Dungeon Crawl Stone Soup version 0.24.1-14-gf8d2b50 (webtiles) character file. Game seed: 8896044383236829948, levelgen mode: deterministic 100 vt the Magician (level 4, 0/21 HPs) Began as a Vine Stalker Wizard on Aug 16, 2020. Slain by a centaur skeleton (2 damage) ... on level 4 of the Dungeon. The game lasted 00:10:33 (1000 turns). vt the Magician (Vine Stalker Wizard) Turns: 1000, Time: 00:10:33 Health: 0/21 AC: 2 Str: 11 XL: 4 Next: 73% Magic: 0/10 EV: 12 Int: 18 God: Gold: 74 SH: 0 Dex: 12 Spells: 2/10 levels left rFire . . . SeeInvis . j - +0 dagger (drain) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.47/turn n - ring of protection from magic {!d} MPRegen 0.12/turn i - ring of wizardry {!d} @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 3, rot immunity a: no special abilities You were on level 4 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons j - a +0 dagger of draining (weapon) (You took it off a kobold on level 1 of the Dungeon) Missiles m - 8 javelins (quivered) r - 20 arrows Armour a - a +0 robe (worn) b - a +0 hat (worn) Jewellery i - a ring of wizardry (right hand) {!d} (You found it on level 2 of the Dungeon) n - a ring of protection from magic (left hand) {!d} (You found it on level 2 of the Dungeon) s - an uncursed ring of wizardry {!d} (You found it on level 4 of the Dungeon) Scrolls c - 2 scrolls of teleportation {unknown} f - 2 scrolls of magic mapping {unknown} g - a scroll of noise {unknown} h - a scroll of fear {unknown} l - a scroll of remove curse {unknown} p - 2 scrolls of identify {unknown} q - a scroll of enchant armour {unknown} Potions e - a potion of agility {unknown} k - a potion of curing {@q1} o - a potion of flight {unknown} Comestibles d - 2 rations Skills: - Level 1.5 Dodging - Level 2.4 Stealth - Level 2.0 Unarmed Combat + Level 3.8 Spellcasting + Level 2.2 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations - Level 2.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 2% 1 None d - Conjure Flame Conj/Fire ##...... 8% 3 ###.... j - Call Imp Summ #....... 6% 2 ##..... B - Blink Tloc N/A 6% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 9% 2 ##..... Mephitic Cloud Conj/Pois/Air #....... 13% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Trog Annotations: D:4 Menkaure Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. You are immune to rotting. Message History * * * LOW MAGIC WARNING * * * Your shadow imp hits the orc wizard but does no damage. Casting: Call Imp (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded) The magic dart hits the orc wizard. The orc wizard is severely wounded. * * * LOW MAGIC WARNING * * * Your crimson imp closely misses the orc wizard. Your crimson imp hits the orc wizard but does no damage. You hit the orc wizard but do no damage. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. Your shadow imp hits the orc wizard. Your crimson imp hits the orc wizard. The orc wizard dies! Things that are here: a +0 dagger; a +0 robe You see here 20 arrows. r - 20 arrows You see here a knobbly agate ring. i - a ring of wizardry (right hand) s - a ring of wizardry {!d} An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (resting) The magic dart hits the orc. The orc is lightly wounded. The orc shouts! * * * LOW MAGIC WARNING * * * You hear a shout! An orc comes into view. It is wielding a +0 morningstar. Press: ? - help, v - describe, . - travel Here: an orc, wielding a +0 club (lightly wounded) The floor. Your shadow imp disappears in a puff of smoke! A centaur skeleton comes into view. Your crimson imp closely misses the orc. Your crimson imp hits the orc. Things that are here: a +0 dagger; a +0 robe Your magical contamination has completely faded away. You hit the orc. You drain the orc. You bite the orc. You drain its power. You feel invigorated. The orc is almost dead. The orc barely misses you. You closely miss the orc. The orc is severely wounded. The orc hits you with a +0 club. Menkaure, Prince of Dust comes into view. You hit the orc. You kill the orc! You hit the centaur skeleton. You bite the centaur skeleton, but do no damage. The centaur skeleton is lightly damaged. The centaur skeleton hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor, f - centaur skeleton Aim: a centaur skeleton (lightly damaged) Okay, then. Casting: Conjure Flame (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Conjure Flame (safe; 8% risk of