Dungeon Crawl Stone Soup version 0.16.1-4-g8e1b745 (console) character file. 6 wheals the Vexing (level 1, 0/13 HPs) Began as an Octopode Arcane Marksman on Mar 26, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (198 turns). wheals the Vexing (Octopode Arcane Marksman) Turns: 198, Time: 00:00:39 Health: 0/13 AC: 1 Str: 10 XL: 1 Next: 90% Magic: 2/2 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 1 level left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons b - a +0 hand crossbow (weapon) Missiles c - 16 bolts (quivered) Scrolls e - a scroll of enchant armour {unknown} Potions g - a potion of mutation {unknown} Books d - a book of Debilitation Comestibles a - 3 chunks of flesh f - a bread ration Skills: + Level 1.3 Fighting - Level 2.0 Crossbows + Level 2.4 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History 2 rats come into view. The rat moves out of view. You see here a rat corpse. There is an open door here. You see here a rat corpse. You start resting. You tentacle-slap the rat. You grab the rat. The rat is heavily wounded. You constrict the rat. The rat bites you. You tentacle-slap the rat but do no damage. The rat is severely wounded. You constrict the rat. You kill the rat! You start resting. Unknown command. A jackal is nearby! You start resting. A jackal comes into view. The jackal moves out of view. You start resting. Unknown command. You start resting. Unknown command. You start resting. HP restored. There is an open door here. You see here a rat corpse. You butcher the rat corpse. a - a chunk of flesh There is an open door here. You see here a rat skeleton. You see here a rat corpse. You butcher the rat corpse. You see here a chunk of flesh. A rat comes into view. Found 14 stones. You tentacle-slap the rat but do no damage. Your grab misses the rat. Your squeeze misses the rat. The rat closely misses you. You barely miss the rat. You grab the rat. You squeeze the rat. You kill the rat! You tentacle-slap the rat. Your grab misses the rat. The rat is moderately wounded. The rat bites you. You barely miss the rat. Your grab misses the rat. You squeeze the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. a - 2 chunks of flesh (gained 1) You see here a rat skeleton. e - a scroll labeled JUS ITIETUR UNA You see here 14 stones. You start resting. HP restored. You see here a rat skeleton. a - 3 chunks of flesh (gained 1) There is an open door here. You see here a rat skeleton. A rat comes into view. You closely miss the rat. Your grab misses the rat. Your squeeze misses the rat. The rat closely misses you. You barely miss the rat. Your grab misses the rat. You squeeze the rat. You kill the rat! g - a blue potion A jackal comes into view. The jackal barks! The jackal bites you. The jackal closely misses you. You barely miss the jackal. The jackal barks! Your grab misses the jackal. Your squeeze misses the jackal. The jackal bites you. You tentacle-slap the jackal but do no damage. Your grab misses the jackal. The jackal barely misses you. The jackal closely misses you. b - a +0 hand crossbow (weapon) The jackal barely misses you. Firing (i - inventory): c - 20 bolts (quivered) Aim: a jackal You shoot a bolt. The bolt barely misses the jackal. The jackal barely misses you. The jackal bites you. The jackal bites you but does no damage. Firing (i - inventory): c - 19 bolts (quivered) Aim: a jackal You shoot a bolt. The bolt closely misses the jackal. The jackal closely misses you. Firing (i - inventory): c - 18 bolts (quivered) Aim: a jackal You shoot a bolt. The bolt hits the jackal but does no damage. The jackal closely misses you. x3 Firing (i - inventory): c - 17 bolts (quivered) Aim: a jackal You shoot a bolt. The bolt hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you. You die... # ##. #... #...## .. #.....#######... #.....h.......## #h.......... ###h........ ##xh......(. #........... #............ #............ ....#....####.... .........#..# ....##......# ...#....#<.### ........#..รท.### You could see 2 jackals. Vanquished Creatures A jackal (D:1) 7 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals, the Octopode Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 198 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 24 Fire: Hand crossbow || 4 Stab: Sleeping || 1 Vault maps used: D:1: dpeg_arrival_ratfight Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 14.1 | 2.0 | 99.0 Dungeon | 100.0 | 100.0 | 0.0 | 14.1 | 2.0 | 99.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 9.0 +-------+-------+-------+-------+-------+----------------------