Dungeon Crawl Stone Soup version 0.19-a0-1058-g5566a1a (webtiles) character file. 0 tyvek the Conjurer (level 1, 14/14 HPs) Began as a Draconian Conjurer on Aug 3, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (21 turns). tyvek the Conjurer (Draconian Conjurer) Turns: 21, Time: 00:00:09 Health: 14/14 AC: 4 Str: 10 XL: 1 Next: 8% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour, cold-blooded, AC +4 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Conjurations Comestibles b - a bread ration {@e1} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. Message History Welcome, tyvek the Draconian Conjurer. It is said that the Orb of Zot exists deep within this dungeon. Found a short sword. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You open the door. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 2/3 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You open the door. You open the door. You open the door. You see here a short sword. You open the door. You open the door. A rat comes into view. MP restored: 3 +... ##.## +...+ ##.## +.<.+ ##.#### +...'†# ####.#### #.r@..'.# ####.#### #.')..'.# ####.#### #'# #.# ### You could see a rat. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tyvek the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 21 | D:1 | Quit the game Vault maps used: D:1: onia_arrival_larder Action || total -------------------------++------- Cast: Magic Dart || 1 Vault maps used: D:1: onia_arrival_larder Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 22.2 | 9.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 22.2 | 9.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 +-------+-------+-------+-------+-------+----------------------