Dungeon Crawl Stone Soup version 0.16.1-4-g8e1b745 (console) character file. 17 wheals the Vexing (level 2, 0/20 HPs) Began as an Octopode Arcane Marksman on Mar 26, 2015. Slain by a giant cockroach (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:06 (529 turns). wheals the Vexing (Octopode Arcane Marksman) Turns: 529, Time: 00:01:06 Health: 0/20 AC: 1 Str: 10 XL: 2 Next: 62% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 2 levels left rFire . . . SeeInvis . b - +0 hand crossbow rCold . . . Clarity . (no shield) rNeg . . . SustAb . (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . (no ring) rCorr . Warding . (no ring) rMut . Stasis . (no ring) MR ..... (no ring) Stlth ++........ (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand weapons a - a +0 dagger (You took it off a kobold on level 1 of the Dungeon) b - a +0 hand crossbow (weapon) Missiles c - 7 bolts (quivered) Potions e - a potion of heal wounds {unknown} Books d - a book of Debilitation Comestibles f - a bread ration Skills: + Level 2.5 Fighting - Level 2.0 Crossbows - Level 2.0 Dodging - Level 1.0 Spellcasting - Level 3.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History You kill the rat! Your Fighting skill increases to level 2! You have reached level 2! The bat closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The bat closely misses you. You hit the bat. Your grab misses the bat. The bat is moderately wounded. The bat hits you. x2 * * * LOW HITPOINT WARNING * * * The bat closely misses you. The bat misses you. You hit the bat but do no damage. You grab the bat. Your squeeze misses the bat. The bat is moderately wounded. You constrict the bat. You kill the bat! Things that are here: a dagger; a stone You see here a rat corpse. Things that are here: a dagger; a stone There isn't anything to butcher here. You see here a rat corpse. You butcher the rat corpse. g - a chunk of flesh There are no items here. There are no items here. Things that are here: a dagger; a stone e - a dagger Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) e - a dagger Adjust to which letter? (? for menu, Esc to quit) a - a dagger; e - a +0 short sword (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +0 dagger (weapon) Drop what? 7/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 short sword. You start resting. You start resting. HP restored. c - 17 bolts (gained 1) All of the chunks of flesh in your inventory have rotted away. e - an emerald potion A giant cockroach comes into view. A gnoll comes into view. It is wielding an enchanted whip. b - a +0 hand crossbow (weapon) Firing (i - inventory): c - 17 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (resting) You shoot a bolt. The bolt hits the gnoll. The gnoll is moderately wounded. Firing (i - inventory): c - 16 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (moderately wounded) You shoot a bolt. The bolt hits the gnoll. The gnoll is moderately wounded. Firing (i - inventory): c - 15 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (moderately wounded) You shoot a bolt. The bolt hits the gnoll. The gnoll is heavily wounded. Firing (i - inventory): c - 14 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (heavily wounded) You shoot a bolt. The bolt barely misses the gnoll. The gnoll hits you but does no damage. The gnoll completely misses you. Firing (i - inventory): c - 13 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (heavily wounded) You shoot a bolt. The bolt barely misses the gnoll. The gnoll hits you with an enchanted whip! Firing (i - inventory): c - 12 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (heavily wounded) You shoot a bolt. The bolt closely misses the gnoll. The giant cockroach barely misses you. The gnoll barely misses you. The giant cockroach bites you. The gnoll hits you with an enchanted whip! * * * LOW HITPOINT WARNING * * * Firing (i - inventory): c - 11 bolts (quivered) Aim: a gnoll, wielding an enchanted whip (heavily wounded) You shoot a bolt. The bolt hits the gnoll! You kill the gnoll! The giant cockroach closely misses you. x2 Firing (i - inventory): c - 10 bolts (quivered) Aim: a giant cockroach You shoot a bolt. The bolt closely misses the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. Firing (i - inventory): c - 9 bolts (quivered) Aim: a giant cockroach You shoot a bolt. The bolt closely misses the giant cockroach. The giant cockroach closely misses you. Firing (i - inventory): c - 8 bolts (quivered) Aim: a giant cockroach You shoot a bolt. The bolt completely misses the giant cockroach. The giant cockroach waves its antennae. The giant cockroach bites you. You die... #(# #.....##..♣♣♣ #.# .........♣.♣♣ #####.#+#####.#.#.P♣♣♣ #(........ #.[.(..♣.P #........##.#.#..).#P. #.(................### #..(........#.#.#..... #...)s...####.#.#..... ######x#.....#.#.#..... #........# #......... #........###.###....... #...................... #...................... #.###...........#...... #.# #.#.........#...... #.###.###########.....# #.....####............# You could see a giant cockroach. Vanquished Creatures A gnoll (D:1) A giant gecko (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A bat (D:1) A giant cockroach (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals, the Octopode Arcane Marksman, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 275 | D:1 | Reached XP level 2. HP: 9/19 MP: 3/3 529 | D:1 | Slain by a giant cockroach Action || total -------------------------++------- Melee: Short sword || 6 Fire: Hand crossbow || 20 Vault maps used: D:1: dpeg_arrival_ratfight, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_clump_double, infiniplex_forest_lined_ring, infiniplex_forest_straight_2 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 7.2 | 2.7 | 111.0 Dungeon | 100.0 | 100.0 | 0.0 | 7.2 | 2.7 | 111.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 25.0 +-------+-------+-------+-------+-------+----------------------