Dungeon Crawl Stone Soup version 0.16-a0-3880-g9314259 (console) character file. 39 wheals the Ducker (level 3, -1/29 HPs) Began as a Mummy Monk on Feb 1, 2015. Slain by a giant gecko (2 damage) ... on level 2 of the Dungeon. The game lasted 00:03:19 (1939 turns). wheals the Ducker (Mummy Monk) Turns: 1939, Time: 00:03:19 Health: -1/29 AC: 5 Str: 14 XL: 3 Next: 26% Magic: 3/3 EV: 12 Int: 9 God: Gold: 81 SH: 0 Dex: 15 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . k - -2 dagger (curse) rCold + . . Clarity . e - +0 ring mail rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand weapons b - a +0 short sword (You found it on level 1 of the Dungeon) h - a +0 hand axe (You found it on level 2 of the Dungeon) j - a +0 whip (You took it off a kobold on level 2 of the Dungeon) k - a cursed -2 dagger (weapon) (You took it off a goblin on level 2 of the Dungeon) Missiles c - 12 stones (quivered) i - 17 poisoned needles Armour a - a +0 robe e - a +0 ring mail (worn) (You found it on level 1 of the Dungeon) Scrolls d - a scroll of blinking g - a scroll of magic mapping Skills: - Level 3.0 Fighting + Level 3.6 Dodging - Level 1.5 Stealth - Level 3.2 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History The stone hits the worm but does no damage. The worm is lightly wounded. Throwing (i - inventory): c - 7 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm but does no damage. The worm is lightly wounded. Throwing (i - inventory): c - 6 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone barely misses the worm. Throwing (i - inventory): c - 5 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm. The worm is lightly wounded. Throwing (i - inventory): c - 4 stones (quivered) Aim: a worm (lightly wounded) You throw a stone. The stone hits the worm but does no damage. The worm is lightly wounded. You hit the worm. The worm is lightly wounded. You barely miss the worm. The worm is lightly wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You barely miss the worm. The worm is lightly wounded. You barely miss the worm. The worm is lightly wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You see here a stone. c - 4 stones (gained 1) You see here a stone. c - 5 stones (gained 1) A worm is nearby! You see here 17 stones. c - 22 stones (gained 17) A giant gecko comes into view. You hit the giant gecko but do no damage. The giant gecko completely misses you. You completely miss the giant gecko. You punch the giant gecko. The giant gecko is severely wounded. The giant gecko bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Throwing (i - inventory): c - 22 stones (quivered) Aim: a giant gecko (severely wounded) You throw a stone. The stone misses the giant gecko. The giant gecko bites you. * * * LOW HITPOINT WARNING * * * Throwing (i - inventory): c - 21 stones (quivered) Aim: a giant gecko (severely wounded) You throw a stone. The stone closely misses the giant gecko. The giant gecko closely misses you. Throwing (i - inventory): c - 20 stones (quivered) Aim: a giant gecko (heavily wounded) You throw a stone. The stone misses the giant gecko. The giant gecko misses you. The giant gecko bites you but does no damage. Throwing (i - inventory): c - 19 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone barely misses the giant gecko. The giant gecko barely misses you. Throwing (i - inventory): c - 18 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone barely misses the giant gecko. The giant gecko bites you but does no damage. Throwing (i - inventory): c - 17 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone barely misses the giant gecko. The giant gecko bites you but does no damage. Throwing (i - inventory): c - 16 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone barely misses the giant gecko. The giant gecko barely misses you. Throwing (i - inventory): c - 15 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone closely misses the giant gecko. The giant gecko bites you. * * * LOW HITPOINT WARNING * * * The giant gecko bites you but does no damage. Throwing (i - inventory): c - 14 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone hits the giant gecko but does no damage. The giant gecko is moderately wounded. The giant gecko closely misses you. Throwing (i - inventory): c - 13 stones (quivered) Aim: a giant gecko (moderately wounded) You throw a stone. The stone hits the giant gecko. The giant gecko is severely wounded. The giant gecko bites you. You die... #.# #).####.#.####.#[##. #.# #......###....#..##. #.# ####.#####.#..###.####. ##.## #....# ##.......♣.♣.. #%..## #.#### ####.#.###...### #....## #.# #....#.# #.♣.♣ #.....###.# ##.####.# #...# ####.....##.# ♣♣♣.♣## #.####♣.♣ ............♣ ♣.M...# #.##....### ####.....##.♣♣PlP.♣.# #.##.#♣.♣.. ##...###.♣P.PP♣♣.# #.......... ##.## #..(♣♣♣♣..# ####.##.#.# #.# #.#♣.♣♣♣...######.##.#.# #.## # ♣.♣♣................. #.#.# #....<########.##.### #.##.###.##.### #.##.### #.# #.#.#.....# #.##.##. You could see a giant gecko. Vanquished Creatures An adder (D:2) A giant cockroach (D:1) 6 hobgoblins (D:1 D:2) 2 bats (D:2) 3 giant geckos (D:1) 4 giant newts (D:1 D:2) 5 goblins (D:1 D:2) A jackal (D:1) 2 kobolds (D:1 D:2) 3 rats (D:1 D:2) 28 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals, the Mummy Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 256 | D:1 | Reached XP level 2. HP: 21/24 MP: 2/2 1120 | D:2 | Reached XP level 3. HP: 24/29 MP: 3/3 1884 | D:2 | HP: 1/29 [worm (7)] 1930 | D:2 | HP: 1/29 [giant gecko (1)] 1937 | D:2 | HP: 1/29 [giant gecko (1)] 1939 | D:2 | Slain by a giant gecko Action || total -------------------------++------- Melee: Short sword || 70 Hand axe || 22 Dagger || 60 Whip || 13 Throw: Stone || 99 Use: Scroll || 3 Vault maps used: D:1: dpeg_arrival_simpleton_a, st_stairs_13 D:2: serial_forest, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_corner_2, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 0.9 | 6.3 | 323.5 Dungeon | 100.0 | 100.0 | 0.2 | 0.9 | 6.3 | 323.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 28.0 +-------+-------+-------+-------+-------+----------------------