Dungeon Crawl Stone Soup version 0.17.0-24-gcfadda4 (console) character file. 37 wheals the Conjurer (level 3, -1/21 HPs) Began as an Octopode Air Elementalist on Nov 15, 2015. Slain by Terence ... wielding a +4 flail of draining (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (1016 turns). wheals the Conjurer (Octopode Air Elementalist) Turns: 1016, Time: 00:03:04 Health: -1/21 AC: 6 Str: 7 XL: 3 Next: 41% Magic: 1/6 EV: 12 Int: 22 God: Gold: 18 SH: 0 Dex: 12 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis . e - +3 dagger (protect) rCold . . . Clarity . (no shield) rNeg . . . SustAt . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . d - +4 ring of intelligence rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: drained, not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons e - a +3 dagger of protection (weapon) (You took it off a goblin on level 1 of the Dungeon) Jewellery d - a +4 ring of intelligence (left tentacle) (You took it off a kobold on level 1 of the Dungeon) Scrolls f - 2 scrolls of identify {unknown} h - a scroll of recharging {unknown} i - a scroll of blinking {unknown} Potions c - a potion of might {unknown} j - a potion of agility {unknown} k - 2 potions of lignification {unknown} Books a - a book of Air Comestibles b - 2 bread rations g - 5 chunks of flesh Skills: - Level 2.0(1.2) Dodging - Level 2.6(1.8) Stealth - Level 2.0(1.2) Spellcasting + Level 3.1(2.3) Conjurations + Level 3.0(2.2) Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Shock Conj/Air ##.. 8% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History The kobold is heavily wounded. The kobold shouts! You are feeling hungry. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a kobold, wielding a dagger (heavily wounded) The zap hits the kobold. The kobold is severely wounded. You barely miss the kobold. Your grab misses the kobold. The kobold is heavily wounded. The kobold barely misses you. You closely miss the kobold. Your grab misses the kobold. The kobold is heavily wounded. The kobold completely misses you. You completely miss the kobold. You grab the kobold. The kobold is heavily wounded. You constrict the kobold, but do no damage. The kobold barely misses you. You hit the kobold. You kill the kobold! You see here a dagger. Found a scroll labeled KOSTRY ICSOPPO. Eating one of 6 chunks of flesh. This raw flesh tastes terrible. You continue eating. x2 f - 2 scrolls labeled KOSTRY ICSOPPO (gained 1) Magic restored. k - a fizzy golden potion A hobgoblin comes into view. A hobgoblin is nearby! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: a hobgoblin (resting) The zap hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The zap hits the hobgoblin. You kill the hobgoblin! Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. k - 2 fizzy golden potions (gained 1) Terence the Incautious comes into view. He is wielding a flail of draining. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: Terence, wielding a flail of draining and wearing a shiny scale mail (hasn't noticed you) The zap hits Terence. Terence appears unharmed. Terence shouts! The zap hits Terence. Terence is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: Terence, wielding a flail of draining and wearing a shiny scale mail (moderately wounded) The zap hits Terence. Terence appears unharmed. Terence is moderately wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock The zap hits Terence. Terence is heavily wounded. The zap misses Terence. Terence misses you. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock The zap hits Terence. Terence is severely wounded. The zap hits Terence. Terence is severely wounded. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock The zap hits Terence. Terence is severely wounded. The zap hits Terence. Terence is almost dead. Terence hits you with a flail of draining! You feel drained. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock Aim: Terence, wielding a flail of draining and wearing a shiny scale mail (almost dead) The zap hits Terence. Terence is almost dead. * * * LOW MAGIC WARNING * * * Terence hits you with a flail of draining. * * * LOW HITPOINT WARNING * * * You feel drained. Casting: Shock Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Terence hits you with a flail of draining. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Terence hits you with a flail of draining. You die... ######.....# #.....###### #..........# #........... #..#...###. #..#...###.# #........... #.@#...###.# #x.#...# .............# #...###..#...# ## #..#...# .......# #..#..## #..#. #... . You could see Terence. Vanquished Creatures An adder (D:2) A ball python (D:1) 4 goblins (D:1 D:2) 6 hobgoblins (D:1 D:2) 3 jackals (D:2 D:1) 4 kobolds (D:1 D:2) A quokka (D:2) 3 bats (D:1) 2 giant newts (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals the Octopode Air Elementalist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 21 | D:1 | Upgraded the game from 0.17.0-23-g0de4337 to 0.17.0-24-gcfadda4 163 | D:1 | Reached XP level 2. HP: 3/17 MP: 0/5 888 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1001 | D:2 | Noticed Terence 1016 | D:2 | Slain by Terence Action || total -------------------------++------- Melee: Unarmed || 17 Dagger || 11 Cast: Shock || 48 Eat: Chunk || 1 Vault maps used: D:1: minmay_arrival_hallway, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_curved, infiniplex_forest_end_3, infiniplex_forest_clump_long, infiniplex_forest_lined_room_3, infiniplex_forest_straight_3, infiniplex_forest_split D:2: uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.3 | 5.4 | 8.2 | 158.5 Dungeon | 100.0 | 100.0 | 0.3 | 5.4 | 8.2 | 158.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 27.0 +-------+-------+-------+-------+-------+----------------------