Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.26-a0-639-g72c4674 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 9831073098857898411, deterministic pregen: 1 Version history: Game started: 0.26-a0-606-g3c8f2f6 0.26-a0-639-g72c4674 Command line: /usr/games/crawl-git-72c4674329 -name vortex -rc /dgldir/rcfiles/crawl-git/vortex.rc -macro /dgldir/rcfiles/crawl-git/vortex.macro -morgue /dgldir/morgue/vortex/ -webtiles-socket /crawl-master/webserver/sockets/vortex:2020-09-17.02:20:45.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-72c4674329(_Z17write_stack_traceP8_IO_FILE+0x23) [0x6148a3]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-72c4674329(_Z13do_crash_dumpv+0x40c) [0x61c6bc]: do_crash_dump() /usr/games/crawl-git-72c4674329(_Z20crash_signal_handleri+0x9c) [0x614b2c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x360b0) [0x7f26eb2690b0]: /lib/x86_64-linux-gnu/libc.so.6(nanosleep+0x10) [0x7f26eb2f5050]: /lib/x86_64-linux-gnu/libc.so.6(usleep+0x34) [0x7f26eb322d84]: /usr/games/crawl-git-72c4674329() [0x5fb7c0] /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xbe45) [0x7f26ecb8de45]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x16f90) [0x7f26ecb98f90]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc65d) [0x7f26ecb8e65d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0x16afe) [0x7f26ecb98afe]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc65d) [0x7f26ecb8e65d]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xb8d7) [0x7f26ecb8d8d7]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(+0xc812) [0x7f26ecb8e812]: /usr/lib/x86_64-linux-gnu/liblua5.1.so.0(lua_pcall+0x51) [0x7f26ecb8a361]: /usr/games/crawl-git-72c4674329(_ZN4CLua6callfnEPKcii+0xbf) [0x5fc38f]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-72c4674329(_ZN10dlua_chunk3runER4CLua+0x32) [0x69d512]: dlua_chunk::run(CLua&) /usr/games/crawl-git-72c4674329(_ZN12game_options12read_optionsER9LineInputbb+0x761) [0x790f11]: game_options::read_options(LineInput&, bool, bool) /usr/games/crawl-git-72c4674329(_Z14read_init_fileb+0x1ca) [0x79526a]: read_init_file(bool) /usr/games/crawl-git-72c4674329(_Z12startup_stepv+0xc80) [0xae2f50]: startup_step() /usr/games/crawl-git-72c4674329(main+0x2f4) [0xc6cf44]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7f26eb2547ed]: /usr/games/crawl-git-72c4674329() [0x56bd69] Trying to run gdb. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-72c4674329/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-72c4674329/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-72c4674329/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 3 Level id: D:3 Level build method = , level layout type = corridors, absdepth0 = 2 Level vaults: layout_loops_ring xom_butterflies Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is moderately wounded. The foxfire hits the worm. The worm is heavily wounded. The foxfire hits the worm. The worm is almost dead. The foxfire hits the worm. You kill the worm! A ball python and a kobold come into view. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The ball python hisses angrily. The kobold shouts! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. The kobold is severely wounded. The foxfire hits the kobold but does no damage. The kobold is severely wounded. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the ball python. You kill the ball python! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! j - 2 emerald potions (gained 1) You now have 56 gold pieces (gained 4). j - 3 emerald potions (gained 1) There is an open door here. Things that are here: a +0 club; a kobold corpse g - 164 stones (gained 15) A bat comes into view. The bat closely misses you. You hit the bat. The bat is poisoned. The bat is moderately wounded. The bat hits you but does no damage. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat misses you. You hit the bat. You kill the bat! You see here a kobold skeleton. There is an open door here. i - 2 smoky inky potions (gained 1) Found a spear. Found a sacrificial altar of Ru. Found an escape hatch in the floor. A rat comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat! You kill the rat! You open the door. Found a dagger. There is an open door here. There is an escape hatch in the floor here. You see here a rat corpse. g - 184 stones (gained 20) You see here a trident. You see here a trident. There is an open door here. Found a robe. There is an open door here. You see here a +0 hunting sling. A kobold comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The kobold shouts! The foxfire hits the kobold. You kill the kobold! j - 4 emerald potions (gained 1) You now have 67 gold pieces (gained 11). Done exploring. Done exploring. Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. [Hit ESC to exit interpreter.] > say(you.have('random')) nil > say(you.have('random effects')) [wand of random effects (16)] > say(you.wands()) {[wand of random effects (16)]} > say(is_wanted(you.have('random effects'))) nil > Drop what? 18/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of random effects (16). Done exploring. Done exploring. You see here a ring mail. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a pair of gloves. r - a scroll labeled TYEFOTHR BONEH Found a shimmering altar of Xom. Found an escape hatch in the ceiling. s - a wand of random effects (27) There is a shimmering altar of Xom here. You now have 72 gold pieces (gained 5). An adder comes into view. The adder hisses angrily. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. You barely miss the adder. The adder is moderately wounded. The foxfire hits the adder. The adder is almost dead. The adder bites you but does no damage. You hit the adder. You kill the adder! Magic restored. A worm comes into view. Found a stone staircase leading up. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is lightly wounded. A worm is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is moderately wounded. The foxfire hits the worm. The worm is moderately wounded. You hit the worm. The worm is poisoned. The worm is moderately wounded. The worm bites you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The worm looks more healthy. The foxfire hits the worm. The worm is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. You kill the worm! HP restored. You see here a worm corpse. There is a stone staircase leading up here. Found a scale mail. t - a scroll labeled ICANWE AHOGIH A jackal comes into view. A jackal is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is heavily wounded. The jackal barks! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! A jackal comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barks! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal. You kill the jackal! A jackal comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! Found a stone staircase leading down. You now have 77 gold pieces (gained 5). You see here a jackal corpse. A jackal comes into view. Found 7 gold pieces. A jackal is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jackal barks! You see here a jackal corpse. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal bites you but does no damage. The jackal barely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! Your Spellcasting skill increases to level 4! You see here a jackal corpse. You now have 84 gold pieces (gained 7). Found a stone staircase leading down. You now have 91 gold pieces (gained 7). There is a stone staircase leading down here. A rat comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. You kill the rat! Found a stone staircase leading down. You now have 95 gold pieces (gained 4). There is a stone staircase leading down here. You now have 107 gold pieces (gained 12). Found an escape hatch in the floor. There is an escape hatch in the floor here. A worm comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is moderately wounded. The foxfire hits the worm. The worm is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm but does no damage. The worm is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm! The worm is severely wounded. The foxfire hits the worm. The worm is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. You kill the worm! A goblin comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The goblin shouts! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin. You kill the goblin! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! g - 198 stones (gained 14); j - 5 emerald potions (gained 1) u - a scroll labeled WAUGUC ANKOOG You now have 118 gold pieces (gained 11). You see here a +0 dagger. A frilled lizard comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the frilled lizard. You kill the frilled lizard! Found 20 sling bullets. A leopard gecko comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the leopard gecko. The leopard gecko is moderately wounded. The leopard gecko hisses angrily. You hear a shout! A hobgoblin comes into view. It is wielding a +0 club. You hear an angry hiss. Found a scroll labeled VID SICUCAON. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A frilled lizard comes into view. The foxfire hits the leopard gecko. You kill the leopard gecko! The foxfire hits the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the frilled lizard! You kill the frilled lizard! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You see here 20 sling bullets. Things that are here: a +0 club; a hobgoblin corpse v - a scroll labeled VID SICUCAON Found a ring mail. You now have 126 gold pieces (gained 8). A gnoll comes into view. The gnoll shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +0 spear. You hear an angry hiss. An adder and a gnoll come into view. The adder hisses angrily. Found 18 poisoned darts. The adder bites you but does no damage. The adder bites you. The adder misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder completely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder bites you but does no damage. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. The foxfire hits the adder. The adder is moderately wounded. The foxfire hits the adder! You kill the adder! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The gnoll hits you from afar with a +0 spear. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. x2 Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! Your Fire Magic skill increases to level 4! The gnoll misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is heavily wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. The foxfire hits the gnoll. You kill the gnoll! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll closely misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll but does no damage. The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll misses you. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. You kill the gnoll! You have reached level 5! A gnoll comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll shouts! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! w - 18 poisoned darts A hobgoblin comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hobgoblin shouts! You hear a bark! You hear an angry hiss. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hobgoblin. The hobgoblin is heavily wounded. The foxfire hits the hobgoblin. The hobgoblin is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A leopard gecko comes into view. The foxfire hits the hobgoblin. You kill the hobgoblin! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. Nothing appears to happen. The foxfire hits the leopard gecko. The leopard gecko is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the leopard gecko. The leopard gecko is severely wounded. The foxfire hits the leopard gecko. You kill the leopard gecko! Your magical contamination has completely faded away. A jackal comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! A leopard gecko comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the leopard gecko. You kill the leopard gecko! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A jackal comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barks! The foxfire hits the jackal but does no damage. A jackal comes into view. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is moderately wounded. The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard is heavily wounded. An orc comes into view. It is wielding a +0 flail. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard but does no damage. The orc wizard is heavily wounded. The foxfire hits the orc wizard. The orc wizard is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is almost dead. The foxfire hits the orc wizard. You kill the orc wizard! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc. The orc is severely wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc closely misses you. The foxfire hits the orc. The orc is almost dead. The orc closely misses you. You hit the orc but do no damage. The orc is poisoned. The orc is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc hits you with a +0 flail! The foxfire hits the orc. You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc wizard shouts! The orc wizard looks satisfied for a moment. The foxfire hits the orc wizard but does no damage. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is lightly wounded. The foxfire hits the orc wizard but does no damage. The orc wizard is lightly wounded. The foxfire hits the orc wizard. The orc wizard is moderately wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard but does no damage. The orc wizard is moderately wounded. The foxfire hits the orc wizard. The orc wizard is heavily wounded. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc wizard. The orc wizard is severely wounded. You hit the orc wizard but do no damage. The orc wizard is poisoned. The orc wizard is severely wounded. The foxfire hits the orc wizard. The orc wizard is almost dead. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You kill the orc wizard! Your Stealth skill increases to level 4! A jackal comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barks! The foxfire hits the jackal. The jackal is lightly wounded. The foxfire hits the jackal but does no damage. The jackal is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal but does no damage. The jackal is lightly wounded. The foxfire hits the jackal. The jackal is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal but does no damage. The jackal is heavily wounded. You hit the jackal. The jackal is poisoned. The jackal is almost dead. The foxfire hits the jackal but does no damage. The jackal is almost dead. The jackal closely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You kill the jackal! You now have 131 gold pieces (gained 5). Things that are here: a +0 dagger; a +0 robe Items here: )) [[ ††. You see here a jackal corpse. You see here a jackal corpse. You see here a +0 club. An orc comes into view. It is wielding a +0 flail. The orc shouts! You hear a shout! x2 An orc comes into view. It is wielding a +0 flail. You hit the orc. The orc is poisoned. The orc is moderately wounded. The orc barely misses you. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc hits you with a +0 flail! You closely miss the orc. The orc is moderately wounded. The foxfire hits the orc. You kill the orc! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc hits you with a +0 flail. You hit the orc. The orc is poisoned. The orc is heavily wounded. The foxfire hits the orc. The orc is almost dead. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc hits you but does no damage. You hit the orc. You kill the orc! You now have 154 gold pieces (gained 23). Things that are here: a +0 flail; a +0 flail; an orc corpse A bat comes into view. x2 Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! Your Conjurations skill increases to level 3! A bat comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is moderately wounded. The foxfire hits the bat. You kill the bat! An orc comes into view. It is wielding a +0 flail. The orc shouts! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is lightly wounded. The foxfire hits the orc! You kill the orc! Things that are here: a +0 flail; a +0 leather armour A rat comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. You kill the rat! A worm comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The teleport trap disappears. Your foxfire disappears! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. The worm is lightly wounded. The foxfire hits the worm. The worm is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You hit the worm. The worm is poisoned. The worm is heavily wounded. The foxfire hits the worm. The worm is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm but does no damage. The worm is almost dead. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the worm. The worm is almost dead. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. You kill the worm! Your magical contamination has completely faded away. You see here a worm corpse. An orc comes into view. It is wielding a +0 short sword. An orc priest comes into view. You see here a worm corpse. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc priest shouts! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. The foxfire hits the orc priest but does no damage. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc priest. The orc priest is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Nothing appears to happen. The foxfire hits the orc priest but does no damage. The orc priest is lightly wounded. The foxfire hits the orc priest but does no damage. The orc priest is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The foxfire hits the orc priest. The orc priest is lightly wounded. The foxfire hits the orc priest! The orc priest is severely wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc priest. The orc priest is severely wounded. The foxfire hits the orc priest. The orc priest is severely wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc priest. You kill the orc priest! An orc is nearby! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc. The orc is severely wounded. The foxfire hits the orc. You kill the orc! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You now have 168 gold pieces (gained 14). Things that are here: a +0 leather armour; an orc corpse l - 4 scrolls labeled YLONTO ZOPA (gained 1) Things that are here: a +0 short sword; a +0 robe You see here a worm corpse. A worm comes into view. The helpless worm fails to defend itself. You puncture the worm! The worm is poisoned. The worm is severely wounded. The worm bites you! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the worm. You kill the worm! You have reached level 6! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Found a dagger. You see here a dagger. An adder comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is lightly wounded. The adder hisses angrily. The foxfire hits the adder. The adder is heavily wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. You kill the adder! A bat comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! A bat comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the bat. The bat is severely wounded. The foxfire hits the bat. You kill the bat! Your Dodging skill increases to level 4! A goblin comes into view. It is wielding a +0 club. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the goblin! You kill the goblin! A hound comes into view. You see here a bat corpse. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The hound barks! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is lightly wounded. The foxfire hits the hound. The hound is lightly wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the hound. The hound is heavily wounded. The foxfire hits the hound. The hound is heavily wounded. The foxfire hits the hound! You kill the hound! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You see here a hound corpse. Things that are here: a +0 club; a goblin corpse A jackal comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! A rat comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat. The rat is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the rat! You kill the rat! You now have 185 gold pieces (gained 17). You see here a rat corpse. 3 jackals come into view. Found a stone staircase leading up. The helpless jackal fails to defend itself. You impale the jackal!! You kill the jackal! The jackal barks! The jackal barks! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. You kill the jackal! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You see here a jackal corpse. There is a stone staircase leading up here. Things that are here: a jackal corpse; a jackal corpse You see here a jackal corpse. Things that are here: a +0 short sword; a +0 robe You see here a +0 leather armour. Done exploring. Done exploring. Search for what [? for help]? . Save game and exit? Welcome back, vortex the Deep Elf Fire Elementalist. Press ? for a list of commands and other information. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Aborting. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Input macro action: ===explore Created macro '1' => '===explore'. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{4} Input macro action: CMD_LUA_CONSOLE Created macro '\{4}' => 'CMD_LUA_CONSOLE'. There's nothing to close nearby. Okay, then. Save game and exit? Assist reloaded >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-606-g3c8f2f6 0.26-a0-639-g72c4674 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [vortex] Species: Deep Elf Job: Fire Elementalist HP: 32/32; mods: 0/0 MP: 24/24; mod: 0 Stats: 6 (6) 21 (21) 15 (15) Position: (65, 36), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | | 0 | 0 | 0 | 0 | 0/84 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/29 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 20 | 4 | 370 | 17/177 Stealth | X | 1 | 20 | 4 | 355 | 58/148 Shields | | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 20 | 4 | 413 | 116/148 Conjurations | X | 1 | 20 | 3 | 292 | 40/168 Hexes | | 0 | 0 | 0 | 0 | 0/29 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | | 0 | 0 | 0 | 0 | 0/35 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 1 | 20 | 4 | 508 | 88/210 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/42 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 185 #27: 450 #49: 185 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #3: +2 dagger of venom eq slot #3, inv slot #13: +2 pair of gloves eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #5: ring of magical power }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ........>...## #.# .############ #.# .# #.## .# #..# .######## ##.# .##.....##########.# .................#.### ###.###..............# #.############@#.#.# #....>.# #.#.#.# ######.# #.#.#.# #.# #.#.#.# #.# #.#.#.#### ########.# ##........# #.....##.# #...#...#.# #.###.##.# #.#...#.#.# #.#......# #.#####.#.# clua stack: vortex.rc"], function pos, line 359 vortex.rc"], function cell, line 410 vortex.rc"], function (for generator), line 573 vortex.rc"], function values, line 40 vortex.rc"], function set_explored, line 354 vortex.rc"], function get_map, line 471 vortex.rc"], function init, line 767 vortex.rc"], function (null), line 784 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>