ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. Version: Dungeon Crawl Stone Soup 0.19.0-2-gae57169 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.19 -name vale -rc /dgldir/rcfiles/crawl-0.19/vale.rc -macro /dgldir/rcfiles/crawl-0.19/vale.macro -morgue /dgldir/morgue/vale/ -webtiles-socket /crawl-master/webserver/sockets/vale:2016-11-04.20:09:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 27 stack frames. /usr/games/crawl-0.19(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x5ce9f3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.19(_Z13do_crash_dumpv+0x2f2) [0x5d5d62]: do_crash_dump() /usr/games/crawl-0.19(_Z20crash_signal_handleri+0x9c) [0x5cec8c]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x364c0) [0x7fddc7ba74c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7fddc7f3db7b]: /usr/games/crawl-0.19() [0x5d5519] /usr/games/crawl-0.19() [0x5d57e1] /usr/games/crawl-0.19(_ZN7ray_def7advanceEv+0x180) [0x9a94e0]: ray_def::advance() /usr/games/crawl-0.19(_ZN21targetter_thunderbolt7set_aimE9coord_def+0xa15) [0xa8dca5]: targetter_thunderbolt::set_aim(coord_def) /usr/games/crawl-0.19() [0x6378d3] /usr/games/crawl-0.19(_ZNSt17_Function_handlerIFbRK9coord_defESt5_BindIFPFbS2_14targ_mode_typebiP9targetter8aff_typeS8_ESt12_PlaceholderILi1EES5_biS7_S8_S8_EEE9_M_invokeERKSt9_Any_dataS2_+0x27) [0x63d917]: std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) /usr/games/crawl-0.19() [0x637d6e] /usr/games/crawl-0.19() [0x63836f] /usr/games/crawl-0.19(_ZNK17direction_chooser27find_default_monster_targetER9coord_def+0x215) [0x639455]: direction_chooser::find_default_monster_target(coord_def&) const /usr/games/crawl-0.19(_ZNK17direction_chooser19find_default_targetEv+0x38) [0x639958]: direction_chooser::find_default_target() const /usr/games/crawl-0.19(_ZN17direction_chooser16choose_directionEv+0x1e3) [0x63b0a3]: direction_chooser::choose_direction() /usr/games/crawl-0.19(_Z9directionR4distRK22direction_chooser_args+0x22) [0x63b1b2]: direction(dist&, direction_chooser_args const&) /usr/games/crawl-0.19(_Z15spell_directionR4distR4boltP22direction_chooser_args+0x1df) [0xa4108f]: spell_direction(dist&, bolt&, direction_chooser_args*) /usr/games/crawl-0.19(_Z11your_spells10spell_typeibbb+0x76d) [0xa0144d]: your_spells(spell_type, int, bool, bool, bool) /usr/games/crawl-0.19() [0x671175] /usr/games/crawl-0.19(_Z10evoke_itemib+0x22a) [0x6746ba]: evoke_item(int, bool) /usr/games/crawl-0.19(_Z15process_command12command_type+0x453) [0xba8123]: process_command(command_type) /usr/games/crawl-0.19() [0xbab039] /usr/games/crawl-0.19() [0xbabc45] /usr/games/crawl-0.19(main+0x2eb) [0xbaf23b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fddc7b9276d]: /usr/games/crawl-0.19() [0x534b09] Trying to run gdb. GNU gdb (Ubuntu/Linaro 7.4-2012.02-0ubuntu2) 7.4-2012.02 Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fddc7f3d84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007fddc7f3d84e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x00000000005cf0fb in call_gdb (file=0x7fddc7f28180) at crash.cc:420 gdb = attach_cmd = "attach 26733\000\000\000\000\000\000\000" #2 0x00000000005d5d82 in do_crash_dump () at dbg-asrt.cc:670 t = 1478298405 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x47afb28 "/dgldir/morgue/vale/"}} name = "/dgldir/morgue/vale/crash-vale-20161104-222645.txt", '\000' file = 0x7fddc7f28180 #3 0x00000000005cec8c in crash_signal_handler (sig_num=6) at crash.cc:193 No locals. #4 No symbol table info available. #5 0x00007fddc7f3db7b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x00000000005d5519 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffdffdc7c20 "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", assert=) at dbg-asrt.cc:794 No locals. #7 0x00000000005d57e1 in AssertFailed (expr=0xbdd07d "in_non_diamond_int(r.start)", file=0xbdd010 "ray.cc", line=217, text=0x0) at dbg-asrt.cc:832 mesg = "ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed.", '\000' , "\034}\334\377\375\177\000\000\377\377\377\377\000\000\000\000\b", '\000' "\377, \377\377\377\375\177\000\001", '\000' , "\a\031\304\002\000\000\000\000\230}\334\377\375\177\000\000\371\bT\000\000\000\000\000\350}\334\377\375\177\000\000P}\334\377\375\177\000\000`\203#\004\000\000\000\000\301\345k\310\335\177\000\000\002\000\000\000\000\000\000\000 w\362\307\335\177\000\000\036\000\000\000\000\000\000\000\320\177\334\377\375\177\000\000\000\000\000\000\000\000\000\000\005\000\000\000\000\000\000\000\b\000\000\000\060\000\000\000\240\210\334\377\375\177\000\000\340"... args = {{gp_offset = 538976288, fp_offset = 538976288, overflow_arg_area = 0x20202020202020, reg_save_area = 0x0}} fileName = #8 0x00000000009a94e0 in ray_def::advance (this=0x7ffdffdc85d0) at ray.cc:217 No locals. #9 0x0000000000a8dca5 in targetter_thunderbolt::set_aim (this=0x3cc5080, a=...) at target.cc:860 ray = {r = {start = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}, dir = {x = -nan(0x8000000000000), y = -nan(0x8000000000000)}}, on_corner = false, cycle_idx = -1} p = {x = 40, y = 27} a1 = a2 = #10 0x00000000006378d3 in _find_monster_expl (allowed_self_aff=AFF_YES, mon_aff=AFF_MULTIPLE, hitfunc=0x3cc5080, range=5, need_path=true, mode=TARG_HOSTILE, where=...) at directn.cc:2351 No locals. #11 _find_monster_expl (where=..., mode=TARG_HOSTILE, need_path=, range=5, hitfunc=0x3cc5080, mon_aff=AFF_MULTIPLE, allowed_self_aff=AFF_YES) at directn.cc:2327 No locals. #12 0x000000000063d917 in __call (__args=..., this=) at /usr/include/c++/4.7/functional:1156 No locals. #13 operator() (this=) at /usr/include/c++/4.7/functional:1215 No locals. #14 std::_Function_handler, targ_mode_type, bool, int, targetter*, aff_type, aff_type))(coord_def const&, targ_mode_type, bool, int, targetter*, aff_type, aff_type)> >::_M_invoke(std::_Any_data const&, coord_def const&) (__functor=..., __args#0=...) at /usr/include/c++/4.7/functional:1911 No locals. #15 0x0000000000637d6e in _find_square (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x3cc5080, wrap=wrap@entry=true, los=los@entry=0) at directn.cc:2633 targ_x = targ_y = targ = {x = 39, y = 27} temp_xps = 16 i = maxx = 42 ctry = 9 temp_yps = 9 j = vyou = {x = 17, y = 9} maxy = 34 y_change = onlyHidden = false radius = minx = -8 x_change = -1 onlyVis = false miny = -1 ctrx = 17 #16 0x000000000063836f in _find_square_wrapper (mfp=..., direction=direction@entry=1, find_targ=..., hitfunc=hitfunc@entry=0x3cc5080, los=los@entry=LS_ANY) at directn.cc:2654 r = #17 0x0000000000639455 in direction_chooser::find_default_monster_target (this=0x7ffdffdc9660, result=...) at directn.cc:974 mons_target = success = false #18 0x0000000000639958 in direction_chooser::find_default_target (this=this@entry=0x7ffdffdc9660) at directn.cc:1069 result = {x = 17, y = 9} success = false #19 0x000000000063b0a3 in direction_chooser::choose_direction (this=this@entry=0x7ffdffdc9660) at directn.cc:2000 mc = {m_previous_mode = MOUSE_MODE_NORMAL, static ms_current_mode = MOUSE_MODE_TARGET_PATH} legacy_range = { = {_vptr.targetter = 0xcac0d0, origin = {x = 40, y = 27}, aim = {x = 40, y = 27}, agent = 0x114b320, why_not = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}}, exp_range_min = 0, exp_range_max = 0, exp_map_min = {mData = {mData = {{mData = {0 }} }}}, exp_map_max = {mData = {mData = {{mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 }}, {mData = {0 , -940411104, 32733}}, {mData = {39, 0, 14, 0, 61634305, 0, 1, 0, 75158768, 0, -943769019, 32733, 39, 0, 14, 0, 39, 0, 14}}, {mData = {0, 61634305, 0, -932114963, 32733, 0, 0, 14, 0, -2321376, 32765, -932210039, 32733, 12288782, 0, 10915133, 0, 0, 0}}, {mData = {0, 0, -2321376, 32765, 18142080, 0, 61634305, 0, 72396512, 0, -2321248, 32765, 61634376, 0, 61634305, 0, 1, 0, 75158768}}, {mData = {0, 5689974, 0, -2321200, 32765, 18142136, 0, 61634305, 0, 1, 3080192, 72396536, 0, 5689974, 0, 0, 0, 3, 0}}, {mData = {-2320977, 32765, 18142080, 0, 0, 0, 1, 0, 1, 0, 5690601, 0, 16843009, 16843009, 16843009, 16843009, 16843009, 16843009, 16843009}}, {mData = {16843009, 16843009, 16843009, 16843009, 65793, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 0, 0}}, {mData = {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0}}, {mData = {0 , 7050, 8200, 9450, 8, 0}}, {mData = {18133792, 0, -940411104, 32733, 41, 0, 16, 0, 46539777, 0, 1, 0, 0, 0, -943769019, 32733, 5, 0, 16}}, {mData = {0, 41, 0, 10895122, 0, 75, 0, -2320768, 32765, 1, 0, 10911277, 0, 1, 0, 10911277, 0, 0, 0}}}}}, range = 5, affects_walls = true, affects_pos = 0} rva = {_vptr.range_view_annotator = 0xc3b830} #20 0x000000000063b1b2 in direction (moves=..., args=...) at directn.cc:495 No locals. #21 0x0000000000a4108f in spell_direction (spelld=..., pbolt=..., args=0x7ffdffdca510) at spl-util.cc:771 newargs = {hitfunc = 0x3cc5080, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3ade128 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x5, _M_const_object = 0x5, _M_function_pointer = 0x5, _M_member_pointer = &virtual table offset 4, this adjustment 140587164499968}, _M_pod_data = "\005", '\000' "\335, \177\000"}, _M_manager = 0}, _M_invoker = 0x3c}, default_place = {x = 0, y = 0}} #22 0x0000000000a0144d in your_spells (spell=SPELL_THUNDERBOLT, powc=5, allow_fail=, evoked=, fake_spell=) at spl-cast.cc:1382 prompt = 0x0 additional_desc = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x7ffdffdca570, _M_const_object = 0x7ffdffdca570, _M_function_pointer = 0x7ffdffdca570, _M_member_pointer = (void (std::_Undefined_class::*)(std::_Undefined_class * const)) 0x7ffdffdca570, this adjustment 5514725}, _M_pod_data = "p\245\334\377\375\177\000\000\345%T\000\000\000\000"}, _M_manager = 0}, _M_invoker = 0x27519f8} needs_path = true mr_check = targ = TARG_HOSTILE dir = range = 5 hitfunc = {_M_t = { >> = { >> = {> = {}, , true>> = {> = {}, }, }, > = {_M_head_impl = 0x3cc5080}, }, }} title = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3ade128 "Aiming: Thunderbolt"}} args = {hitfunc = 0x3cc5080, restricts = DIR_NONE, mode = TARG_HOSTILE, range = 5, just_looking = false, needs_path = true, self = CONFIRM_NONE, target_prefix = 0x0, top_prompt = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x3ade128 "Aiming: Thunderbolt"}}, behaviour = 0x0, show_floor_desc = false, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x0, _M_const_object = 0x0, _M_function_pointer = 0, _M_member_pointer = NULL}, _M_pod_data = "\000\000\000\000\000\000\000\000E:\277\307\335\177\000"}, _M_manager = 0}, _M_invoker = 0x10}, default_place = {x = 0, y = 0}} spd = {isValid = false, isTarget = false, isEndpoint = false, isCancel = true, choseRay = false, target = {x = 0, y = 0}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}} flags = 1 potion = -1 god = fail = old_target = wiz_cast = beam = {origin_spell = SPELL_THUNDERBOLT, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 0, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, loudness = 0, hit_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, explode_noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1249278 ""}}, affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, evoked = true, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffdffdc9b00, _M_right = 0x7ffdffdc9b00}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7ffdffdc9ba8, _M_right = 0x7ffdffdc9ba8}, _M_node_count = 0}}}} antimagic = cast_result = SPRET_FAIL #23 0x0000000000671175 in _rod_spell (irod=..., check_range=check_range@entry=false) at evoke.cc:1902 power = 5 food = ret = spell = SPELL_THUNDERBOLT mana = 500 #24 0x00000000006746ba in evoke_item (slot=42, check_range=) at evoke.cc:2035 unevokable = false wielded = true did_work = false entry = #25 0x0000000000ba8123 in process_command (cmd=cmd@entry=CMD_EVOKE) at main.cc:2145 No locals. #26 0x0000000000bab039 in _input () at main.cc:1479 cmd = CMD_EVOKE player_disabled = {was_disabled = false} #27 0x0000000000babc45 in _launch_game () at main.cc:480 game_start = true ccon = {cstate = false, smartcstate = false} #28 0x0000000000baf23b in _launch_game_loop () at main.cc:381 game_ended = false #29 main (argc=, argv=0x7ffdffdcca88) at main.cc:337 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.3 on Nov 2 2016 at 03:11:49 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.19/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.19/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.19/data/web/" -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 2 Level id: Shoals:2 Level build method = [depth 2], level layout type = shoals, absdepth0 = 16 Level vaults: layout_shoals uniq_louise Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Gang up on whom? Aim: a snapping turtle (haloed) Attack! Your angel hits the snapping turtle with a whip of holy wrath! Your angel barely misses the snapping turtle. The snapping turtle bites you but does no damage. Your angel hits the snapping turtle with a whip of holy wrath! Your angel barely misses the snapping turtle. A merfolk impaler comes into view. It is wielding a demon trident of draining. The merfolk impaler shouts! Your angel hits the snapping turtle but does no damage. Your angel hits the snapping turtle with a whip of holy wrath. The snapping turtle bites you. You take 