Dungeon Crawl Stone Soup version 0.19-a0-34-g6972264 (webtiles) character file. 86 tyvek the Conjurer (level 4, -4/33 HPs) Began as a Draconian Conjurer on May 2, 2016. Slain by Sigmund ... wielding a +2 scythe of slicing (6 damage) ... on level 2 of the Dungeon. The game lasted 00:04:58 (2364 turns). tyvek the Conjurer (Draconian Conjurer) Turns: 2364, Time: 00:04:59 Health: -4/33 AC: 5 Str: 10 XL: 4 Next: 26% Magic: 0/9 EV: 12 Int: 16 God: Gold: 21 SH: 0 Dex: 12 Spells: 3 memorised, 2 levels left rFire . . . SeeInvis . l - +1 dagger (speed) rCold . . . Gourm . (armour unavailable) rNeg . . . Faith . (no shield) rPois . Spirit . (helmet restricted) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... Rnd*Tele + (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: unfitting armour, teleportitis 1, wild magic 1, no device heal 1, cold-blooded, AC +5 a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons l - a +1 dagger of speed (weapon) (You found it on level 2 of the Dungeon) Wands m - a wand of polymorph (9/24) (You took it off Jessica on level 2 of the Dungeon) Scrolls c - a scroll of blinking {!r} d - a scroll of amnesia {unknown} Potions f - a potion of mutation {!q} Books a - a book of Conjurations Comestibles b - 3 bread rations {@e1} g - 3 chunks of flesh {@w0} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.4 Spellcasting + Level 4.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 4% 1 None b - Searing Ray Conj ###... 8% 2 ##..... x - Iskenderun's Mystic Conj ###..... 36% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your plain brown scales are hard (AC +5). Your body does not fit into most forms of armour. You are cold-blooded and may be slowed by cold attacks. You are occasionally teleported next to monsters. Your spells are a little harder to cast, but a little more powerful. Potions and wands are less effective at restoring your health. Message History You now have 6/9 mp. You now have 5/9 mp. The searing ray hits the worm. You now have 4/9 mp. The searing ray hits the worm. You kill the worm! You now have 3/9 mp. You start resting. MP restored: 9 You see here a worm corpse. You butcher the worm corpse. g - 3 chunks of flesh {@w0} You start waiting. Done waiting. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Aim: a rat (resting) The magic dart hits the rat. You now have 8/9 mp. Aim: a rat (severely wounded) The magic dart hits the rat. You now have 7/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. A rat is nearby! A rat is nearby! Aim: a rat (severely wounded) The magic dart hits the rat. You kill the rat! You now have 6/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. MP restored: 9 A rat comes into view. A rat is nearby! A rat is nearby! Aim: a rat (resting) The magic dart hits the rat. You kill the rat! You now have 8/9 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Sigmund the Dreaded comes into view. He is wielding a scythe of slicing. Aim: Sigmund, wielding a scythe of slicing and wearing a robe (resting) The magic dart hits Sigmund. Sigmund shouts! You now have 7/9 mp. Sigmund casts a spell at you. The magic dart hits you! You take 5 damage, and have 28/33 hp. Aim: Sigmund, wielding a scythe of slicing and wearing a robe (lightly wounded) The magic dart hits Sigmund. You now have 7/9 mp. Aim: Sigmund, wielding a scythe of slicing and wearing a robe (lightly wounded) The searing ray hits Sigmund. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You now have 5/9 mp. You now have 4/9 mp. The searing ray hits something. You now have 3/9 mp. Something hits you but does no damage. You now have 2/9 mp. The searing ray hits something. You now have 0/9 mp. Without enough magic to sustain it, your searing ray dissipates. Something hits you. You take 5 damage, and have 24/33 hp. You hear some strange, mumbled words. You are confused. You bump into the rock wall. Something hits you. You take 5 damage, and have 19/33 hp. You bump into the rock wall. You're too confused to cast spells. Drink which item? (? for menu, Esc to quit) It was a potion of mutation. You feel extremely strange. You feel less in control of your magic. Your system partially rejects artificial healing. You feel weirdly uncertain. Something hits you. You take 7 damage, and have 12/33 hp. MASSIVE DAMAGE!! Drink which item? (? for menu, Esc to quit) It was a potion of curing. You feel better. Something hits you! * * * LOW HITPOINT WARNING * * * x2 You take 5 damage, and have 7/33 hp. The magic dart hits something. You now have 0/9 mp. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 2/33 hp. You miss something. Something hits you. You die... *,,***,***,,,,,*,,,, #.,,,,.........**,,, #.,,,,........,***,, #.***,...@...*#***,, #.* **#.#...#.,,,,,, #.* #.#..%.,,,,,,, #.* #.#..#*,#***,, #.#####.#..##.##***, #..@{...........,,,, ######..#.......,,,* ###...##......**,, #...#.......#.***, #.#...####....,,,, #.....# *#...,**, #.###.# *.##*,*, #.* #.# *,# *>,, #.###.#####.***,** There were no monsters in sight! Vanquished Creatures Jessica (D:2) An adder (D:2) 2 worms 3 dart slugs A giant gecko (D:1) 3 giant cockroaches A goblin (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) 4 bats (D:1) 2 giant newts 4 kobolds (D:1) 9 rats 40 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | tyvek the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 440 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 553 | D:1 | Learned a level 2 spell: Searing Ray 1103 | D:1 | Reached XP level 3. HP: 25/26 MP: 1/7 1744 | D:2 | Reached skill level 3 in Spellcasting 1850 | D:2 | Noticed Jessica 1863 | D:2 | Killed Jessica 1863 | D:2 | Reached XP level 4. HP: 18/33 MP: 1/9 2011 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2341 | D:2 | Noticed Sigmund 2360 | D:2 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 2360 | D:2 | Gained mutation: Potions and wands are less effective at restoring your health. [potion of mutation] 2360 | D:2 | Gained mutation: You are occasionally teleported next to monsters. [potion of mutation] 2361 | D:2 | HP: 8/33 [something (11)] 2363 | D:2 | HP: 2/33 [something/magic dart (6)] 2364 | D:2 | Slain by Sigmund Vault maps used: D:1: roderic_chinese_lattice_arrival D:2: st_stairs_3, kennysheep_cluttered_room, uniq_jessica, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 35 | || 35 Tailslap | 3 | || 3 Dagger | | 1 || 1 Cast: Magic Dart | 81 | 11 || 92 Searing Ray | 2 | 5 || 7 Use: Scroll | | 5 || 5 Potion | | 2 || 2 Eat: Chunk | 4 | 1 || 5 Armor: Skin | 14 | 1 || 15 Dodge: Dodged | 32 | 1 || 33 Vault maps used: D:1: roderic_chinese_lattice_arrival D:2: st_stairs_3, kennysheep_cluttered_room, uniq_jessica, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.2 | 14.1 | 9.7 | 294.5 Dungeon | 100.0 | 100.0 | 0.2 | 14.1 | 9.7 | 294.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 61.5 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 61.5 +-------+-------+-------+-------+-------+----------------------