Dungeon Crawl Stone Soup version 0.16-a0-3494-g28000b7 (console) character file. 36 wheals the Skirmisher (level 3, -2/31 HPs) Began as a Mummy Monk on Jan 4, 2015. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:25 (1707 turns). wheals the Skirmisher (Mummy Monk) Turns: 1707, Time: 00:02:25 Health: -2/31 AC: 2 Str: 14 XL: 3 Next: 19% Magic: 3/3 EV: 13 Int: 9 God: Gold: 10 SH: 0 Dex: 15 Spells: 0 memorised, 2 levels left rFire x . . SeeInvis . - Unarmed rCold + . . Clarity . a - +0 robe rNeg + + + SustAb . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, restore body, cold resistance 1, negative energy resistance 3, poison resistance, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of enchant weapon {unknown} d - a scroll of noise {unknown} e - a scroll of remove curse {unknown} f - 3 scrolls of identify {unknown} Skills: + Level 4.3 Fighting - Level 2.4 Dodging - Level 1.5 Stealth - Level 3.2 Unarmed Combat You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Annotations: D:2 holy terence!, Terence Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. Your flesh is cold resistant. You are immune to negative energy. Your system is resistant to poisons. You are immune to unholy pain and torment. You can survive without breathing. Message History You miss the goblin. The goblin is moderately wounded. The goblin hits you with a dagger. You hit the goblin. You kill the goblin! You see here a dagger. You see here a dagger. There is a white marble altar of Elyvilon here. HP restored. Found a leather armour. You open the door. There is an open door here. You open the door. There is an open door here. An adder comes into view. Found a leather armour. You hit the adder. The adder is moderately wounded. The adder closely misses you. You miss the adder. The adder is moderately wounded. The adder barely misses you. You barely miss the adder. The adder is moderately wounded. The adder closely misses you. You closely miss the adder. The adder is moderately wounded. The adder barely misses you. You miss the adder. The adder is moderately wounded. The adder bites you but does no damage. The adder bites you. You hit the adder but do no damage. The adder is moderately wounded. The adder closely misses you. You closely miss the adder. The adder is moderately wounded. The adder bites you. You miss the adder. The adder is moderately wounded. The adder completely misses you. You hit the adder but do no damage. The adder is moderately wounded. The adder bites you. The adder barely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. You barely miss the adder. The adder is heavily wounded. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. The adder misses you. You closely miss the adder. The adder is heavily wounded. The adder closely misses you. You punch the adder! You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. You start resting. An adder comes into view. The adder moves out of view. You start resting. HP restored. You open the door. There is an open door here. A worm comes into view. Found 5 fruits. The worm bites you! You see here a gold piece. You hit the worm. You punch the worm. The worm is moderately wounded. You hit the worm. The worm is heavily wounded. The worm closely misses you. You hit the worm. The worm is heavily wounded. You hit the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * The worm moves out of view. You hit the adder but do no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is lightly wounded. The adder closely misses you. Unknown command. You barely miss the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. The adder is lightly wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... #.#.# #... #.# #.#.# .#...#### #.# ..#.# ........# #.# ###.# .........# ###.##### . .........###.......# ...........'.......#### .........#.P..........# +#..........P≈≈.P...... #######M#...[≈≈≈..P.P #S#.....≈≈≈.P.. #####w...P.≈≈≈≈≈PP. #..>$....P≈≈≈≈≈≈≈. #.......###.≈≈≈≈≈≈≈≈≈ .....#. #.≈≈≈≈≈≈≈≈ #### #. ..≈≈≈≈ #. ..%≈ #. ..P You could see a worm and an adder. Vanquished Creatures An adder (D:2) 3 giant geckos (D:1) 5 bats (D:1) 5 goblins (D:1 D:2) 4 hobgoblins (D:1 D:2) A kobold (D:1) 2 giant newts (D:1 D:2) 4 rats (D:1 D:2) 25 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals, the Mummy Monk, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 290 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 529 | D:1 | Reached skill level 4 in Fighting 747 | D:2 | Noticed Terence 1430 | D:2 | Found a white marble altar of Elyvilon. 1529 | D:2 | Reached XP level 3. HP: 16/31 MP: 3/3 1707 | D:2 | Slain by an adder Action || total -------------------------++------- Melee: Unarmed || 125 Use: Scroll || 1 Stab: Sleeping || 1 Vault maps used: D:1: roderic_crossed_star D:2: nicolae_overflow_crystal_walls, guppyfry_early_lair_pool, uniq_terence Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 4.1 | 7.0 | 229.5 Dungeon | 100.0 | 100.0 | 0.4 | 4.1 | 7.0 | 229.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 26.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 26.0 +-------+-------+-------+-------+-------+----------------------