3 damage, and have 107/110 hp. You slice the snapping turtle!! You freeze the snapping turtle! Your angel hits the snapping turtle with a whip of holy wrath! The snapping turtle dies! You enter the shallow water. Moving in this stuff is going to be slow. The merfolk impaler hits you but does no damage. The merfolk impaler hits you but does no damage. Your angel barely misses the merfolk impaler. Your angel closely misses the merfolk impaler. The merfolk impaler hits you with a demon trident of draining. Your angel barely misses the merfolk impaler. Your angel hits the merfolk impaler with a whip of holy wrath! The merfolk impaler hits you but does no damage. You take 3 damage, and have 105/110 hp. You barely miss the merfolk impaler. Your angel hits the merfolk impaler with a whip of holy wrath!! Your angel hits the merfolk impaler with a whip of holy wrath! The merfolk impaler hits you with a demon trident of draining. You take 3 damage, and have 102/110 hp. You slash the merfolk impaler! You freeze the merfolk impaler. Your angel hits the merfolk impaler with a whip of holy wrath. x2 The merfolk impaler barely misses your angel. Your unstable footing causes you to fumble your attack. Your angel hits the merfolk impaler with a whip of holy wrath!! The merfolk impaler dies! You hear a splash. x2 No target in view! Things that are here: a demon trident of draining; a robe You regained 2 hp, and now have 106/110 hp. Why would you want to do that? Things that are here: a shortbow; 6 arrows; a centaur corpse; Health restored: 110 You enter the shallow water. Moving in this stuff is going to be slow. You see here an arrow. You fly up into the air. You feel somewhat more hungry. You now have 23/26 mp. You see here an arrow. Things that are here: a short sword; a leather armour MP restored: 26 You now have 440 gold pieces (gained 12). Found a glowing chain mail. Found a potion of might. A manticore comes into view. A manticore is nearby! You see here a glowing chain mail. You hit the manticore but do no damage. You slash the manticore! You freeze the manticore. The manticore closely misses you. The manticore claws you. The manticore claws you but does no damage. You take 3 damage, and have 107/110 hp. You slice the manticore!! You freeze the manticore! The manticore closely misses you. The manticore claws you but does no damage. The manticore closely misses you. You hit the manticore but do no damage. Your angel hits the manticore with a whip of holy wrath!! The manticore dies! No target in view! Health restored: 110 A faun comes into view. It is wielding a spear. The faun shouts! The faun unwields an uncursed spear. The faun wields a hunting sling. The faun shoots a sling bullet. The sling bullet barely misses you. You hear a splash. Found 6 gold pieces. You swap places. You see here a glowing chain mail. You start waiting. You swap places. The faun unwields an uncursed hunting sling. The faun wields an uncursed spear. The faun barely misses you. You chop the faun into pieces!!! You freeze the faun. The faun closely misses you. You slash the faun! You freeze the faun. You kill the faun! No target in view! No target in view! No target in view! Items here: ( )) † an uncursed spear; an uncursed hunting sling; 18 sling bullets; a faun corpse You butcher the faun corpse. c - 7 chunks of flesh {@w0} (gained 1) Things that are here: an uncursed spear; an uncursed hunting sling; 18 sling bullets There isn't anything to butcher here. Found 21 arrows and 3 needles of confusion. Z - 2 potions of might (gained 1) Found a glowing long sword. Found a stone staircase leading down. You now have 446 gold pieces (gained 6). You swap places. There is a stone staircase leading down here. A wind drake comes into view. Found 13 gold pieces. You slice the wind drake!! You freeze the wind drake! The wind drake bites you but does no damage. You slash the wind drake! You freeze the wind drake. You kill the wind drake! No target in view! No target in view! No target in view! No target in view! Found 38 gold pieces and a potion of haste. You see here a wind drake corpse. You butcher the wind drake corpse. c - 11 chunks of flesh {@w0} (gained 4) There isn't anything here! You now have 459 gold pieces (gained 13). Key pressed, stopping explore. Found 25 arrows. You now have 483 gold pieces (gained 24). You now have 497 gold pieces (gained 14). k - 12 meat rations {@e2} (gained 1) f - a scroll of amnesia Found a stone staircase leading down. You now have 517 gold pieces (gained 20). Found 12 stones. j - 5 scrolls of remove curse (gained 1) j - 6 scrolls of remove curse (gained 1) You now have enough gold to buy a glowing plate armour on D:13. You now have 532 gold pieces (gained 15). A kraken comes into view. Tentacles burst out of the water! 4 tentacles come into view. The tentacle slaps you but does no damage. You cut the tentacle into ribbons!!! You freeze the tentacle!! You kill the tentacle! The tentacle slaps your angel! The tentacle barely misses your angel. The tentacle barely misses you. Your angel hits the tentacle with a whip of holy wrath. Your angel hits the tentacle with a whip of holy wrath! You slash the tentacle! You freeze the tentacle. The tentacle slaps you! The tentacle misses your angel. The tentacle slaps your angel! Your angel hits the tentacle with a whip of holy wrath! Your angel hits the tentacle with a whip of holy wrath. The tentacle slaps your angel! The tentacle misses your angel. You take 15 damage, and have 95/110 hp. Your angel hits the tentacle with a whip of holy wrath!! Your angel barely misses the tentacle. A tentacle segment bursts forth from the water. x2 The tentacle closely misses your angel. Your angel hits the tentacle with a whip of holy wrath. x2 The tentacle dies! You are feeling hungry. Your angel hits the kraken with a whip of holy wrath!! Your angel hits the kraken but does no damage. The kraken misses your angel. Your angel hits the kraken with a whip of holy wrath! Your angel hits the kraken with a whip of holy wrath. The kraken barely misses your angel. Your angel hits the kraken but does no damage. x2 The kraken barely misses your angel. Your angel hits the kraken with a whip of holy wrath. Your angel hits the kraken but does no damage. The kraken bites your angel!! Your angel hits the kraken but does no damage. Your angel hits the kraken with a whip of holy wrath. The kraken bites your angel. You hit the kraken. The kraken seems to slow down. You freeze the kraken. Your angel hits the kraken with a whip of holy wrath. Your angel completely misses the kraken. You slash the kraken! The