Dungeon Crawl Stone Soup version 0.18.1-8-gdd0e5ea (webtiles) character file. 8 tyvek the Charmwright (level 2, 23/23 HPs) Began as a Merfolk Skald on May 23, 2016. Quit the game on level 1 of the Dungeon on May 24, 2016. The game lasted 00:01:11 (271 turns). tyvek the Charmwright (Merfolk Skald) Turns: 271, Time: 00:01:11 Health: 23/23 AC: 3 Str: 12 XL: 2 Next: 8% Magic: 5/5 EV: 12 Int: 11 God: Gold: 12 SH: 0 Dex: 13 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . b - +0 leather armour rNeg . . . Faith . (no shield) rPois . Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of enchant armour {unknown} Books c - a book of Battle Comestibles d - a bread ration {@e1} f - a chunk of flesh {@w0} Skills: + Level 2.5 Fighting + Level 3.1 Polearms - Level 0.6 Armour + Level 2.0 Dodging - Level 2.0 Spellcasting + Level 3.4 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You hit the rat. You kill the rat! You now have 0/3 mp. You hit the rat. You kill the rat! Your Dodging skill increases to level 2! No target in view! No target in view! No target in view! No target in view! Things that are here: a rat corpse x2 You butcher the rat corpse. f - 2 chunks of flesh {@w0} (gained 1) Things that are here: a rat skeleton; a rat corpse You butcher the rat corpse. f - 3 chunks of flesh {@w0} (gained 1) Things that are here: a rat skeleton x2 You start resting. Your magical infusion is running out. You start resting. You are no longer magically infusing your attacks. 2 rats come into view. There are monsters nearby! A rat comes into view. You begin infusing your attacks with magical energy. You now have 0/3 mp. You closely miss the rat. The rat misses you. You barely miss the rat. The rat bites you. You take 3 damage, and have 10/16 hp. You hit the rat. The rat bites you but does no damage. The rat twitches its whiskers. The rat bites you but does no damage. You hit the rat. You kill the rat! The rat bites you. The rat barely misses you. You take 1 damage, and have 9/16 hp. You now have 0/3 mp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Things that are here: a rat skeleton x2 You see here a rat skeleton. You hit the rat but do no damage. The rat bites you. You take 2 damage, and have 7/16 hp. You hit the rat. You kill the rat! Your magical infusion is running out. You closely miss the rat. The rat barely misses you. You barely miss the rat. The rat closely misses you. You closely miss the rat. You hit the rat. You kill the rat! You have reached level 2! You regained 3 hp, and now have 11/23 hp. Things that are here: a rat corpse; a rat skeleton x2 You butcher the rat corpse. You are no longer magically infusing your attacks. f - 4 chunks of flesh {@w0} (gained 1) Things that are here: a rat skeleton x3 There isn't anything to butcher here. You start resting. Health restored: 23; MP restored: 5 You now have 12 gold pieces. e - a scroll labeled XUPEHO VOETZO Found a stone staircase leading down. You open the door. There is an open door here. Some of the chunks of flesh in your inventory have rotted away. A goblin comes into view. It is wielding a dagger. The goblin shouts! A goblin is nearby! A goblin is nearby! A rat comes into view. Things that are here: a coppery potion; a meat ration {@e2} Attack whom? Aim: a goblin, wielding a dagger You reach to attack! You closely miss the goblin. You hit the goblin. You kill the goblin! The rat twitches its whiskers. Things that are here: a dagger; a goblin corpse Attack whom? Aim: a rat You reach to attack! You hit the rat. You kill the rat! No target in view! No target in view! No target in view! #.#...###.###### #>...................... .................#...... #.#.####.......#.$..... ....#..'.......#.....# #.###.##.......#.....# ......##.##+##.......#.. .......................? ..######.##...!.@....# #.# #.#########...# ..#### #.. ..# #..... ... .# ...... ... # ........... .# ########## .# ##.......# .###......... There were no monsters in sight! Vanquished Creatures A goblin (D:1) 11 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | tyvek the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 25 | D:1 | Reached skill level 2 in Dodging 39 | D:1 | Talea: What time is it there? 39 | D:1 | tyvek: going on 5am 56 | D:1 | Reached XP level 2. HP: 11/23 MP: 0/5 271 | D:1 | Quit the game Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 2.5 Polearms | | 3.1 Armour | | 0.6 Spellcasting | | 2.0 Charms | | 3.4 Action || total -------------------------++------- Melee: Spear || 30 Cast: Infusion || 2 Armor: Leather armour || 4 Dodge: Dodged || 6 Vault maps used: D:1: erik_arrival_orb_chamber Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 5.2 | 6.2 | 96.0 Dungeon | 100.0 | 100.0 | 0.0 | 5.2 | 6.2 | 96.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 12.0 +-------+-------+-------+-------+-------+----------------------