Dungeon Crawl Stone Soup version 0.15-a0-411-g153a95e (console) character file. 206 wheals the Vexing (level 4, -9/30 HPs) Began as a Vampire Enchanter on May 4, 2014. Mangled by a goliath beetle (23 damage) ... on Level 3 of the Dungeon. The game lasted 00:05:20 (2677 turns). wheals the Vexing (Vampire Enchanter) Turns: 2677, Time: 00:05:20 HP -9/30 AC 3 Str 7 XL: 4 Next: 56% MP 5/7 EV 12 Int 17 God: Gold 99 SH 0 Dex 15 Spells: 3 memorised, 1 level left rFire . . . SeeInvis + a - +1 dagger rCold + . . Clarity . j - +1 robe {rN+} rNeg + + + Conserve . (no shield) rPois + rCorr . (no helmet) rElec . rRot + (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . Rnd*Tele + (no amulet) MR ..... (no ring) n - cursed ring of teleportation @: regenerating slowly, not resistant to hostile enchantments, fairly stealthy A: fangs 3, see invisible, unbreathing a: Bat Form, Evoke Teleportation You were on level 3 of the Dungeon. You were thirsty. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 99 gold pieces. Inventory: Hand weapons a - a +1,+1 dagger (weapon) h - a +0,+0 dagger (You took it off a kobold on level 1 of the Dungeon) k - a +0,+0 short sword (You took it off a kobold on level 1 of the Dungeon) Missiles d - 12 darts (quivered) Armour b - a +1 robe j - a +1 robe of positive energy (worn) (You found it on level 2 of the Dungeon) Scrolls m - a scroll of noise {unknown} q - a scroll of recharging {unknown} Jewellery n - a cursed ring of teleportation (left hand) (You found it on level 2 of the Dungeon) Potions f - 2 potions of brilliance g - a potion of curing {unknown} i - a potion of heal wounds {unknown} l - a potion of mutation {unknown} o - a potion of agility {unknown} p - a potion of paralysis {unknown} Books c - a book of Maledictions Skills: - Level 1.1 Short Blades - Level 0.7 Throwing - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 7.8 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####... 1% 1 #...... b - Ensorcelled Hibernat Hex/Ice ###... 10% 2 ###.... c - Confuse Hex ####.... 2% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You heal slowly. You have razor-sharp teeth.* You have supernaturally acute eyesight. You can survive without breathing.* Message History The jackal barely misses you. You hit the quokka. The quokka is severely wounded. The quokka barely misses you. The jackal bites you but does no damage. You closely miss the quokka. The quokka is severely wounded. The jackal misses you. The quokka barely misses you. You hit the quokka. The quokka is almost dead. The jackal barely misses you. The quokka barely misses you. The jackal completely misses you. You closely miss the quokka. The quokka is almost dead. The quokka bites you. The jackal barely misses you. The quokka bites you. You hit the quokka. You kill the quokka! The jackal misses you. You hit the jackal. The jackal is heavily wounded. The jackal closely misses you. x2 Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f - goliath beetle Aim: a goliath beetle (lightly wounded) The goliath beetle resists. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. There is a stone staircase leading up here. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. Your bite misses the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You completely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - goliath beetle Aim: a goliath beetle (lightly wounded) The goliath beetle resists. You are feeling thirsty. Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - goliath beetle Aim: a goliath beetle (lightly wounded) The goliath beetle looks drowsy... * * * LOW MAGIC WARNING * * * The goliath beetle twitches its antennae in your direction. There is a stone staircase leading up here. You hit the goliath beetle but do no damage. The goliath beetle is lightly wounded. The goliath beetle barely misses you. Things that are here: a jackal corpse x2 There is a stone staircase leading up here. Things that are here: a jackal corpse x2 There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. Things that are here: a jackal corpse x2 There is a stone staircase leading up here. Things that are here: a jackal corpse x2 Casting: Ensorcelled Hibernation Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation Press: ? - help, Shift-Dir - straight line, f/p - goliath beetle Aim: a goliath beetle (lightly wounded) The goliath beetle looks drowsy... The helpless goliath beetle fails to defend itself. You hit the goliath beetle. The goliath beetle is lightly wounded. The goliath beetle bites you! Ouch! That really hurt! You die... ######## ...... #....# #....##### #........## #.%...##.... #.#####.#V........ #......<#B........ ####.###...#.##### # #...# # #...# #.#.# #.#.# #.#.# #.#.# You could see a goliath beetle. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | wheals, the Vampire Enchanter, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 382 | D:1 | Reached skill level 5 in Hexes 423 | D:1 | Reached XP level 2. HP: 16/19 MP: 4/4 461 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1130 | D:1 | Reached skill level 6 in Hexes 1480 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1490 | D:2 | Learned a level 3 spell: Confuse 2361 | D:2 | Reached skill level 7 in Hexes 2394 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 2677 | D:3 | Mangled by a goliath beetle Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 158 | 33 || 191 Cast: Ensorcelled Hiber | 11 | 7 || 18 Use: Scroll | 3 | || 3 Stab: Sleeping | 10 | 5 || 15 Distracted | 1 | || 1 Vault maps used: D:1: dpeg_arrival_long_road Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.4 | 5.2 | 7.8 | 229.3 Dungeon | 100.0 | 100.0 | 0.4 | 5.2 | 7.8 | 229.3 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 51.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 51.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures Monster Symbol All 'J' 2 oozes (D:1 D:2) 2 creatures vanquished. All 'K' 7 kobolds (D:1 D:2) 7 creatures vanquished. All 'S' 3 adders (D:2 D:3) 2 ball pythons (D:1) 5 creatures vanquished. All 'b' 7 bats (D:1 D:2) 7 creatures vanquished. All 'g' 3 gnolls (D:2) 3 goblins (D:1 D:2) 5 hobgoblins (D:1 D:2) 11 creatures vanquished. All 'h' 3 jackals (D:3) 3 creatures vanquished. All 'l' 2 giant geckos (D:1) 3 giant newts (D:1 D:2) 5 creatures vanquished. All 'r' A quokka (D:3) 3 rats (D:1) 4 creatures vanquished. All 's' 3 giant cockroaches (D:1 D:2) 3 creatures vanquished. 47 creatures vanquished. Monster Nature Natural Monsters 3 gnolls (D:2) 3 adders (D:2 D:3) 2 giant geckos (D:1) 2 oozes (D:1 D:2) 3 giant cockroaches (D:1 D:2) 3 goblins (D:1 D:2) 5 hobgoblins (D:1 D:2) 7 kobolds (D:1 D:2) A quokka (D:3) 2 ball pythons (D:1) 7 bats (D:1 D:2) 3 giant newts (D:1 D:2) 3 jackals (D:3) 3 rats (D:1) 47 creatures vanquished. 47 creatures vanquished. Ascending Order A quokka (D:3) 2 giant geckos (D:1) 2 oozes (D:1 D:2) 2 ball pythons (D:1) 3 gnolls (D:2) 3 adders (D:2 D:3) 3 goblins (D:1 D:2) 3 giant cockroaches (D:1 D:2) 3 giant newts (D:1 D:2) 3 rats (D:1) 3 jackals (D:3) 5 hobgoblins (D:1 D:2) 7 kobolds (D:1 D:2) 7 bats (D:1 D:2) 47 creatures vanquished.