kraken seems to slow down. You freeze the kraken. Your angel hits the kraken with a whip of holy wrath!! Your angel hits the kraken with a whip of holy wrath! The kraken dies! You hear a splash. Some of the chunks of flesh in your inventory have rotted away. Eating one of 9 chunks of flesh {@w0}. You start eating one of the 9 chunks of flesh {@w0}. Your angel gestures. Your angel is healed somewhat. Some of the chunks of flesh in your inventory have rotted away. A merfolk impaler comes into view. It is wielding a trident of protection. The merfolk impaler shouts! Health restored: 110 A merfolk comes into view. It is wielding a trident. The merfolk impaler hits you but does no damage. The merfolk impaler hits you but does no damage. Your angel hits the merfolk impaler but does no damage. Your angel completely misses the merfolk impaler. You hit the merfolk impaler. You freeze the merfolk impaler. The merfolk impaler hits you but does no damage. Your angel hits the merfolk impaler with a whip of holy wrath! Your angel hits the merfolk impaler with a whip of holy wrath. You hit the merfolk impaler but do no damage. Your angel misses the merfolk impaler. Your angel hits the merfolk impaler with a whip of holy wrath! The merfolk impaler misses you. The merfolk impaler hits you but does no damage. You slash the merfolk impaler! You freeze the merfolk impaler. Your angel closely misses the merfolk impaler. Your angel hits the merfolk impaler with a whip of holy wrath. The merfolk impaler misses you. The merfolk hits you but does no damage. You slash the merfolk impaler! You freeze the merfolk impaler. Your angel closely misses the merfolk impaler. Your angel misses the merfolk impaler. The merfolk impaler closely misses you. Your angel hits the merfolk impaler with a whip of holy wrath! Your angel hits the merfolk impaler with a whip of holy wrath. You slash the merfolk impaler! You freeze the merfolk impaler. You kill the merfolk impaler! You hear a splash. x2 The merfolk hits you from afar with a trident. You take 1 damage, and have 109/110 hp. You swap places. The merfolk hits you but does no damage. Health restored: 110 You slash the merfolk! You freeze the merfolk. You slash the plant! You freeze the plant. Your angel hits the merfolk with a whip of holy wrath! Your angel hits the merfolk with a whip of holy wrath. The merfolk hits you but does no damage. You hit the merfolk but do no damage. You completely miss the plant. Your angel hits the merfolk with a whip of holy wrath. Your angel hits the merfolk with a whip of holy wrath! Your angel closely misses the merfolk. Your angel hits the merfolk with a whip of holy wrath. You hit the merfolk. You freeze the merfolk. You hit the plant but do no damage. The merfolk barely misses you. Your angel hits the merfolk with a whip of holy wrath! The merfolk dies! You hear a splash. No target in view! You swap places. Key pressed, stopping explore. Some of the chunks of flesh in your inventory have rotted away. Your angel dissolves into sparkling lights! A merfolk comes into view. It is wielding a trident. The merfolk hits the plant with a trident! A merfolk is nearby! A merfolk is nearby! The merfolk hits the plant with a trident! The merfolk hits the plant with a trident! 2 harpies come into view. The harpy screeches! x2 The merfolk hits the plant with a trident! The merfolk hits the plant with a trident! A harpy comes into view. The merfolk hits the plant with a trident!! You slice the harpy!! You freeze the harpy. The harpy claws you but does no damage. The harpy barely misses you. x3 You slash the harpy! You freeze the harpy. The harpy misses you. The harpy claws you but does no damage. The merfolk hits the plant with a trident! The harpy closely misses you. x2 You chop the harpy into pieces!!! You freeze the harpy. You kill the harpy! The merfolk hits the plant with a trident! The harpy barely misses you. The harpy claws you but does no damage. You hit the harpy. You freeze the harpy. The harpy claws you. The harpy claws you but does no damage. The merfolk hits the plant with a trident!! You take 5 damage, and have 105/110 hp. A harpy comes into view. The harpy screeches! The harpy claws you. The harpy claws you but does no damage. You take 5 damage, and have 100/110 hp. The harpy claws you but does no damage. x2 The merfolk hits the plant with a trident!! The plant is destroyed! You hit the harpy. You freeze the harpy. You completely miss the harpy. The harpy claws you but does no damage. x4 You completely miss the harpy. You closely miss the harpy. You slash the harpy! You freeze the harpy. The harpy misses you. The harpy claws you! The harpy closely misses you. The harpy claws you. The harpy claws you but does no damage. x4 The merfolk hits the plant with a trident! A merfolk comes into view. It is wielding a trident. You take 11 damage, and have 90/110 hp. The merfolk shouts! You slice the harpy!! You freeze the harpy. The harpy completely misses you. The harpy misses you. The harpy claws you but does no damage. The harpy closely misses you. The merfolk hits the plant with a trident! The harpy claws you but does no damage. x2 You slice the harpy!! You freeze the harpy. You kill the harpy! You hit the harpy. You freeze the harpy. You slash the harpy! You freeze the harpy. The harpy barely misses you. The harpy claws you. The harpy closely misses you. The harpy claws you but does no damage. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You hear a splash. The merfolk hits the plant with a trident! You take 2 damage, and have 89/110 hp. You slice the harpy!! You freeze the harpy. You kill the harpy! Your Fighting skill increases to level 14! The harpy barely misses you. The harpy claws you but does no damage. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You hear a splash. You slice the harpy!! You freeze the harpy. You kill the harpy! The merfolk hits the plant with a trident!! The merfolk hits the plant but does no damage. The merfolk throws a tomahawk. The tomahawk closely misses you. You hear a splash. The merfolk hits the plant with a trident! The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You hear a splash. The merfolk throws a tomahawk. The tomahawk barely misses you. You hear a splash. Something hits the plant! The merfolk throws a tomahawk. The tomahawk closely misses you. You hear a splash. The merfolk throws a tomahawk. The tomahawk completely misses you. You hear a splash. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You hear a splash. The merfolk closely misses you. The merfolk hits you but does no damage. You barely miss the merfolk. Something hits the plant but does no damage. You slice the merfolk!! You freeze the merfolk. The merfolk hits you but does no damage. All of the chunks of flesh in your inventory have rotted away. You slash the merfolk! You freeze the merfolk. The merfolk hits you with a trident! You take 9 damage, and have 88/111 hp. You slice the merfolk!! You freeze the merfolk. You kill the merfolk! You hear a splash. Something hits the plant!! No target in view! Things that are here: a trident; a merfolk corpse You butcher the merfolk corpse. You hear a splash. The merfolk throws a tomahawk. The tomahawk barely misses you. You hear a splash. Things that are here: a trident; a chunk of flesh {@w0}; a merfolk skeleton There isn't anything to butcher here. A merfolk is nearby! A merfolk is nearby! You regained 2 hp, and now have 91/111 hp. The merfolk throws a tomahawk. The tomahawk barely misses you. The merfolk throws a tomahawk. The tomahawk barely misses you. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You see here 2 tomahawks. The merfolk hits you but does no damage. You slice the merfolk!! You freeze the merfolk. You slash the merfolk! You freeze the merfolk. The merfolk hits you but does no damage. You slice the merfolk!! You freeze the merfolk. You kill the merfolk! No target in view! No target in view! r - 55 tomahawks (gained 3) You see here a trident. You regained 2 hp, and now have 99/111 hp. There isn't anything to butcher here. There isn't anything to butcher here. You start resting. Health restored: 111 r - 56 tomahawks (gained 1) r - 58 tomahawks (gained 2) r - 59 tomahawks (gained 1) c - a chunk of flesh {@w0} Things that are here: a trident; a merfolk skeleton Found a plate armour. A faun comes into view. It is wielding a club. A faun is nearby! The faun points at you and mumbles some strange words. You resist with almost no effort. The faun closely misses you. You hit the faun. You freeze the faun. The faun hits you but does no damage. You hit the faun but do no damage. You slice the faun!! You freeze the faun! The faun misses you. You slash the faun! You freeze the faun. You kill the faun! No target in view! No target in view! Items here: ( )) † a club; a hunting sling; 13 stones; a faun corpse A wind drake comes into view. The wind drake hisses angrily. A wind drake is nearby! The wind drake flaps its wings at you. The air twists around and violently strikes you in flight! You see here a potion of haste. A - 3 potions of haste (gained 1) You start waiting. The wind drake exhales a fierce blast of wind! You are blown backwards! You slash the wind drake! You freeze the wind drake. The wind drake bites you but does no damage. You hit the wind drake. You freeze the wind drake. The wind drake bites you. You take 3 damage, and have 108/111 hp. You slash the wind drake! You freeze the wind drake. The wind drake bites you but does no damage. You slice the wind drake!! You freeze the wind drake. You kill the wind drake! No target in view! No target in view! No target in view! You see here a wind drake corpse. You butcher the wind drake corpse. c - 6 chunks of flesh {@w0} (gained 5) Health restored: 111 There isn't anything here! A water elemental comes into view. You start waiting. The water elemental misses you. You hit the water elemental. You freeze the water elemental. You are feeling hungry. You slice the water elemental!! You freeze the water elemental. The water elemental misses you. You slash the water elemental! You freeze the water elemental. The water elemental barely misses you. You chop the water elemental into pieces!!! You freeze the water elemental. You destroy the water elemental! No target in view! Eating one of 6 chunks of flesh {@w0}. You start eating one of the 6 chunks of flesh {@w0}. A merfolk avatar comes into view. The merfolk avatar shouts! The merfolk avatar chants a haunting song. You resist with almost no effort. Found an escape hatch in the floor. Shadowy forms rise from the deep at the merfolk avatar's song! A sea snake comes into view. The sea snake hisses angrily. The merfolk avatar chants a haunting song. You resist with almost no effort. The sea snake bites you but does no damage. You closely miss the sea snake. The sea snake bites you but does no damage. You hit the drowned soul. You slash the sea snake! You freeze the sea snake. The sea snake bites you but does no damage. You barely miss the sea snake. You slash the drowned soul! The drowned soul touches you. The sea snake closely misses you. The merfolk avatar chants a haunting song. You resist with almost no effort. You slash the sea snake! The sea snake seems to slow down. You freeze the sea snake. You barely miss the drowned soul. You slash the drowned soul! The drowned soul touches you. The sea snake bites you! The drowned soul touches you. You take 9 damage, and have 102/111 hp. You hit the sea snake. You freeze the sea snake. You hit the sea snake. You freeze the sea snake. You slice the drowned soul!! The sea snake bites you but does no damage. The merfolk avatar chants a haunting song. You resist with almost no effort. You slash the drowned soul! You destroy the drowned soul! You slash the sea snake! You freeze the sea snake. You kill the sea snake! The drowned soul touches you. The merfolk avatar chants a haunting song. You resist with almost no effort. You hit the drowned soul. The drowned soul touches you. You closely miss the drowned soul. You slash the drowned soul! The drowned soul touches you. The drowned soul touches you. You slash the drowned soul! The drowned soul returns to the deep! The merfolk avatar chants a haunting song. You are mesmerised by the merfolk avatar! The merfolk avatar chants its luring song. The drowned soul touches you. The merfolk avatar chants its luring song. The merfolk avatar chants its luring song. Health restored: 111 You slash the merfolk avatar! You freeze the merfolk avatar. You slice the merfolk avatar!! You freeze the merfolk avatar! The drowned soul returns to the deep! You slash the merfolk avatar! You freeze the merfolk avatar. The merfolk avatar chants its luring song. You slash the merfolk avatar! You freeze the merfolk avatar. Here: a merfolk avatar (water, almost dead, mesmerising, haloed) Some deep water. You slice the merfolk avatar!! You freeze the merfolk avatar. You break out of your daze! You kill the merfolk avatar! The drowned soul returns to the deep! S - 2 scrolls of recharging (gained 1) Found a scimitar. Unknown command. A manticore comes into view. The manticore flicks its tail. The volley of spikes hits you! The manticore flicks its tail. The volley of spikes misses you. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You take 18 damage, and have 93/111 hp. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You take 6 damage, and have 87/111 hp. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You take 7 damage, and have 81/111 hp. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? Okay, then. You hit the manticore. You freeze the manticore. The manticore bites you. The manticore misses you. The manticore claws you but does no damage. You take 3 damage, and have 79/111 hp. You slash the manticore! You freeze the manticore. You slice the manticore!! You freeze the manticore. The manticore bites you! The manticore claws you but does no damage. x2 You take 7 damage, and have 73/111 hp. You slash the manticore! You freeze the manticore. You kill the manticore! No target in view! The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? Okay, then. You start resting. You carefully extract the barbed spikes from your body. You regained 5 hp, and now have 79/111 hp. You regained 6 hp, and now have 85/111 hp. You start resting. All of the chunks of flesh in your inventory have rotted away. Health restored: 111 You now have 536 gold pieces (gained 4). A merfolk avatar comes into view. The merfolk avatar chants a haunting song. You easily resist. You hit the merfolk avatar. You freeze the merfolk avatar. Shadowy forms rise from the deep at the merfolk avatar's song! You hit the merfolk avatar but do no damage. You hit the merfolk avatar. You freeze the merfolk avatar. You slice the merfolk avatar!! You freeze the merfolk avatar! The merfolk avatar chants a haunting song. You easily resist. The drowned soul touches you. You hit the merfolk avatar. You freeze the merfolk avatar. The merfolk avatar chants a haunting song. You resist with almost no effort. You barely miss the merfolk avatar. The merfolk avatar chants a haunting song. You easily resist. You slash the merfolk avatar! You freeze the merfolk avatar. You barely miss the drowned soul. The drowned soul touches you. You hit the merfolk avatar but do no damage. The merfolk avatar chants a haunting song. You resist with almost no effort. You slash the merfolk avatar! You freeze the merfolk avatar. You hit the merfolk avatar. You freeze the merfolk avatar. You kill the merfolk avatar! The drowned soul returns to the deep! x4 No target in view! No target in view! No target in view! No target in view! No target in view! You are feeling hungry. You see here an arrow. You see here 23 stones. You see here a glowing chain mail. A snapping turtle comes into view. The snapping turtle hisses angrily. Things that are here: an uncursed spear; an uncursed hunting sling; 18 sling bullets You start waiting. The snapping turtle completely misses you. Things that are here: an uncursed spear; an uncursed hunting sling; 18 sling bullets You slice the snapping turtle!! The snapping turtle seems to slow down. You freeze the snapping turtle! You hit the snapping turtle. You freeze the snapping turtle. The snapping turtle barely misses you. You slash the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. You kill the snapping turtle! Your Invocations skill increases to level 13! No target in view! No target in view! You see here a snapping turtle corpse. You butcher the snapping turtle corpse. c - a chunk of flesh {@w0} You see here a snapping turtle skeleton. There isn't anything to butcher here. Eating a chunk of flesh {@w0}. You start eating the chunk of flesh {@w0}. Things that are here: an uncursed spear; an uncursed hunting sling; 18 sling bullets You see here 21 arrows. You see here 3 needles of confusion. You see here 25 arrows. You now have 557 gold pieces (gained 21). There is a stone staircase leading down here. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a whip. Found 19 gold pieces. Found a scroll of identify. You now have 576 gold pieces (gained 19). c - a scroll of identify As you read the scroll of identify, it crumbles to dust. w - a wand of acid (9/15) A merfolk comes into view. It is wielding a trident. The merfolk shouts! Found a stone staircase leading up. The merfolk barely misses you. You completely miss the merfolk. The merfolk closely misses you. You slice the merfolk!! You freeze the merfolk. The merfolk misses you. You slice the merfolk!! You freeze the merfolk! You kill the merfolk! No target in view! No target in view! No target in view! Things that are here: a trident; a merfolk corpse You butcher the merfolk corpse. c - 3 chunks of flesh {@w0} Things that are here: a trident; a merfolk skeleton There isn't anything to butcher here. Found 19 bolts. You now have 603 gold pieces (gained 27). Found a war axe. Found a stone staircase leading down. You now have 624 gold pieces (gained 21). There is a stone staircase leading up here. Louise the Corrupted comes into view. She is wielding a trident. Louise shouts! Louise is nearby! Here: Louise, wielding a trident, wearing a chain mail and wearing a large shield (haloed) The floor. There is a stone staircase leading up here. Louise gestures at you while chanting. The bolt of lightning misses you. A divine shield forms around you! You feel slightly more hungry. You now have 23/26 mp. You block Louise's attack. Louise blocks your attack. Louise barely misses you. You slice Louise!! You freeze Louise. You block Louise's attack. You hit Louise. You freeze Louise. You hit Louise. You freeze Louise. You block Louise's attack. Louise blocks your attack. Louise says, "Powers from beyond reality are at my beck and call!" Louise gestures at you while chanting. The sting hits you! You resist. Louise blocks your attack. Louise blocks your attack. You block Louise's attack. You hit Louise. You freeze Louise. Louise closely misses you. You slash Louise! You freeze Louise. Louise blocks your attack. Louise hits you with a trident! You take 7 damage, and have 104/111 hp. Louise blocks your attack. You block Louise's attack. You hit Louise but do no damage. Louise hits you but does no damage. You hit Louise but do no damage. Louise blocks your attack. You block Louise's attack. Louise blocks your attack. Louise hits you but does no damage. You hit Louise but do no damage. MP restored: 26 Louise blocks your attack. Louise casts a spell at you. You resist with almost no effort. Louise blocks your attack. Louise completely misses you. You slice Louise!! You freeze Louise! You hit Louise but do no damage. Louise hits you but does no damage. You slice Louise!! You freeze Louise! You kill Louise! No target in view! No target in