failure) Press: ? - help, Dir - move target cursor The fire ignites! * * * LOW MAGIC WARNING * * * The centaur skeleton closely misses you. Your crimson imp hits the orc. The centaur skeleton barely misses you. Really walk into that cloud of flame? You are engulfed in blazing flames. * * * LOW MAGIC WARNING * * * Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the centaur skeleton but do no damage. The centaur skeleton is lightly damaged. The centaur skeleton is engulfed in blazing flames. The centaur skeleton hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. It was a potion of curing. That felt strangely inert. The centaur skeleton is engulfed in blazing flames. The centaur skeleton hits you. * * * LOW MAGIC WARNING * * * You die... ░....M.░ ░.░ ░ ░.....[░░░░.░░░.░ ░.............░.░. ░.....5........... ░░░░░░........░░ ░....)5..░ ░░░░░░'░░░ ░░░░░░░░░░░░░░░░░░░5░░.....░ ░...............@Zo.░░.....░ ░░.░░░░░░░░░░░░░░░░░░░.....░ ░.░ +.....+ ░(░ ░░░░░░░.....░░ ░.░ .......†.....░ ░.░ ░............░ ░.░ ░....†.......░ ░.░ ........<░.░.░ ░.░ ░..░(░ ░░░░░░░....░ You could see an orc, a centaur skeleton and a friendly crimson imp. Vanquished Creatures A bullfrog skeleton (D:4) An orc (D:4) A bat zombie (D:2) 2 giant cockroaches 3 goblins 2 hobgoblins 4 bats 2 kobolds 5 rats 2 rat zombies (D:2) 23 creatures vanquished. Vanquished Creatures (collateral kills) An orc wizard (D:4) A worker ant (D:3) 2 adders A worm (D:2) A leopard gecko (D:4) An orc (D:3) 7 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | vt the Vine Stalker Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 145 | D:1 | rig 145 | D:1 | p 150 | D:1 | Reached skill level 1 in Unarmed Combat 207 | D:2 | Reached XP level 2. HP: 8/13 MP: 7/7 216 | D:2 | Learned a level 2 spell: Call Imp 219 | D:2 | Learned a level 2 spell: Blink 224 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 279 | D:2 | Found a bloodstained altar of Trog. 330 | D:1 | Reached skill level 2 in Unarmed Combat 480 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/8 529 | D:2 | Reached skill level 2 in Conjurations 534 | D:2 | Learned a level 3 spell: Conjure Flame 823 | D:3 | Reached skill level 1 in Fire Magic 924 | D:4 | Reached skill level 2 in Fire Magic 924 | D:4 | Gained mutation: Your natural rate of healing is unusually | fast. [Vine Stalker growth] 924 | D:4 | Reached XP level 4. HP: 14/21 MP: 1/10 992 | D:4 | Noticed Menkaure 997 | D:4 | HP: 4/21 [cloud of flame (15)] 999 | D:4 | HP: 1/21 [centaur skeleton (4)] 1000 | D:4 | Slain by a centaur skeleton Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, chequers_serial_rivers_small_b, minmay_tripent D:2: layout_loops_corners, lemuel_zombie_altar_kikubaaqudgha, overflow_temple_1_default, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_4_way, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_corner_1, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_3, infiniplex_forest_clump_curved, chequers_serial_rivers_room_a D:3: layout_loops_cross, first_ration, uniq_grinder, uniq_robin D:4: layout_basic, uniq_natasha, uniq_menkaure, uniq_edmund Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 1 2 | 2.0 Conjurations | 2 | 2.2 Fire Magic | 2 | 2.0 Dodging | | 1.5 Stealth | | 2.4 Spellcasting | | 3.8 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 25 | || 25 Bite | 14 | 2 || 16 Dagger | 18 | 6 || 24 Cast: Magic Dart | 26 | 2 || 28 Call Imp | 9 | 2 || 11 Conjure Flame | 1 | 1 || 2 Use: Potion | | 1 || 1 Stab: Sleeping | 3 | || 3 Armor: Robe | 10 | || 10 Dodge: Dodged | 39 | 3 || 42 Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, chequers_serial_rivers_small_b, minmay_tripent D:2: layout_loops_corners, lemuel_zombie_altar_kikubaaqudgha, overflow_temple_1_default, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_lined_4_way, infiniplex_forest_end_2, infiniplex_forest_straight_2, infiniplex_forest_corner_1, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_3, infiniplex_forest_clump_curved, chequers_serial_rivers_room_a D:3: layout_loops_cross, first_ration, uniq_grinder, uniq_robin D:4: layout_basic, uniq_natasha, uniq_menkaure, uniq_edmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 250.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 250.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 35.8 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 35.8 +-------+-------+-------+-------+-------+----------------------