Dungeon Crawl Stone Soup version 0.24.0-13-gcf9b319 (webtiles) character file. Game seed: 18390061157226321480, levelgen mode: deterministic 120101 virulentus the Fencer (level 16, 0/144 HPs) Began as a Grey Draconian Berserker on Nov 25, 2019. Was a High Priest of Trog. Hit by a silver boomerang thrown by a merfolk (7 damage) ... on level 3 of the Shoals on Nov 26, 2019. The game lasted 01:31:47 (23374 turns). virulentus the Fencer (Grey Draconian Berserker) Turns: 23374, Time: 01:31:48 Health: 0/144 AC: 26 Str: 24 XL: 16 Next: 29% Magic: 5/5 EV: 24 Int: 9 God: Trog [*****.] Gold: 3229 SH: 9 Dex: 12 Spells: 15/15 levels left rFire + . . SeeInvis . c - +5 demon blade (antimagic) rCold + + . Gourm . U - +3 buckler {rC+} rNeg . . . Faith . (armour unavailable) rPois . Spirit . Y - +2 hat rElec . Reflect . o - scarf {rC+ rF+} rCorr . Harm . k - +2 pair of gloves MR +++.. u - +2 pair of boots Stlth ++++...... l - amulet of regeneration HPRegen 1.74/turn S - +5 ring of evasion MPRegen 0.09/turn L - +4 ring of protection @: berserk cooldown, regenerating, slowed, very slow A: walk through water, unfitting armour, unbreathing, cold-blooded, AC +14 a: Berserk, Trog's Hand, Brothers in Arms, Renounce Religion You were on level 3 of the Shoals. You worshipped Trog. Trog was extremely pleased with you. You were not hungry. You visited 4 branches of the dungeon, and saw 26 of its levels. You also visited: Gauntlet. You collected 3229 gold pieces. Inventory: Hand Weapons c - a +5 antimagic demon blade (weapon) e - the +4 falchion of Righteous Anger {flame, *Noise rElec rPois SInv} (You found it on level 5 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It lets you see invisible. It may make noises in combat. m - a +5 war axe of venom N - a +7 antimagic broad axe Missiles P - 27 boomerangs (quivered) Armour k - a +2 pair of gloves (worn) o - a scarf of resistance (worn) u - a +2 pair of boots (worn) U - a +3 buckler of cold resistance (worn) Y - a +2 hat (worn) Jewellery h - an uncursed ring of protection from cold l - an amulet of regeneration (around neck) p - an uncursed ring of poison resistance r - an uncursed amulet of the gourmand y - the ring of Tender Moments {Fire +Fly} (You acquired it on level 12 of the Dungeon) [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It lets you fly. H - an uncursed ring of protection from fire K - an uncursed ring of protection from cold L - a +4 ring of protection (right hand) S - a +5 ring of evasion (left hand) X - an uncursed ring of positive energy Wands d - a wand of iceblast (6) s - a wand of scattershot (7) v - a wand of random effects (7) x - a wand of enslavement (35) D - a wand of flame (77) E - a wand of acid (11) F - a wand of polymorph (10) I - a wand of disintegration (15) T - a wand of paralysis (27) Scrolls a - a scroll of fear f - 5 scrolls of magic mapping g - 12 scrolls of remove curse j - 10 scrolls of teleportation w - a scroll of fog C - 4 scrolls of blinking M - 2 scrolls of holy word W - 5 scrolls of identify Z - a scroll of enchant armour Potions i - a potion of heal wounds n - 7 potions of agility q - a potion of cancellation t - 2 potions of ambrosia z - 2 potions of flight A - 5 potions of might B - 2 potions of brilliance G - 6 potions of curing O - 3 potions of berserk rage Q - a potion of magic {unknown} V - 2 potions of haste Miscellaneous J - a sack of spiders Comestibles b - 30 rations Skills: + Level 13.5 Fighting Level 5.0(11.4) Short Blades + Level 15.4(15.6) Long Blades * Level 9.6 Axes + Level 0.4 Throwing + Level 12.9 Dodging + Level 9.3 Stealth + Level 10.8 Shields You had 15 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (6/6) D:9 Shoals (3/4) Lair:4 Spider (0/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/5) D:15 Gauntlet (visited) Altars: Ashenzari Cheibriados Gozag Hepliaklqana Okawaru Ru Sif Muna Vehumet Xom Yredelemnul Zin Jiyva Shops: D:7 ( D:8 % Orc:2 *[:( Portals: Bazaar: Shoals:2 Annotations: D:5 2 runed translucent doors, Crazy Yiuf; ricardofg's ghost, novice DrAE D:7 3 runed translucent doors, Fang's ghost, amateur GrBe Shoals:2 1 runed translucent door, kd29's ghost, adept DsGl Orc:1 Sonja Innate Abilities, Weirdness & Mutations You can walk through water. Your dull iron-grey scales are very hard. (AC +14) You cannot fit into any form of body armour. You can survive without breathing. You are cold-blooded and may be slowed by cold attacks. Message History * * * LOW HITPOINT WARNING * * * The merfolk impaler barely misses you. The merfolk closely misses you. The merfolk misses you. You can't go up here! Unknown command. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk impaler looks frightened! The merfolk resists with some effort. The merfolk looks frightened! x2 The merfolk impaler looks frightened! The merfolk looks frightened! x3 The wind drake looks frightened! The merfolk aquamancer looks frightened! The water elemental is unaffected. The merfolk looks frightened! The merfolk easily resists. The sea snake looks frightened! Your cyclops is engulfed in a cloud of scalding steam. Your cyclops barely misses the merfolk. A water elemental comes into view. The merfolk aquamancer gestures wildly while chanting. The merfolk aquamancer blinks! The merfolk throws a silver boomerang. The silver boomerang hits you! 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