view! Things that are here: a trident; a chain mail; a large shield Found an escape hatch in the ceiling. U - 8 scrolls of teleportation (gained 1) Health restored: 111 Found a stone staircase leading down. You now have 635 gold pieces (gained 11). Found 23 stones. Found a scroll of enchant weapon. A harpy comes into view. The harpy screeches! A harpy is nearby! You open the harpy like a pillowcase!!! You freeze the harpy. You kill the harpy! No target in view! No target in view! You see here a harpy corpse. You butcher the harpy corpse. c - 7 chunks of flesh {@w0} (gained 4) There isn't anything here! j - 7 scrolls of remove curse (gained 1) Your divine shield starts to fade. Found a robe. Found a ring of wizardry. Your divine shield fades away. Found 7 gold pieces. A manticore comes into view. You see here a ring of wizardry. The manticore flicks its tail. The volley of spikes misses you. You see here 7 gold pieces. You start waiting. The manticore flicks its tail. The volley of spikes misses you. The manticore flicks its tail. The volley of spikes hits you! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. You see here 17 gold pieces. You take 17 damage, and have 94/111 hp. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? [Y]es or [N]o only, please. The barbs in your skin will harm you if you move. Continue? Okay, then. You slash the manticore! You freeze the manticore. The manticore bites you but does no damage. The manticore claws you but does no damage. x2 You slice the manticore!! You freeze the manticore. You kill the manticore! No target in view! No target in view! No target in view! You start resting. You carefully extract the barbed spikes from your body. You regained 2 hp, and now have 97/111 hp. You see here a manticore corpse. You butcher the manticore corpse. c - 10 chunks of flesh {@w0} (gained 3) You see here a manticore skeleton. You regained 2 hp, and now have 99/111 hp. There isn't anything to butcher here. You now have 652 gold pieces (gained 17). You now have 659 gold pieces (gained 7). You are feeling hungry. n - a ring of wizardry Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop a ring of wizardry. Eating one of 10 chunks of flesh {@w0}. You start eating one of the 10 chunks of flesh {@w0}. Found 16 stones. You regained 6 hp, and now have 110/111 hp. Found an escape hatch in the floor. Health restored: 111 2 fauns come into view. The faun shouts! A faun comes into view. It is wielding a quarterstaff. You start waiting. You barely miss the faun. The faun hits you but does no damage. You slice the faun!! You freeze the faun! The faun splashes around in the water. You hit the faun. You freeze the faun. You slice the faun!! You freeze the faun. You kill the faun! No target in view! You start waiting. A faun is nearby! The faun hits you but does no damage. Items here: ( )) † a spear; a hunting sling; 21 stones; a faun corpse You slash the faun! You freeze the faun. You slash the faun! You freeze the faun. The faun completely misses you. You slice the faun!! You freeze the faun. You kill the faun! No target in view! Items here: ( )) † a quarterstaff; a hunting sling; 18 sling bullets; a faun corpse You butcher the faun corpse. c - 10 chunks of flesh {@w0} (gained 1) Things that are here: a quarterstaff; a hunting sling; 18 sling bullets There isn't anything to butcher here. There isn't anything to butcher here. Key pressed, stopping explore. The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a stone. The stone hits you. You hear a splash. You see here a stone. You take 2 damage, and have 109/111 hp. A faun is nearby! A faun is nearby! The faun shoots a stone. The stone barely misses you. You hear a splash. The faun shoots a stone. The stone hits you but does no damage. You see here a stone. Health restored: 111 The faun shoots a stone. The stone closely misses you. You hear a splash. You slice the faun!! You freeze the faun. The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff. The faun hits you but does no damage. You slash the faun! You freeze the faun! The faun hits you but does no damage. You open the faun like a pillowcase!!! You freeze the faun. You kill the faun! No target in view! Items here: ( )) † an uncursed quarterstaff; an uncursed hunting sling; 7 stones; a faun corpse You butcher the faun corpse. c - 14 chunks of flesh {@w0} (gained 4) Things that are here: an uncursed quarterstaff; an uncursed hunting sling; 7 stones There isn't anything to butcher here. Key pressed, stopping explore. p - 4 potions of agility (gained 1) n - a bread ration {@e1} A harpy comes into view. The harpy screeches! You see here a scroll of recharging. S - 3 scrolls of recharging (gained 1) A snapping turtle comes into view. The harpy misses you. The harpy claws you but does no damage. You slice the harpy!! You freeze the harpy. The harpy claws you but does no damage. x2 You slice the harpy!! You freeze the harpy. You kill the harpy! The snapping turtle barely misses you. The snapping turtle closely misses you. The snapping turtle bites you but does no damage. The snapping turtle completely misses you. You slash the snapping turtle! You freeze the snapping turtle. You hit the snapping turtle but do no damage. The snapping turtle bites you but does no damage. You hit the snapping turtle but do no damage. The snapping turtle barely misses you. You slash the snapping turtle! You freeze the snapping turtle. The snapping turtle bites you. You take 5 damage, and have 106/111 hp. You hit the snapping turtle but do no damage. The snapping turtle bites you but does no damage. Some of the chunks of flesh in your inventory have rotted away. You slash the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. You slash the snapping turtle! The snapping turtle seems to slow down. You freeze the snapping turtle. The snapping turtle bites you! You take 14 damage, and have 93/111 hp. You chop the snapping turtle into pieces!!! The snapping turtle seems to slow down. You freeze the snapping turtle. You kill the snapping turtle! No target in view! No target in view! You see here a snapping turtle corpse. You butcher the snapping turtle corpse. c - 16 chunks of flesh {@w0} (gained 4) There isn't anything here! There isn't anything here! Found a chain mail. Found 25 gold pieces. P - a smoky puce potion You regained 2 hp, and now have 103/111 hp. Okay, then. Unknown command. A siren comes into view. It is wielding a spear. The siren shouts! The siren chants a haunting song. You resist with almost no effort. Unknown command. The siren chants a haunting song. You resist with almost no effort. The