 1, -1/13 HPs) Began as a Mummy Air Elementalist on Mar 24, 2016. Slain by a giant gecko (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (361 turns). wheals the Gusty (Mummy Air Elementalist) Turns: 361, Time: 00:01:04 Health: -1/13 AC: -1 Str: 11 XL: 1 Next: 91% Magic: 1/3 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . c - +0 short sword rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) e - -3 ring of protection (curse) @: very slightly contaminated, not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) (You found it on level 1 of the Dungeon) Armour a - a +0 robe (worn) Jewellery e - a cursed -3 ring of protection (left hand) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of teleportation {unknown} Books b - a book of Air Skills: - Level 1.5 Dodging - Level 1.5 Stealth - Level 2.0 Spellcasting + Level 1.6 Conjurations - Level 2.4 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Found a brown potion. You now have 12 gold pieces. Found a whip. A rat comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a rat (resting) The zap hits the rat. The rat is heavily wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a rat (heavily wounded) The zap hits the rat. You kill the rat! You start resting. Magic restored. You open the door. There is an open door here. A giant cockroach comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a giant cockroach (clinging, resting) The zap hits the giant cockroach. The giant cockroach is severely wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a giant cockroach (severely wounded, clinging) The zap hits the giant cockroach. You kill the giant cockroach! You start resting. Magic restored. Found 2 murky red potions. A rat comes into view. Found a golden ring. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a rat (resting) The zap hits the rat. You kill the rat! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You now have 24 gold pieces (gained 12). You see here 2 murky red potions. e - a golden ring Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. e - a cursed -3 ring of protection (left hand) A giant gecko comes into view. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a giant gecko (clinging, resting) The zap hits the giant gecko. The giant gecko is severely wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a giant gecko (severely wounded) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a giant gecko (severely wounded) You miscast Shock. You hear a whooshing sound. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock The zap misses the giant gecko. The giant gecko bites you. The giant gecko barely misses you. The giant gecko misses you. The giant gecko closely misses you. x2 The giant gecko bites you. The giant gecko bites you. The giant gecko misses you. The giant gecko closely misses you. The giant gecko bites you. * * * LOW HITPOINT WARNING * * * The giant gecko bites you. You die... #.........#.# ..... #.###.........#.# ...... #.......###.###.# ....... #####.#.# #.# .. ........ #########.#.# #.# ...#....... ........#.#.# #.# ........#.#ℸ###.# ......).......l.# .............M..# ######..........# #..........# #.........## #####.........#####.# #...........!........ #...................# #.........##........# ###......###........# You could see a giant gecko. Vanquished Creatures An ooze (D:1) A giant cockroach (D:1) 2 rats (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals the Mummy Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 73 | D:1 | Reached skill level 1 in Conjurations 361 | D:1 | Slain by a giant gecko Action || total -------------------------++------- Cast: Shock || 9 Vault maps used: D:1: scummos_arrival_star, item_on_display_a Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.8 | 10.0 | 9.2 | 120.0 Dungeon | 100.0 | 100.0 | 0.8 | 10.0 | 9.2 | 120.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 11.0 +-------+-------+-------+-------+-------+----------------------