siren chants a haunting song. You resist with almost no effort. You found a teleport trap! You start resting. The siren chants a haunting song. You resist with almost no effort. Health restored: 111 A manticore comes into view. The siren hits you with a spear! You take 7 damage, and have 104/111 hp. You slice the siren!! You freeze the siren. The siren hits you but does no damage. You barely miss the siren. The siren barely misses you. You slice the siren!! You freeze the siren! You kill the siren! The manticore flicks its tail. The volley of spikes hits you! You see here a spear. The manticore flicks its tail. The volley of spikes hits you! The manticore closely misses you. The manticore claws you but does no damage. The manticore barely misses you. You slice the manticore!! You freeze the manticore! The manticore bites you but does no damage. The manticore claws you. The manticore completely misses you. You take 2 damage, and have 107/111 hp. You slash the manticore! You freeze the manticore! You kill the manticore! No target in view! Health restored: 111 You now have 673 gold pieces (gained 14). You start waiting. Some of the chunks of flesh in your inventory have rotted away. x2 Done waiting. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Some of the chunks of flesh in your inventory have rotted away. You now have 166/166 hp. You start waiting. You feel a strong urge to attack something. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. You start waiting. You feel your anger subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 111/111 hp. You start waiting. Some of the chunks of flesh in your inventory have rotted away. Eating one of 4 chunks of flesh {@w0}. You start eating one of the 4 chunks of flesh {@w0}. You are feeling hungry. Drop what? 51/52 slots (_ for help) (? for menu, Esc to quit) You drop 6 potions of flight. You feel yourself speed up. You start waiting. You feel less exhausted. A faun comes into view. It is wielding a quarterstaff. The faun shouts! The faun unwields an uncursed quarterstaff. The faun wields a hunting sling. The faun shoots a stone. The stone closely misses you. You see here a stone. You start waiting. All of the chunks of flesh in your inventory have rotted away. The faun unwields an uncursed hunting sling. The faun wields an uncursed quarterstaff. The faun hits you but does no damage. You hit the faun. You freeze the faun. The faun closely misses you. You slice the faun!! You freeze the faun! The faun hits you but does no damage. You closely miss the faun. You barely miss the faun. The faun closely misses you. You chop the faun into pieces!!! You freeze the faun. You kill the faun! No target in view! Items here: ( )) † an uncursed quarterstaff; an uncursed hunting sling; 15 stones; a faun corpse You butcher the faun corpse. c - 4 chunks of flesh {@w0} Things that are here: an uncursed quarterstaff; an uncursed hunting sling; 15 stones There isn't anything to butcher here. A sea snake and a harpy come into view. The harpy screeches! The sea snake hisses angrily. You see here a stone. There are monsters nearby! The harpy misses you. The harpy barely misses you. The harpy screeches! The sea snake closely misses you. The harpy claws you but does no damage. x2 You slice the sea snake!! The sea snake seems to slow down. You freeze the sea snake! You slash the harpy! You freeze the harpy. The harpy claws you but does no damage. The harpy closely misses you. The sea snake closely misses you. You barely miss the sea snake. You barely miss the harpy. The harpy barely misses you. The harpy claws you but does no damage. The sea snake bites you but does no damage. You slice the sea snake!! You freeze the sea snake! You kill the sea snake! You closely miss the harpy. The harpy claws you but does no damage. x2 You slice the harpy!! You freeze the harpy! You kill the harpy! No target in view! No target in view! No target in view! You see here a harpy corpse. You butcher the harpy corpse. c - 6 chunks of flesh {@w0} (gained 2) There isn't anything here! You now have 698 gold pieces (gained 25). Found a stone staircase leading up. P - a scroll of enchant weapon j - 8 scrolls of remove curse (gained 1) Q - a thin runed rod Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +1 battleaxe of freezing stops glowing. Q - a +0 lightning rod (13/13) (in hand) A harpy comes into view. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [vale] Species: Gargoyle Job: Fighter HP: 111/111; mods: 0/0 MP: 26/26; mod: 0 Stats: 26 (26) 12 (12) 12 (12) Position: (40, 27), god: the Shining One (2), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 25 | 14 | 5291 | 246/883 Short Blades | | 0 | 0 | 0 | 0 | 0/59 Long Blades | | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 18 | 13941 | 1098/1784 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/59 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 10 | 2781 | 427/547 Dodging | X | 1 | 25 | 8 | 2950 | 405/636 Stealth | X | 0 | 0 | 0 | 0 | 0/35 Shields | | 0 | 0 | 3 | 301 | 49/168 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/42 Hexes | | 0 | 0 | 0 | 0 | 0/59 Charms | | 0 | 0 | 0 | 0 | 0/59 Summonings | | 0 | 0 | 0 | 0 | 0/59 Necromancy | | 0 | 0 | 0 | 0 | 0/70 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 2 | 50 | 13 | 4460 | 214/799 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: Attributes: #12: 3141 #13: 2443 #22: 1 #23: 32117 #24: 1993642744 #27: 205349 #49: 3267 #59: 1 Mutations: big wings: 1 (innate) negative energy resistance: 1 (innate) electricity resistance: 1 (innate) unbreathing: 1 (innate) petrification resistance: 1 (innate) rot immunity: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #42: +0 lightning rod (11/13) eq slot #1, inv slot #20: +2 cloak eq slot #2, inv slot #14: +1 helmet eq slot #3, inv slot #45: +2 pair of gloves eq slot #4, inv slot #50: +1 pair of boots eq slot #6, inv slot #24: +0 ice dragon scales eq slot #7, inv slot #36: ring of Sif Muna's Vengeance {+Fly rPois rF+++ rC- Str+5} eq slot #8, inv slot #40: ring "Xaxetso" {Fire +Fly rElec MR++ Slay+2} eq slot #9, inv slot #37: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ).......≈≈≈≈≈≈≈≈≈.... ..#...#..≈..≈≈≈..... ..##.....≈≈.≈≈.... ..#......≈≈..≈..# ...#..≈..≈≈≈≈≈.# ≈....≈≈....≈H..# ≈≈≈≈≈≈.......≈.## ≈≈≈≈≈........≈..## ≈≈...≈.......≈..@### ≈≈...≈≈..≈.##≈≈....### ≈≈....≈≈≈≈.#.≈.####..# .. ≈..<...≈≈≈≈...## ##..####.. ......≈≈≈≈≈..>.# #........≈ .......≈≈≈.....###...<....≈≈≈≈ ≈≈....≈≈≈≈≈≈....##..≈≈..≈≈≈≈≈≈ ≈≈≈≈.≈≈≈≈≈≈≈(....##..≈≈≈≈≈≈≈≈≈ .≈≈≈≈≈≈≈≈≈≈..≈≈..##.≈≈≈≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>